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Fan Mission: The Thieves (2009/11/25)


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#51 Serpentine

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Posted 15 December 2009 - 07:35 PM

Thats a pretty nice idea, would be super simple to put in considering its just the reverse of the current method without the static base score, so long as it is explained I think that would be rather nifty :)

#52 Fidcal

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Posted 16 December 2009 - 12:54 AM

This has already been discussed at length and as I say, is to be revised. My own future FM has an optional ghosting objective to keep you on your toes!

#53 thieving-cat

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Posted 28 December 2009 - 12:37 PM

Ahhh... excellent mission! Really got the thief rivalry vibe here :D.

Mapping = Excellent
Story = Outstanding
Confusion = not at all


btw actually played this as a first TDM map ever and was worth it.



#54 Springheel

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Posted 28 December 2009 - 04:08 PM

Glad you liked it. :)
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
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#55 elwing

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Posted 22 January 2010 - 07:49 AM

that mission was really fun, and actually one of the first I "ghosted", so i was a bit disapointed with a "stealth 0" score... not sure if it's just oversensitive or if it's caused by the kill.

it's a great tiny map otherwise, and not easy at all with all theses thiefs packed together and those torsh weilding npc.

many thanks

#56 Fidcal

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Posted 22 January 2010 - 08:32 AM

yes the stealth score is over-sensitive at the moment.

#57 LEGION

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Posted 23 April 2010 - 01:15 AM

Yes, like so many said before myself: nice little mission. And will someone please explain the metal-chest-key-issue? Cause Iīm missing 200 loot and I thought this key could be the 'key' for the missing loot. :)

It was fun sneaking around but as I got into the toilet I was shocked because nowhere to go, the guard came in and saw me so I had to kill him and lost half of my health. This was meant to be a trap for the player, right? Cause for me there wasnīt much time to get in and out again. (If you donīt know whatīs inside-> nothing!)

Why didnīt anyone mentioned that the music was far too loud? (seems that almost every contest mission has that problem) But it was solvable by tipping the ambient slider in the menu, back to game, and than back to the position you want the slider. So it works how it was meant to be. (worked in other missions too, but not all of them)

And what about the metal-chest-key? Oh I already asked that. :rolleyes:

I liked the rats eating on the cheese. Will there be any cats in the future? (maybe chasing rats, that would be nice)

#58 Tels

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Posted 23 April 2010 - 02:40 AM

Why didnīt anyone mentioned that the music was far too loud? (seems that almost every contest mission has that problem) But it was solvable by tipping the ambient slider in the menu, back to game, and than back to the position you want the slider. So it works how it was meant to be. (worked in other missions too, but not all of them)


We had a bug with the ambient music and locations, but it should be fixed in TDM 1.01. Maybe a problem with this FM?
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#59 Peldra

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Posted 04 May 2010 - 03:22 PM

Nice little mission. Liked the layout and gameplay. Good job!

#60 nbohr1more

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Posted 26 January 2012 - 12:26 PM

Annoyed with the floor texture in the hide-out that was missing it's ambient stage, I replaced that Doom 3 texture with a TDM texture. The result looks much more like a broken-down and dirty hide-out thanks to that rustic wood I chose...

After I made the fix I realised that this mission has a translated version so I'll have to fix that version if it hasn't already been addressed...

Anyway here is a download link:


http://dl.dropbox.com/u/17706561/thieves_nb.pk4


http://dl.dropbox.co.../thieves_nb.pk4


This is also an edited version of the v1.04 fix which removed the "Patrol" spawnargs from the rats.
I added those spawnargs back and the rats would not render in-game...
So I removed the spawnargs and everything is now as it should be.
Rats frollic and floor can be seen in Advanced Ambient mode.

Enjoy B)
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#61 SiyahParsomen

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Posted 26 January 2012 - 12:40 PM

first fix on Closemouthed Shadows and now this. Can we presume that these are the warm ups for building your own fan mission? :D

#62 nbohr1more

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Posted 26 January 2012 - 02:14 PM

I will build an FM eventually.

...eventually.

^_^
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#63 RPGista

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Posted 26 January 2012 - 02:32 PM

That's pretty cool nbohr1more, I'll take a look.
Spoiler

Edited by RPGista, 26 January 2012 - 02:36 PM.


