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Submissions of any kind, prefabs, FMs, textures, models, and any other help


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#176 Springheel

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Posted 03 June 2014 - 02:47 PM

Did any of those textures ever get uploaded anywhere?
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#177 Bikerdude

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Posted 03 June 2014 - 04:41 PM

Are you refering to Sometaff's textures, no not that I am aware of.

#178 IZaRTaX

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Posted 20 December 2014 - 04:11 PM

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News prefabs for you (fountain),no custom textures I have only used the base texture.

 

screen:

 

1419109858-shoot2.png

 

 

1419109866-shoot1.png
 

Download: http://www.mediafire...glguogvp4ckr2kp

 

have fun with this. ^_^


Edited by IZaRTaX, 20 December 2014 - 04:12 PM.

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#179 Bikerdude

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Posted 20 December 2014 - 04:23 PM

Very nice!



#180 Goldwell

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Posted 20 December 2014 - 07:48 PM

News prefabs for you (fountain),no custom textures I have only used the base texture.

 

screen:

 

1419109858-shoot2.png

 

 

1419109866-shoot1.png
 

Download: http://www.mediafire...glguogvp4ckr2kp

 

have fun with this. ^_^

 

Thank you! This looks very cool :)


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#181 Netos

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Posted 29 December 2015 - 01:20 PM

Hello, I have a City Watch Station that is almost complete, with 3 floors and visportals and Npcs and lights and all.

Unfortunately, I will never manage to complete that mission in a reasonable amount of time.

Should I post it here, or should I send a PM in the other sticky thread that contains the abandoned works?



#182 nbohr1more

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Posted 29 December 2015 - 01:39 PM

I would add that to the abandoned works thread.


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#183 NeonsStyle

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Posted 13 June 2016 - 04:03 AM

I'd love to see some more carpet varieties, especially more plain carpet colours. Also some nice plaster ceiling textures such as those lovely sculpted plaster ceilings. 

Sadly I'm hopeless at textures. 


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#184 demagogue

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Posted 13 June 2016 - 04:10 AM

Carpets and rugs would actually be quite easy, since I think the same bump map would work. So it's just a matter of finding a good, head-on & evenly lit photo source, then make sure it tiles (or anyway isn't untilable; just making sure it's rectangular is probably fine) and fits in a 2^X size. Some plaster ceiling/walls would need a good bump map.


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#185 NeonsStyle

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Posted 21 March 2017 - 10:49 PM

For this idea to be truly valuable, there needs to be a way for things like this to be uploaded to TDM Downloads

so they aren't lost. All but one of these links are broken, if there was a way to upload prefabs/textures/models 

directly to TDM Downloads, then links would be permanently available for all. 


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#186 Bikerdude

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Posted 22 March 2017 - 04:46 AM

Dont we already have a bunch of new rug textures in 2.05, but I also have a bunch of new rug textures (along a boat load of others textures) in 2.06.


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#187 NeonsStyle

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Posted 10 April 2017 - 11:56 AM

Yeh we do, but we don't have any carpet, plain coloured painted wood and plaster ceiling tiles/cornices woulc be fantastic. I've

just made a new boat prefab (needs tweaking), and some paint textures would be wicked. We only have one, blue. There

is a white, but it's not just boards, or planks. 

 

Also some plain un-patterned wood panels that fit the timber panels, red/grey. Mostly for patches.


Edited by NeonsStyle, 10 April 2017 - 11:57 AM.

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#188 Bikerdude

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Posted 10 April 2017 - 01:18 PM

  • but we don't have any carpet, plain coloured painted wood and plaster ceiling tiles
  • cornices
  • er we have all of those
  • and whats a cornice


#189 NeonsStyle

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Posted 26 August 2017 - 02:46 PM

We seriously need a place where all these sorts of things are kept, most of the links to the stuff

in this thread are broken links. If ppl give us something, there should be a place where

it will always be. A TDM FTP or something, where it won't get broken links. 


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#190 Abusimplea

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Posted 26 August 2017 - 08:32 PM

If the wiki supports file uploads, it might be the ideal place for storing and cataloging community-made assets.

#191 R Soul

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Posted 15 January 2018 - 05:29 PM

Here's a good base for a glowing glass texture:

https://upload.wikim...d/Snow_Glow.jpg

 

A bit of blurring and a grimy overlay are recommended.

 

Using that, I changed the original diffuse texture for textures/darkmod/window/largesquare02_lit, so now it looks like this:

largesquare02_lit_ed.jpg

The files are attached in this post:

http://forums.thedar...tures/?p=417482

(includes a missing specular map for the unlit version)

 

Here's roughly how I edited the original texture:

Opened the original dark glass version.
Split the frame and glass into two layers.
Made the glass greyscale (and maybe tweaked brighness/contrast etc) for more use later.
Found this photo:
https://upload.wikim...d/Snow_Glow.jpg
Scaled and pasted into image.
Copied to duplicate layer and blurred.
Changed transparency to finely control the blur/sharpness.
Duplicated the frame layer and made it darker to cancel out excess brightening from mtr 'addition' stage.
 


Edited by R Soul, 15 January 2018 - 05:36 PM.

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#192 demagogue

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Posted 15 January 2018 - 09:22 PM

My idea was that contributed assets be packaged into periodic "Asset FMs" which is just laid out like an Ikea store so you can see what the assets look like, and then mappers can take what they like. I still think it's a good idea. You could label in the briefing that the FM is for mappers use only and release them through the normal in-game channel... It might even tempt a few players into trying mapping.


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#193 ERH+

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Posted 18 January 2018 - 07:22 PM

My idea was that contributed assets be packaged into periodic "Asset FMs" which is just laid out like an Ikea store so you can see what the assets look like, and then mappers can take what they like. I still think it's a good idea. You could label in the briefing that the FM is for mappers use only and release them through the normal in-game channel... It might even tempt a few players into trying mapping.

But should it be "one room one thing" map, or rather "all my things from 2017 exhibition"?


S2wtMNl.gif


#194 demagogue

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Posted 15 March 2018 - 12:49 AM

IMO it should be one map with everything fan contributed ever, being updated periodically (like once a year, 2018 edition, 2019 edition, etc) with each edition overriding the previous one... Then you only need to download one map for all the custom assets you need. Only subject to the reasonableness of the file size. If it'd be outrageously big, then I'd just keep adding all assets to one map until it's around 1 GB, then I'd start the process over with "Volume 2" until it's around that size, and so on.


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#195 NeonsStyle

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Posted 24 March 2018 - 01:51 PM

Hey All,

 

I felt after playing Kingdom Come Deliverance lately, TDM needed some Stocks. So here you go. Hope you can use it. I was going to add a gallows too, but we have a good one of those. 

 

 

Here's the prefab: https://drive.google...iew?usp=sharing


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#196 R Soul

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Posted 27 May 2018 - 05:01 PM

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New button. See this thread:

 

http://forums.thedar...n-custom-sound/

RedButton1.jpg


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#197 R Soul

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Posted 12 June 2018 - 06:19 PM

I recently looked at the long chain model, and noticed the UV mapping caused lighting glitches, especially when scaled down and with the plain iron skin applied. I had a go at remapping it and things have improved, but it'll be a lot of bother to make each link match the original (they may have been positioned manually, or with an offset/rotate with some randomness). This version won't be a drop in replacement, but have a look and let me know what you think:

Attached File  chain2.txt   70.65KB   9 downloads

(download and rename to chain2.zip)


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