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Fan Mission: The Sons of Baltona 1 by Carnage (2010/01/09)


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Poll: Fan Mission: The Sons of Baltona 1 by Carnage (2010/01/09) (56 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (2 votes [3.57%] - View)

    Percentage of vote: 3.57%

  2. Tolerable (10 votes [17.86%] - View)

    Percentage of vote: 17.86%

  3. Good (35 votes [62.50%] - View)

    Percentage of vote: 62.50%

  4. Excellent (8 votes [14.29%] - View)

    Percentage of vote: 14.29%

  5. Near perfect. Outstanding (1 votes [1.79%] - View)

    Percentage of vote: 1.79%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing ect.

  1. Poor (2 votes [3.57%] - View)

    Percentage of vote: 3.57%

  2. Tolerable (17 votes [30.36%] - View)

    Percentage of vote: 30.36%

  3. Good (31 votes [55.36%] - View)

    Percentage of vote: 55.36%

  4. Excellent (6 votes [10.71%] - View)

    Percentage of vote: 10.71%

  5. Near perfect. Outstanding (0 votes [0.00%])

    Percentage of vote: 0.00%

Story & Text: Story. Text. Briefing. Graphic storytelling (eg, dead nobleman, empty safe open, items strewn.)

  1. Poor (1 votes [1.79%] - View)

    Percentage of vote: 1.79%

  2. Tolerable (3 votes [5.36%] - View)

    Percentage of vote: 5.36%

  3. Good (36 votes [64.29%] - View)

    Percentage of vote: 64.29%

  4. Excellent (16 votes [28.57%] - View)

    Percentage of vote: 28.57%

  5. Near perfect. Outstanding (0 votes [0.00%])

    Percentage of vote: 0.00%

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#51 Carnage

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Posted 14 January 2010 - 08:50 AM

Thanks for the kind words Ishtvan. I'm glad you enjoyed the FM and that you are looking forward to part II. Yeah there were more people that found the loot req. extreme and I'll certainly adjust that in part II.

#52 fpk

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Posted 18 January 2010 - 05:35 AM

couldnt even find an entrance... can someone enlighten me?

#53 Carnage

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Posted 18 January 2010 - 06:54 AM

couldnt even find an entrance... can someone enlighten me?


Spoiler

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#54 fpk

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Posted 18 January 2010 - 10:18 AM

thanks i got the entrance
and with the help of this thread i finished the mission
but
Spoiler


#55 Carnage

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Posted 18 January 2010 - 05:16 PM

thanks i got the entrance
and with the help of this thread i finished the mission
but

Spoiler


Spoiler


#56 id3839315

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Posted 20 January 2010 - 04:54 PM

Doom 3 crashed on me too when I tried climbing the roof. But I could easily recover through the taskmanager.

Same problem here. The game crashes when I try to climb the roof and after starting The Dark Mod again I can't load the saved game: "Game Error. PVS: Free Current. PVS: Invalid Handle." :(

Edited by id3839315, 20 January 2010 - 04:57 PM.


#57 stumpy

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Posted 21 January 2010 - 02:18 AM

the roof bug is caused by the player_clip brush being directly over head, so when you mantle the roof, the game takes control of your actions, and the mantle animation of the player sticks him inside the player_clip brush, which you cant get out of. player_clip brush should be on the roof, so you can try to climb up there, but it pushes you off, or you can't get a grip.

Edited by stumpy, 21 January 2010 - 02:18 AM.


#58 id3839315

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Posted 21 January 2010 - 05:43 AM

Spoiler

The grate is tricky. I think it would be easier to find if it highlights.

#59 Fidcal

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Posted 21 January 2010 - 06:46 AM

My view is that it would be OK if the clue limited it to
Spoiler


#60 Carnage

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Posted 21 January 2010 - 09:44 AM

My view is that it would be OK if the clue limited it to

Spoiler


As far as I know I told in the briefing where the secret entrance could be found, didn't I? At least that was what I wanted to do but I don't know for sure if I did Posted Image . Besides that, I didn't want to make it too easy because the garden itself was quite small and the grating was the most obvious way in, IMO of course Posted Image. I'll certainly decrease the difficulty of the secrets in the future, because I do want that y'all enjoy playing a mission.

Thanks for your clarification about the crash stumpy Posted Image.

