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General sound quality issues


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#26 Tels

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Posted 05 December 2009 - 05:05 PM

Sounds like a good idea, although naming the rooms by size makes more sense to me. Maybe a guy such as Dario D. would be willing to put some time into making accurate presets. On his website he wrote: "I'm part of a small crowd that believes that great sound in games/movies can be more powerful than the best visuals". (I pretty much agree).


Agree, too, the sound was the most stunning experience in Thief 1 (yes, I had EAX :) Would you please ask him what he thinks?
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#27 Noisycricket

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Posted 05 December 2009 - 05:17 PM

I can't get it to work after changing some settings. I'm not sure what i did, but im getting 2 different errors now. I'd like to make sure it works in one of the regular maps with mulitple portals and info_locations, but that might take awhile for me. If you have any spare time, its pretty easy to set up and test. You might also have an easier time troubleshooting with your programmer perspective. If your busy, maybe someone else can help test this out? Otherwise i'll simply have to get to it when i get to it.

#28 Tels

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Posted 05 December 2009 - 05:30 PM

I can't get it to work after changing some settings. I'm not sure what i did, but im getting 2 different errors now. I'd like to make sure it works in one of the regular maps with mulitple portals and info_locations, but that might take awhile for me. If you have any spare time, its pretty easy to set up and test. You might also have an easier time troubleshooting with your programmer perspective. If your busy, maybe someone else can help test this out? Otherwise i'll simply have to get to it when i get to it.


Apart from having almost no time, :( and no machine to run TDM on, :( the last time I tried I couldn't get it to work at all...
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#29 Noisycricket

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Posted 06 December 2009 - 11:13 PM

Im completely stuck with the same error anytime i try to load a map with .efx references other than the walk.map. Its:

"Error: eax testmap.efx, line 1: expected "Version" but found '{'.

.efx files start with "Version 1" at the top of the file. Whatever is happening here, i can't seem to get around it. I think im going to post in the public forum in case anyone wants to investigate it.

#30 SneaksieDave

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Posted 11 May 2010 - 10:18 AM

I've posted an EAX demo here.

#31 Baddcog

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Posted 02 August 2010 - 10:41 AM

I can't look for the sound name now, but was thinking about it so I figured it would be good to document...

So hum sound on the 'grill light' is VERY loud. Completely overpowers everything around it. Playing MadMountain I found it unbearable to crouch under one of the lights.
It MAY be a machine sound, so the volume might be good, maybe we just need a quieter buzz for this lamp.

Other lamp buzzes are pretty loud too considering they are just lamps.
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And placing a 'bell ring' (we have 2) are pretty quiet. I understand they are distant up in a tower, but maybe we need a loud one for being closer, or even in the tower with the bell.
Dark is the sway that mows like a harvest

#32 Tels

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Posted 02 August 2010 - 11:29 AM

I can't look for the sound name now, but was thinking about it so I figured it would be good to document...

So hum sound on the 'grill light' is VERY loud. Completely overpowers everything around it. Playing MadMountain I found it unbearable to crouch under one of the lights.
It MAY be a machine sound, so the volume might be good, maybe we just need a quieter buzz for this lamp.

Other lamp buzzes are pretty loud too considering they are just lamps.
--------

And placing a 'bell ring' (we have 2) are pretty quiet. I understand they are distant up in a tower, but maybe we need a loud one for being closer, or even in the tower with the bell.


(I think) the sounds were already quitened for 1.03 by Sneaksie,although it wasn't tracked:

http://bugs.angua.at...p?version_id=43
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#33 Baddcog

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Posted 02 August 2010 - 11:53 AM

OK, using the 1.02 stuff so...
Dark is the sway that mows like a harvest



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