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So, what are you working on right now?


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#7901 Boiler's_hiss

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Posted 07 February 2019 - 09:53 AM

Both missions will be arriving at the same time bundled in a 2 mission mini-campaign.

Does it mean, that player will retain loot from the first mission to spend it during the second as well?



#7902 Goldwell

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Posted 07 February 2019 - 10:42 AM

Does it mean, that player will retain loot from the first mission to spend it during the second as well?

 

I have not looked into that mechanic yet, but I am planning some things to carry over from the first mission to the next.


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#7903 nbohr1more

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Posted 07 February 2019 - 11:07 AM

 

I have not looked into that mechanic yet, but I am planning some things to carry over from the first mission to the next.

 

http://wiki.thedarkm...Inventory_Items

 

inv_persistent spawnarg

 

:)


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#7904 Goldwell

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Posted 07 February 2019 - 11:15 AM

 

http://wiki.thedarkm...Inventory_Items

 

inv_persistent spawnarg

 

:)

 

Thank you for that! I had read through that before, however it says that the loot carries over for the menu shop of the next mission. But my missions have an ingame shop the player visits rather than the traditional system.

 

But one problem there is that if the loot carries over from the first mission, the second mission can't really have a loot objective as it might be reached by the time the player starts the mission.

 

Unless I somehow turn the loot the player gets from mission 1 into an item called "fence credit" or something in mission 2, and then I could edit the ingame shop script so that it uses the fence credits before it burns into the players loot.

 

It sounds like a lot of messing around though, and i'm not sure if that setup is even possible.


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#7905 STiFU

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Posted 13 February 2019 - 04:40 AM

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You can now slide down climbable surfaces. :-) 

This video demonstrates the following things in successive order:
1) The new slide is performed by holding crouch and looking at the climbable surface
2) If you don't look at the climbable surface when holding crouch, you will simply detach and fall.
3) The ladder jumping bug, as reported in issue #4989.
4) Howto fall to your death when sliding and the climbable surface ends. :-)



If there are any sound content creators among you, please consider adding material dependent slide sounds, as tracked under issue #4991.


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#7906 Goldwell

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Posted 13 February 2019 - 10:14 AM

That’s fantastic!

Btw how is that setup where you got onto the ladder so easily? A frequent problem I have is the player seems to overshoot my ladders easily and then fall to their death.
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#7907 Amadeus

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Posted 13 February 2019 - 10:32 AM

A frequent problem I have is the player seems to overshoot my ladders easily and then fall to their death. 

 

This is me in just about every video game with a ladder. Needless to say, I don't go on many ladders in real life.


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#7908 STiFU

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Posted 13 February 2019 - 12:18 PM

I think there is nothing special about how I placed the ladders. The secret is to approach the ladder backwards so that you face the ladder when going down, just as you would in real life. With this trick, you really cannot fall down, at least I never managed to. ^^

#7909 HMart

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Posted 13 February 2019 - 02:47 PM

That’s fantastic!

Btw how is that setup where you got onto the ladder so easily? A frequent problem I have is the player seems to overshoot my ladders easily and then fall to their death.

 
Hehehe :D Some games solve that by putting special rails so players don't fall down. 
 

I think there is nothing special about how I placed the ladders. The secret is to approach the ladder backwards so that you face the ladder when going down, just as you would in real life. With this trick, you really cannot fall down, at least I never managed to. ^^

 
Yes that is one way, another is to remove control from the player and play a "get on stair" animation, used on FEAR, another that Penumbra uses for example, is to pull the player into position when he clicks/frobs the ladder.   What to use depends on the gameplay and game.


Edited by HMart, 13 February 2019 - 02:50 PM.


#7910 STiFU

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Posted 13 February 2019 - 06:37 PM

I tend to dislike having control taken away from me. Imagine you run from a guard and want to jump down a ledge. That ledge has a ladder however, so you're sucked into the climbing animation. Sucks!

We could make it a little bit clearer to players, though, that approaching a ladder backwards is the failsafe way to do it.
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#7911 Abusimplea

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Posted 13 February 2019 - 07:31 PM

The correct way to approach ladders should be explained in the training mission. The mechanic itself is fine as it is now though. Some years ago i sometimes struggled to get on and off ladders. But in the last few versions it just works as expected.



#7912 stumpy

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Posted 14 February 2019 - 10:47 AM

current map am woking on has a lot of pipes you can climb up/down but testing goes, oops used wrong pipe and fell to my death.

 

in finished map there will be zombies wandering around on the ground, so climbing pipes will be the only way to bypass them


Edited by stumpy, 14 February 2019 - 10:51 AM.


#7913 ERH+

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Posted 15 February 2019 - 05:57 AM

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Added some temporary lights to FM that is just entering beta - I guess there is not much to show if all lights are off in your mission...

 

http://forums.thedar...a-beta-testing/

 

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GotIVi2.jpg

 

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uHjOHjZ.jpg

 

 

 

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Edited by ERH+, 15 February 2019 - 06:26 AM.

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#7914 Obsttorte

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Posted 15 February 2019 - 12:12 PM

Nice.


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#7915 Goldwell

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Posted 15 February 2019 - 12:36 PM

Added some temporary lights to FM that is just entering beta - I guess there is not much to show if all lights are off in your mission...

 

http://forums.thedar...a-beta-testing/

 

<snip>

 

Those are fantastic looking scenes!

 

Especially that last one  :wub:


The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning




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