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TDM Benchmark Demo


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#51 stumpy

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Posted 17 January 2010 - 08:39 AM

XP Home SP3
Intel Core2Quad Q9450 4x2.66Ghz 1333 FSB 12Mb cache
Nvidia 9500GT x2 512Mb
Creative x-fi Pro
2Gb ram
1/2 tetrabyte harddrive

doom3 settings

Aspect ratio 4.3
Screen Size 1280x1024
Fullscreen yes
Antialiasing off
Texture Ani 1x
Ambient Rendering standard
Interaction shader High Quality
Bloom off

Vertical sync On

tests after game in memory
60.1 fps
60.1 fps

Vertical Sync off

205.5 fps
203.9 fps

#52 7upMan

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Posted 17 January 2010 - 09:28 AM

Stumpy, can you test with settings cranked up? Like higher res, 16xAF, 4xAA, shader high and ambient standard? 205 fps is really a lot, I'd like to know how performance suffers from higher settings.
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#53 stumpy

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Posted 17 January 2010 - 07:01 PM

Doom 3 settings

Aspect ratio 4.3
Screen Size 1280x1024 (max size I can get)
Fullscreen yes
Vertical Sync off
Antialiasing 16x
Texture Anisotrophy 16x
Ambient Rendering standard
Interaction shader High Quality
Bloom off

27.2

Ambient Rendering Fast

27.2

Bloom on (this setting wishwashes the textures, drains the textures of colors.)

27.2

Vertical Sync on

24.2

doom 3 is running on all four cores, no hyperthreading.

Edited by stumpy, 17 January 2010 - 07:04 PM.


#54 7upMan

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Posted 18 January 2010 - 07:11 AM

Thanks man. Can you by chance post the results for 4xAA and 8xAA? It seems (see Midnight's post: http://modetwo.net/d...post__p__207302 ) that 16xAA slows the fps to a crawl. My guess is that the gc is out of VRAM. 
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#55 stumpy

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Posted 18 January 2010 - 10:01 AM

AA 4x
vertical sync off

116.5 fps

vertical sync on

60.1 fps

AA8x
vertical sync off

75.4 fps

vertical sync on

56.0


according to nvidia's control panel vertical sync reduces graphic tearing by sync'ing the graphics card with the monitor, my monitor is set at 75hz. I dont get any graphics tearing. Theres no visual difference between AA at 4x 8x and 16x apart from the light halo's around lights. my graphics card is pci 16x, doom3 doesn't support sli so the cards are running in an emulated sli mode.

#56 Serpentine

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Posted 18 January 2010 - 10:39 AM

Your monitor might be running at 75Hz, but Doom3 will run at a locked 60Hz which it uses as a tick rate, exceeding this wont really be possible and if it happens will result in strange gameplay consequences. Pretty much the closer you can keep to a constant 55-60, the better it is :)

AA doesnt change much in d3, the lines are quite accurate and style of visuals in TDM it doesnt make sense to really go above 4-8x, AF is most likely something that most players would benefit more from as the textures in TDM are pretty damn nice and benefit greatly from it.

It would be nice if we could get more information on minimum fps as that is the most important thing for TDM gameplay, too low and the AI starts to become a bit dumb it seems :P

#57 jdude

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Posted 18 January 2010 - 05:06 PM

60.1 fps 47.5 seconds :)

Seems about what I expected lol, my computer was also running a disk check on my usb harddrive so I'll try again when this long-ass process is done.

core 2 duo 1.87ghz
3 gb ddr2 ram
512 ati 3870
95 gbs free on C
4 gbs free on D (doom3 directory)
Windows 7 32bit
Kaspersky 2010
Realtek HD

1650x1080
16:10
Fullscreen
Texture Anisotropy 1x
AA 0x
Ambient Rendering: Standard
Interaction Shader: High Quality


edit:
78.2 fps

#58 elwing

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Posted 22 January 2010 - 03:34 PM

CPU : Intel Pentium4E 3,0Ghz
GPU : Leadtek A7600GT (256 MByte)
Ram : 1 GByte DDR
OS : Windows XP SP2 
Resolution: 1920x1200

Anisotropic: 1x 
Shader: High Quality
Ambient: Standard
Anti-Aliasing: Off
Bloom: Off
first run:
72,9seconds = 40,8 FPS
second run:
53,5seconds = 55,6 FPS


not too bad for a pretty outdated PC... remind me I should buy some ram...

