I might be alone in this, but I didn't really like this mission. It's extremely difficult to figure out what to do next, and it just seemed so... linear. I spent about an hour and a half walking around the streets before I got fed up and turned notarget on and found the window like 20 seconds later. Some of the scenes were great though, very... unsettling.
I didn't want to close all the windows, but performance was becoming a big issue for some systems, and that was one of the few things I could really do to shore that up, since that cuts off rendering the entire inside of buildings. You're always balancing so many things when you do these things.
And I realize it comes across as linear, there's a perception there, but it's not the absolute worst ...
Thanks for sharing your comments, though... I like to know what people are thinking and how I can make missions better in the future.