#64 TheUnbeholden

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Posted 11 January 2013 - 10:30 AM

Nice little mission thats for sure.

Spoiler

Edited by TheUnbeholden, 11 January 2013 - 10:30 AM.


#65 Bikerdude

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Posted 11 January 2013 - 03:45 PM

I always try to get on the roof because I so rarely get a mission where you can....

Heh, you are gonna love one of the missions in the campaign that Melan and myself are working on then mista!

#66 lowenz

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Posted 26 September 2013 - 07:41 PM

Annoyed with the floor texture in the hide-out that was missing it's ambient stage, I replaced that Doom 3 texture with a TDM texture. The result looks much more like a broken-down and dirty hide-out thanks to that rustic wood I chose...

After I made the fix I realised that this mission has a translated version so I'll have to fix that version if it hasn't already been addressed...

Anyway here is a download link:


http://dl.dropbox.com/u/17706561/thieves_nb.pk4


http://dl.dropbox.co.../thieves_nb.pk4


This is also an edited version of the v1.04 fix which removed the "Patrol" spawnargs from the rats.
I added those spawnargs back and the rats would not render in-game...
So I removed the spawnargs and everything is now as it should be.
Rats frollic and floor can be seen in Advanced Ambient mode.

Enjoy B)

TDM download page lists the 2009 version.
And the integrated downloader?

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#67 Bikerdude

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Posted 28 September 2013 - 04:48 AM

And the integrated downloader?

Should be the same as the in-game downloader gets it info from the TDM download page.

#68 lowenz

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Posted 28 September 2013 - 09:22 AM

Thanks Biker.
FM runs well with TDM 2.0 ;)

Edited by lowenz, 28 September 2013 - 09:22 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#69 brethren

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Posted 02 October 2013 - 12:38 PM

For some reason, whenever i see the title of this FM, I picture Gollum saying it.

"The Thieves, nasty little hobbittses!"

#70 Jon Irenicus

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Posted 15 December 2013 - 11:25 PM

http://img850.images...0/3593/uxdi.jpg

+Readables quality: good.
+Story: very good and interesting.
+Appearance: simple, but good and convincing.
+Expert challenge: good.
+Loot requirement on expert: good.
Spoiler

+Executing a target is a welcome change of pace.
+Nice introduction, but I prefer to advance the text by clicking in a button.

*Readables quantity: insufficient.
*Streets are too straightforward. It could have more houses to enter.

Bug report:
- Candlesticks sometimes pass through the floor.
-The window that gives access to the main building blocks my passage almost all times.
-"a metal chest key" doesn't work.
-My character is not hurt when he is standing on fire (although it seems that this is a TDM problem).

Still, one of the best tiny FM I played!
Thank you!

Edited by Jon Irenicus, 16 December 2013 - 02:34 PM.


#71 SeriousToni

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Posted 16 December 2013 - 11:16 AM

-My character is not hurt when he is standing on fire (although it seems that this is a TDM problem).


Haha I guess this is a thing each player tries in any video game! :laugh:
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"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#72 Oldjim

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Posted 26 August 2014 - 02:58 PM

Just played through again on hardest setting and difficulty set to hardcore/hardcore and no knockouts
It was a really difficult mission to complete as there were several places where I had to extinguish torches held by the guards etc.being careful that I did it from somewhere I couldn't be found when they searched
For such a relatively small and compact mission it was really fun to play

#73 V-Man339

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Posted 13 October 2016 - 11:45 PM

It says on the thief characters page in the wiki that this mission features Corbin but I'm not seeing any mention of him, so am I to assume you play as him?

 

Lovely and tight mission, though I notice it's fairly easy to see out of bounds if you know where to climb.


I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#74 V-Man339

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Posted 19 October 2016 - 12:56 PM

A solid level to cover while I route bigger things.


Edited by V-Man339, 19 October 2016 - 12:57 PM.

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I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#75 nbohr1more

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Posted 03 July 2018 - 12:41 AM

I made an unofficial EFX reverb upgrade here:

 

https://www.moddb.co...ial-thieves-efx

 

please let me know if it would be acceptable to add this to the official mission repo.

 

Thanks.


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