#59 vlad

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Posted 23 January 2010 - 06:59 AM

Linux x86_64
Intel Core2Duo E6750 @ 2.66 Ghz,4Gb RAM
NVidia 8800 gtx, driver version 190.53

1600x1200
AA off
Anisotropy 16x
Ambient rendering Standard
Interaction rendering HQ
Bloom ON

180 FPS

#60 Nielsen74

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Posted 26 January 2010 - 05:43 PM

Graphics card; NVIDIA GeForce 9600M GT
RAM; 4 GB DDR3
Processor; Intel® Core™2Duo CPU P8400 @ 2,26 GHz
Windows Vista Home



Settings Video:

Aspect Ratio 4:3
Screen size 1024x768
Full screen Yes
Vertical Sync No
Antialiasing Off
Texture Anisotropy 1x
Ambient Rendering Standard
Interaction Shader HQ
Bloom Off
HUD Opacity 0,714286


First run = 94,4 fps

Second run = 144,5 fps




Aspect Ratio 4:3
Screen size 1024x768
Full screen Yes
Vertical Sync Yes
Antialiasing 16x
Texture Anisotropy 16x
Ambient Rendering Standard
Interaction Shader HQ
Bloom On
HUD Opacity 1

First run = 49,3 fps

Second run = 59,5 fps

Edited by Nielsen74, 26 January 2010 - 06:11 PM.


#61 Bikerdude

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Posted 30 January 2010 - 12:37 PM

Here is my run

CPU: Intel Qx9650 @ 3.2GHZ
RAM: 2x2GB DDR2-1066
GPU: HD5870 @ 935/1250
OS: Win7 x86
GPU Drivers: 10.1
Game Preferences:
1680 x 1050
0xAA
1xAF
Bloom Off
Vsync. Off
Ambient Rendering :Standard
Interactive Shader :High Quality
Demo Run 1: 152fps
Demo Run 2: 172fps
Demo Run 3: 183fps
With AA/ANISO set to 2/8 and bloom on my FPS only dropped to 170.

Edited by Bikerdude, 30 January 2010 - 12:38 PM.


#62 EroNeko

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Posted 11 February 2010 - 02:35 PM

System:

CPU : Intel Core 2 Quad Q6600 @ 2.70 GHz
GPU : 2x Nvidia Geforce 8800GT @ 675/1688/975 MHz (512 MByte)
Ram : 4 GByte (2.8 GByte enabled in 32-bit XP)
OS : Windows XP Home Edition 32-bit Service Pack 3
Sound: Creative SoundBlaster X-Fi XtremeGamer
GPU Driver: 196.34 BETA driver
In-game settings:

Resolution: 1920x1080
Anisotropic: 1x
Antialising: Off
VSync: Off
Blur: Off
Shader: High quality
Ambient: Standard
Benchmark:

First: 144.3 FPS (Caching files to memory)
Second: 198.8 FPS
Third: 197.2 FPS
Same in-game settings expect anti-aliasing x16 and anisotropic filtering x16:

First: 42.8 FPS
Second: 42.0 FPS
Third: 40.6 FPS


#63 elwing

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Posted 09 April 2010 - 03:49 PM

CPU : Intel Pentium4E 3,0Ghz
GPU : Leadtek A7600GT (256 MByte)
Ram : 1 GByte DDR
OS : Windows XP SP2 
Resolution: 1920x1200

Anisotropic: 1x 
Shader: High Quality
Ambient: Standard
Anti-Aliasing: Off
Bloom: Off
first run:
72,9seconds = 40,8 FPS
second run:
53,5seconds = 55,6 FPS


not too bad for a pretty outdated PC... remind me I should buy some ram...



hum, 2x512Mb random generic DDR => 2x1Gb balistix cl2.5 =
first run
45.6 FPS
second run
58,8 FPS
not a bad upgrade :)

#64 LEGION

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Posted 15 April 2010 - 04:30 PM

The TimeDemo-link has '.html' attached!
But it´s the right thing, I guess cause it´s about 18 megs.

I´ve added the GameSetting and my NvidiaSettings as screenshots.

TimeDemo Results:

First Run: 58.2 seconds - 51.1 FPS
Second Run: 49.7 seconds - 59.9 FPS

Here my specs:

OS: Windows XP Pro SP3
CPU: Intel Core 2 Quad Q8300 @ 2.50Ghz
RAM: 3.25 GB RAM
GPU: Nvidia Geforce 9800 GT (driver date: 11/13/2009, version: 6.14.11.9555)
DirectX: 9.0c
Monitor: Phillipps TV (HDMI)

I started DarkMod as my swapfile had the size of 420 megs out of 4589 MB, that says my DirectX Diagnose programm.

On my NvidaSettings screenshot are two things missing, that is:
Anisotropic Filtering: 16x
Antialiasing Gamma Correction: on

One question about the Ratio: As you can see I use a HDTV. But when I use 16:9 or 16:10, it´s not right! I can see that on the wooden wheel standing in the Training Mission and the rest seems not right. I use my TV with the setting 'widescreen'. When I change to '16:9' (on my TV), it seems to be even more wrong. So 4:3 works best for me, kind of strange.
When I try this in Doom3 there is a kind of 'morphing'-effect added, when I look around. Had the same with the widescreen-patch for the old Thief-games.

As for the timedemo: I too had the missing sky, just a hole in the level. (I know this effect from my time using UnrealEd/UndyingEd and I had these famous BSP-Cuts, when I worked unclean)
I read this before in this thread, but oversaw an explanation for it.

Attached Files


Edited by LEGION, 15 April 2010 - 05:39 PM.


#65 LEGION

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Posted 15 April 2010 - 05:57 PM

What is this 'Bloom'-effect feature? I donīt have such an option!?