Edited by Carnage, 21 January 2010 - 09:46 AM.


#61 Diego

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Posted 21 January 2010 - 11:03 AM

I really like how we can turn off all lights, but it becomes (as you said) too easy. I've seen a guard relit a torch, it would be AWESOME if they also turn on the lights.. you see? you can still turn it off, but knowing a guard can turn it back on at any time will keep the player on his toes. This is a gameplay jewel right there! :D

Edited by Diego, 21 January 2010 - 11:03 AM.


#62 Fidcal

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Posted 21 January 2010 - 11:07 AM

As I recall, the briefing just says there is a secret entrance. BTW the briefing is not visible in the game so I'm thinking it's a good idea to duplicate any essential clues therein into a readable that the player is carrying at game start. I think I had to quit the mission and restart it to re-read the clue and then abort that then load my quicksave. Anyway,
Spoiler


#63 id3839315

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Posted 21 January 2010 - 02:49 PM

But the final thing that stopped me is I only got about 1830 loot out of the needed 1900.

Exactly. I can't complete the mission. Where's all the loot ? :ph34r:

#64 Springheel

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Posted 21 January 2010 - 08:42 PM

I must be an idiot, because I can't even figure out how to get into the mansion (haven't read the thread as I don't want spoilers about what comes after). Both doors are locked and I can't see anyone with a key. I can't find any obvious way to climb anywhere. I've already had to quickload about a dozen times--it's almost impossible to get anywhere without being spotted, let alone explore, especially when they relight any torches you put out. :mellow:

Supposedly there is a secret way in, but I couldn't find any route through either of the gardens (the vent looked promising but didn't seem to be something you could interact with). What am I missing?
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#65 Ishtvan

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Posted 21 January 2010 - 09:09 PM

Supposedly there is a secret way in, but I couldn't find any route through either of the gardens (the vent looked promising but didn't seem to be something you could interact with). What am I missing?


Spoiler


#66 Fidcal

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Posted 22 January 2010 - 03:10 AM

I missed it on the > tenth pass.

#67 Carnage

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Posted 22 January 2010 - 09:29 AM

Exactly. I can't complete the mission. Where's all the loot ? Posted Image


Spoiler


If that still doesn't do the trick you can always cheat by using tdm_show_loot, but that shouldn't be necessary in a mission. I'll certainly lower the difficulty in my next FM.

#68 Carnage

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Posted 22 January 2010 - 09:30 AM

I really like how we can turn off all lights, but it becomes (as you said) too easy. I've seen a guard relit a torch, it would be AWESOME if they also turn on the lights.. you see? you can still turn it off, but knowing a guard can turn it back on at any time will keep the player on his toes. This is a gameplay jewel right there! Posted Image


Yeah I know and I think that will be implemented in a future TDM release, at least I hope so :).

#69 id3839315

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Posted 22 January 2010 - 11:45 AM

Spoiler

I've got it ! Thank you ! :)

#70 Springheel

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Posted 22 January 2010 - 10:06 PM

Things I didn't like (mostly the same as others have mentioned):

- I found the secrets much too difficult (couldn't find either one without reading entire spoilers--even subtle hints weren't enough).
- the architecture was very square and pretty empty (especially the large, square bathrooms)
- the interior of the mansion was pretty easy, in stark contrast to the outside (guards frequently stood facing a wall, asking to be KO'd, all lights could be turned off, etc).

Things I liked about this mission:

- the outside was a fun challenge (once I knew where I had to go, that is).
- the Lord reacting to the open door was cool (even though the behaviour isn't perfect)
- the readables were well done
- the story 'flowed' well from room to room
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#71 Springheel

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Posted 23 January 2010 - 08:08 PM

Spoiler

TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#72 Sonosuke

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Posted 23 January 2010 - 10:24 PM

Spoiler


Spoiler

Edited by Sonosuke, 23 January 2010 - 10:27 PM.

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

#73 id3839315

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Posted 24 January 2010 - 04:37 AM

Spoiler

Naaah, it's here: Post No. 38

#74 Springheel

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Posted 24 January 2010 - 09:53 AM

Spoiler

TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#75 Sonosuke

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Posted 24 January 2010 - 10:16 AM

Spoiler


Spoiler

Edited by Sonosuke, 24 January 2010 - 10:17 AM.

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.




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