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So, what are you working on right now?


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#7926 RPGista

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Posted 26 March 2019 - 05:15 PM

Double post.


Edited by RPGista, 26 March 2019 - 05:17 PM.


#7927 RPGista

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Posted 26 March 2019 - 05:17 PM

tumblr_poy51rvWUq1r5mldro2_1280.png

 

Very atmospheric, amazing use of colors and texture.


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#7928 HMart

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Posted 26 March 2019 - 08:30 PM

Don't remember if TDM supports it but that cobles stone floor would be even more awesome with POM (parallax occlusion mapping).  



#7929 JackFarmer

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Posted 04 April 2019 - 03:37 PM

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Hidden Hands: Vitalic Fever

 

 

Well, the time-consuming things are finished. New ambient and new FX already in place. Same goes for EFX.

 

I want to add loot/items/ammo and all objectives this weekend.

 

Then will try to get some voice actors.

 

Location: a seemingly peaceful, cottage

 

outside.jpg

 

Halfrid is back, and he is crazier than ever!

 

Halfird.jpg

 

Why is he growing vegetables high above the ground in the first place?

 

greenhouse.jpg

 

Duzenko suggested to re-adjust the light for better performance in a critical staricase. Side effect: it looks much better now! :)

 

fadingmemories_2019-04-04_22.03.09.jpg

 

Spartanic builders!

 

builder.jpg

 

...and as always: alcoholics everywhere! (Even the musician seems to be drunk!)

 

bower.jpg

 

EDIT: Original shots were way too dark, sorry. Just uploaded pics with increased gamma.


Edited by JackFarmer, 05 April 2019 - 01:16 AM.

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#7930 peter_spy

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Posted 06 April 2019 - 02:25 PM

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Been working on textures for my window material. Nailing down stone and metal was pretty straightforward, but I'm struggling with stained glass design, mostly with how to choose colored glass, and how to work with emissive texture to make the material work in all lighting conditions. I'll get there at some point.

obraz.png


Edited by Judith, 06 April 2019 - 02:36 PM.

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#7931 NeonsStyle

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Posted 12 April 2019 - 11:02 AM

Jack your pics look great. However you might want to think about adding skirting boards and cornices. Where two planes meet, is always a great opportunity

for detail. Your level is looking good. :)


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#7932 grayman

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Posted 07 May 2019 - 08:01 AM

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A single pic from WS6: Baleford Museum.

 

I have no idea when this will be finished.

 

ws6_baleford_2019-05-07_08.55.01.jpg


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#7933 chakkman

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Posted 07 May 2019 - 08:47 AM

Been working on textures for my window material. Nailing down stone and metal was pretty straightforward, but I'm struggling with stained glass design, mostly with how to choose colored glass, and how to work with emissive texture to make the material work in all lighting conditions. I'll get there at some point.

obraz.png

 

Don't get me wrong, your designs really look great, but, i often miss a bit of "dirt" and smear, when i see your stuff. It often rather reminds me of Dishonored, which also has a certain posh look, than of The Dark Mod. 

 

Again, don't get me wrong, it really looks nice. I just think it could use some more dirt, smear, and mold. It's rather how i would imagine a restorated, and maintained church nowadays, than a church back in the days.



#7934 demagogue

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Posted 07 May 2019 - 10:43 AM

It's the aesthetic he's going for. If he were going for gritty realism, he wouldn't be doing windows and siding like that to begin with.

I like grimy things too, but I know when an aesthetic needs to be authentic to what it is, and this is true to its vision.


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#7935 peter_spy

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Posted 07 May 2019 - 12:56 PM

What Dema said. While I do use some dirt and dust, I'm going for a bit lighter mood, and building that's decades old, rather than centuries. It all fits together quite nicely, IMO:

obraz.png


Edited by Judith, 07 May 2019 - 12:58 PM.

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#7936 chakkman

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Posted 07 May 2019 - 01:25 PM

With that kind of lighting, it already looks more dirty. Maybe it's just me and the bright screenshots. :)



#7937 Tafferboy

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Posted 13 May 2019 - 11:41 AM

Just saw over on ttlg discord server that bikerdude is still working away on his Shadowhide city mission.