#66 New Horizon

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Posted 15 April 2010 - 07:03 PM

What is this 'Bloom'-effect feature? I donīt have such an option!?


It was an unofficially supported setting that made it into version 1.0 when it shouldn't have. It was removed from the menu in the update. The reason for removal is that it caused far too many issues for players.

#67 LEGION

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Posted 15 April 2010 - 08:14 PM

And what was it for? Does it have to do sth. with flowers?:unsure:

#68 Tels

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Posted 16 April 2010 - 01:22 PM

And what was it for? Does it have to do sth. with flowers?:unsure:


No :)

http://en.wikipedia....(shader_effect)
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#69 LEGION

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Posted 16 April 2010 - 09:29 PM

Ah, thank you. I wonīt miss it. Nice effect, but not important and unrealistic, cause it says it is an effect only see-able through cameras, maybe you could use it for the spyglass only...

#70 Tels

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Posted 17 April 2010 - 05:49 AM

Ah, thank you. I wonīt miss it. Nice effect, but not important and unrealistic, cause it says it is an effect only see-able through cameras, maybe you could use it for the spyglass only...


I always liked the blur effect, as it gives a more "soft" view, more dreamlike and it hides the sometimes hard shadow and pixel borders. However, now that I read the wiki article I am too are a bit suspicious, because I generally don't like to add "camera" effects (if you watch someting with your eye, you will not get technical artefacts like a camera).

However, having said this, the human eye is an optical system, with one lens and a lot of photoreceptors, and thus things like lensflare and bloom/bleed can indeed happen. So I think bloom has its place.

As for bloom itself, it was removed because it causes a lot of issues, but hopefully the new HDR can be finished soon and you get real bloom (e.g. not just fake) for free with it, anyway :)
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#71 Crispy

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Posted 17 April 2010 - 06:04 AM

I always liked the blur effect, as it gives a more "soft" view, more dreamlike and it hides the sometimes hard shadow and pixel borders. However, now that I read the wiki article I am too are a bit suspicious, because I generally don't like to add "camera" effects (if you watch someting with your eye, you will not get technical artefacts like a camera).

Screw realism. Bloom isn't used because it's a camera effect, it's used because it's pretty! (When used well and in moderation.) :)
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#72 PranQster

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Posted 29 May 2010 - 05:48 PM


Settings:Aspect Ration: 16:10
Screen Size: 1440x900
Full Screen: Yes
Gamma: 1.21
Brightness: 0.88
Vertical Sync: Yes (set on in game, but ignored by nvidia driver)
Antialiasing: 4x
Texture Anisotropy: 4x
Ambient Rendering: Standard
Interaction Shader: High Quality
HUD Opacity: 0.7

FPS:
Best Run: 120.8
2nd Best: 119.8
3rd Best: 116.7

Mandriva Linux 2010.1 RC2 (aka "Cooker", development version)
uname -a: Linux mjollnir 2.6.33.4-server-3mnb #1 SMP Tue May 25 20:20:45 UTC 2010 i686 i686 i386 GNU/Linux
MSI K9N2 Diamond mobo
AMD Phenom 9650 Quad-core
4 Gig RAM @ 800MHz
Video: MSI NX8800GTS nvidia, 512M, OpenGL version 3.2.0 NVIDIA 195.36.24, dual 24" Samsung SyncMaster

Attached Files


Edited by PranQster, 29 May 2010 - 06:00 PM.

mageia_mini.png Linux pranqster 4.12.6-desktop-1.mga7 #1 SMP Sat Aug 12 15:32:38 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux


#73 lost_soul

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Posted 19 July 2010 - 10:58 PM

I ran this test on my G50Vt-X1 laptop and got around 73 FPS at 1024x768 on high with no AA/AF. I'm not really a fan of the AA/AF, as they just make a blurrier image IMO. Same goes for bloom.

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#74 Sonosuke

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Posted 09 September 2010 - 01:48 PM

Update:
Windows 7 Home Premium (edit: 64bit)
Core i7 930
Geforce gtx470
6gb Corsair ddr3 ram
no overclocking

Settings:
Res: 1680*1050 (16:10)
Vsync: off
AA: 16
TA: 16
A.Rendering: Standard
I. Shader: HQ


1st run: 29,8 sec - 100 fps
2nd run: 22,1 sec - 134,5 fps

Edited by Sonosuke, 09 September 2010 - 02:05 PM.

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

#75 Xarg

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Posted 07 October 2010 - 06:31 AM

Without VSync - 3 attempts

Averaged 325ish fps.

With VSync - 3 attempts

60.3
59.2
60.5

System:

Intel Core2Duo @ 2.53ghz
ATi Radeon HD 5850 1gb
3gb ddr2 800
Windows 7 Professional 32bit

no overclocking

Settings:

Resolution - 4320x900 ( 24:5 or 48:10)
AA - off
TA - 1x
Ambient rendering - standard
Interaction Shader - High Quality

Edited by Xarg, 07 October 2010 - 06:32 AM.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 





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