But it's quite a hard one, actually! I had to quick load 3 or 4 times..
But, of course, I've played the mission in 'difficult' and I'm expecting a piece of cake? But it is harder than the others, in my opinion.
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Posted 28 November 2009 - 01:47 AM
Posted 28 November 2009 - 04:16 PM
Nice look, but it crashes every time I try to reload -- after the initial load. ie, I can load from quicksave at the start of the session but only once. Makes me extra cautious I guess. I'll have to see what happens if I try to reload from permanent save. I have XP and plenty of memory. haven't had this problem with any of the other missions.
Edited by fhapgood, 29 November 2009 - 01:53 AM.
Posted 29 November 2009 - 08:23 AM
Edited by ilpalazzo, 29 November 2009 - 08:26 AM.
Posted 30 November 2009 - 04:23 AM
Posted 01 December 2009 - 01:16 PM
Posted 02 December 2009 - 04:35 PM
Posted 02 December 2009 - 04:49 PM
Posted 02 December 2009 - 10:24 PM
Posted 03 December 2009 - 01:23 PM
Posted 03 December 2009 - 04:41 PM
Edited by kaldor, 03 December 2009 - 04:57 PM.
Posted 03 December 2009 - 05:25 PM
Posted 04 December 2009 - 07:43 AM
That's a pretty good idea. Some of the loot is too dull now; some specularity will help a lot in making it possible to identify. Thief had quite striking loot, which was mostly achieved with brighter metallic textures (e.g. the candlesticks). WRT silver, silverware and teapots are mostly made of alloys while coins and art objects would be either made with the purer stuff, or valuable for their craftmanship - so there is another good justification there beyond bulk.
I have been tweaking the specular on metals. So loot will be more shiny after the update. But that requires light to shine on it. In the dark it won't shine.
We've mostly stuck to gold being loot, but we'll probably add more silver loot. But it will be small things. We consider stuff like the silver teapot to be too big for a thief to bother with. And stuff like silverware (which there may be 40 pieces on a table) to be too much trouble to bother with.
There's gotta be limits somewhere so that's kindof generally where we've settled on the loot topic I believe.
Posted 05 December 2009 - 03:16 AM
Edited by Namdrol, 05 December 2009 - 03:21 AM.
Posted 06 December 2009 - 03:18 AM
Posted 06 December 2009 - 08:33 AM
Posted 06 December 2009 - 07:42 PM
But due to the short route, it made the situation more challenging. You have less time to act. Actually, he caught me in the first attempt. Making him stop somewhere from time to time would (maybe) make it too easy.
Yes, I thought that patrol was too relentless and meaningless too. Could have been better if he'd have waited here and there.
Posted 06 December 2009 - 07:57 PM
Posted 14 December 2009 - 10:08 AM
Posted 14 December 2009 - 10:19 AM
I'm having a bit of a problem with this mission. I can't find the key/mechanism to open the door to the leader's room. I look everywhere, killed everything, even used noclip to look for hidden stuff, but nothing. I am playing on expert btw.
Posted 14 December 2009 - 10:27 AM
Thank you so much! I overlooked it.
It is, I believe,Spoiler
Posted 14 December 2009 - 11:26 PM
Posted 15 December 2009 - 05:15 AM
Posted 15 December 2009 - 06:15 AM
Posted 15 December 2009 - 07:30 PM
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