 

Gallery 1 & Gallery 2

 

shadowhide_2019-05-01_22.12.53.jpg

 

shadowhide_2019-05-01_22.17.53.jpg

 


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#7938 Springheel

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Posted 13 May 2019 - 02:31 PM

Pimping your own work while pretending to be someone else is cute and all, but making new accounts to get around a ban is obviously not permitted.


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#7939 zergrush

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Posted 13 May 2019 - 03:55 PM

Pimping your own work while pretending to be someone else is cute and all, but making new accounts to get around a ban is obviously not permitted.

 

Question. If Bikerdude releases any further work, will his stuff be added to the in-game mission downloader?



#7940 Springheel

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Posted 13 May 2019 - 04:57 PM

 

Question. If Bikerdude releases any further work, will his stuff be added to the in-game mission downloader?

 

Assuming it's his own work or work he has permission to use, I can't think of any reason it wouldn't be.


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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
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#7941 zergrush

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Posted 13 May 2019 - 05:04 PM

 

Assuming it's his own work or work he has permission to use, I can't think of any reason it wouldn't be.

 

This is very fair, and I applaud this decision.


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#7942 krrg

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Posted 19 May 2019 - 02:01 AM

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I've spent the past couple months building my first FM ever (with much help from Springheel's tutorials)!  The setting is a judge's well-appointed house.

 

judge_2019-05-19_00.04.25.jpg

 

judge_2019-05-19_00.07.16.jpg

 

judge_2019-05-19_00.08.12.jpg

 

judge_2019-05-19_00.08.48.jpg

 

judge_2019-05-19_00.10.17.jpg

 

 

 


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#7943 Springheel

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Posted 19 May 2019 - 08:02 AM

Nice!  And welcome!


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Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#7944 Dragofer

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Posted 20 May 2019 - 09:54 AM

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The dilapidated old house at the western waterfront of Wrecker's Reach. A local glancing upwards as he hurriedly walks past in the dark of night might notice a window lit up brightly from within, but he would rather not think about how this could be.

RnSQMup.jpg

(This is also the same house that'll feature an excerpt from an eerie short story written by Spooks.)

Edited by Dragofer, 20 May 2019 - 09:57 AM.

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#7945 Amadeus

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Posted 20 May 2019 - 10:23 AM

That lighting is to die for, masterful work Dragofer!


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#7946 peter_spy

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Posted 20 May 2019 - 03:01 PM

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Spent some time toying with detail texture stage. Something similar was used in first Rage, but it was way, way less subtle. This is only visible when you're really close to a surface:

obraz.png


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#7947 nbohr1more

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Posted 20 May 2019 - 10:31 PM

Spent some time toying with detail texture stage. Something similar was used in first Rage, but it was way, way less subtle. This is only visible when you're really close to a surface:

obraz.png

 

"No Honor Among Thieves" has a detail textures via material stages, I think the examples in the wiki are based on it.

 

(If you want to compare what Mortem Desino did to what you've done.)


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#7948 peter_spy

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Posted 21 May 2019 - 03:52 AM

Apparently, I'm using the first example from the wiki:

 

{

blend gl_dst_color, gl_src_color

map DetailTexture

scale 16, 16

}

 

Basically it works like Overlay mode in Gimp, so you have to adjust your pattern in order not to make your material too dark or light. I'd rather not use any more complex setups, as every additional stage incurs more base drawcalls. The texture itself is a 512 px dds greyscale, so its impact is minimal. The grain / noise works pretty well with stones, it also sharpens the output material a bit. Not sure about other types of surfaces yet.



#7949 Goldwell

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Posted 21 May 2019 - 06:12 AM

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Fantastic screenshots everyone! And welcome to the forums krrg!

 

Here are a few of my own from Shadows of Northdale Act 3

 

RWKtHOc.jpg

 

sP8KP6g.jpg

 

peNQoNB.jpg


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The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

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#7950 Melan

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Posted 22 May 2019 - 06:37 AM

The dilapidated old house at the western waterfront of Wrecker's Reach.

So this Crucible mission has found a new purpose? Great!  B)


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved



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