
Fan Mission: The Sons of Baltona 1 by Carnage (2010/01/09)
#51
Posted 14 January 2010 - 08:50 AM
#52
Posted 18 January 2010 - 05:35 AM
#53
Posted 18 January 2010 - 06:54 AM
couldnt even find an entrance... can someone enlighten me?
- Florian likes this
#54
Posted 18 January 2010 - 10:18 AM
and with the help of this thread i finished the mission
but
#55
Posted 18 January 2010 - 05:16 PM
thanks i got the entrance
and with the help of this thread i finished the mission
butSpoiler
#56
Posted 20 January 2010 - 04:54 PM
Same problem here. The game crashes when I try to climb the roof and after starting The Dark Mod again I can't load the saved game: "Game Error. PVS: Free Current. PVS: Invalid Handle."Doom 3 crashed on me too when I tried climbing the roof. But I could easily recover through the taskmanager.

Edited by id3839315, 20 January 2010 - 04:57 PM.
#57
Posted 21 January 2010 - 02:18 AM
Edited by stumpy, 21 January 2010 - 02:18 AM.
#58
Posted 21 January 2010 - 05:43 AM
The grate is tricky. I think it would be easier to find if it highlights.Spoiler
#59
Posted 21 January 2010 - 06:46 AM
#60
Posted 21 January 2010 - 09:44 AM
My view is that it would be OK if the clue limited it to
Spoiler
As far as I know I told in the briefing where the secret entrance could be found, didn't I? At least that was what I wanted to do but I don't know for sure if I did


Thanks for your clarification about the crash stumpy

Edited by Carnage, 21 January 2010 - 09:46 AM.
#61
Posted 21 January 2010 - 11:03 AM

Edited by Diego, 21 January 2010 - 11:03 AM.
#62
Posted 21 January 2010 - 11:07 AM
#63
Posted 21 January 2010 - 02:49 PM
Exactly. I can't complete the mission. Where's all the loot ?But the final thing that stopped me is I only got about 1830 loot out of the needed 1900.

#64
Posted 21 January 2010 - 08:42 PM

Supposedly there is a secret way in, but I couldn't find any route through either of the gardens (the vent looked promising but didn't seem to be something you could interact with). What am I missing?
Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
#65
Posted 21 January 2010 - 09:09 PM
Supposedly there is a secret way in, but I couldn't find any route through either of the gardens (the vent looked promising but didn't seem to be something you could interact with). What am I missing?
#66
Posted 22 January 2010 - 03:10 AM
#67
Posted 22 January 2010 - 09:29 AM
Exactly. I can't complete the mission. Where's all the loot ?
If that still doesn't do the trick you can always cheat by using tdm_show_loot, but that shouldn't be necessary in a mission. I'll certainly lower the difficulty in my next FM.
#68
Posted 22 January 2010 - 09:30 AM
I really like how we can turn off all lights, but it becomes (as you said) too easy. I've seen a guard relit a torch, it would be AWESOME if they also turn on the lights.. you see? you can still turn it off, but knowing a guard can turn it back on at any time will keep the player on his toes. This is a gameplay jewel right there!
Yeah I know and I think that will be implemented in a future TDM release, at least I hope so

#69
Posted 22 January 2010 - 11:45 AM
I've got it ! Thank you !Spoiler

#70
Posted 22 January 2010 - 10:06 PM
- I found the secrets much too difficult (couldn't find either one without reading entire spoilers--even subtle hints weren't enough).
- the architecture was very square and pretty empty (especially the large, square bathrooms)
- the interior of the mansion was pretty easy, in stark contrast to the outside (guards frequently stood facing a wall, asking to be KO'd, all lights could be turned off, etc).
Things I liked about this mission:
- the outside was a fun challenge (once I knew where I had to go, that is).
- the Lord reacting to the open door was cool (even though the behaviour isn't perfect)
- the readables were well done
- the story 'flowed' well from room to room
Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
#71
Posted 23 January 2010 - 08:08 PM
Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
#72
Posted 23 January 2010 - 10:24 PM
Spoiler
Edited by Sonosuke, 23 January 2010 - 10:27 PM.
#74
Posted 24 January 2010 - 09:53 AM
Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
#75
Posted 24 January 2010 - 10:16 AM
Spoiler
Edited by Sonosuke, 24 January 2010 - 10:17 AM.
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