I played it again today, but on medium instead of difficult. The AI didn't get stuck in doors this time, blocking my way through the mansion, so it was a lot easier...

I got all the loot now, but it was
really hard to find. I only missed two secret places, one of them not being mentioned anywhere (I think). A little hint or at least some background information, why that loot was hidden there would've been nice, since that place is nearly invisible on lower gamma-settings in combination with an LCD display that suffers from bad contrast in dark places.
Anyway, I discovered a couple of smaller issues. The first of them might need fixing by the Dark Mod team itself:
- by which you enter the mansion is so low, that the lantern appears to stick out of it at the top. The place is only lit up for brief moments although the lightgem is fullbright all the time. I assume this behavior is caused by the height of the lantern being linked to headbob. I guess this should be adjusted so that the player can light up any place he is capable of traveling through.
- I noticed some awkward effects on a tray. It seems like you wanted to fake a reflection or something, but it looks rather weird. Check out this screenshot.
- There are also a few other modeling and texturing issues, but I guess this is not the place to mention them. If you want, I can PM them to you though... You can also lean through a wall at one point of the map, looking into the blackness of the void.
These issues didn't decrease the fun I had with this FM in any way though. I have never been that immersed in TDM until now. Congrats again and thanks!!
Greebo, what optional objective? Is there a secret bonus objective? I just checked the objectives on every difficulty and there is nothing listed to be optional.
Edited by STiFU, 03 January 2010 - 07:51 AM.