Elder Scrolls Iv
Posted 28 October 2005 - 02:29 PM
Morrowind was really open-ended, and did deliver for the most part, but it was so riddled with bugs, studdering, crashes, and extended load-times that it was difficult to get truely immersed.
And, though I realize it's a role-playing game, the fact that even high-end systems (at the time) had a hard time running the game smoothly was really unexcusable.
You'd hear (see) people complain about the framerate, only to have fanboys retort with "it's a role-playing game, not a first person shooter!!!". True, but it's also a game, not a slide show.
Even in the vid, you could plainly see that whoever was controlling the player character took pains to move the camera slooowwwllly. Sure enough it was might purdy, but I hate feeling like I'm staring at a poster with one eye closed during an earthquake...if you know what I mean.
The early demovids of HL2 seemed super promising, especially the AI, but the game itself was nothing like that. Like spar and odd, that's my biggest worry. Don't get me wrong, I'm not hoping it's junk, quite the opposite...fuck, I'd build a whole new system for the game...if it's all it claims to be. I can't help feeling that the chick lighting her dog on fire wasn't altogether improvisational.
I do like the focus they put on stealth, being one of the least impressive things in Morrowind.
After all that cool shit on the vid, I have but one question....
Can I sit in the chairs?
HEY!!! Stop throwing things at me!!!
Posted 28 October 2005 - 03:33 PM
1. The hydra level. My favorite parts of the original HL games were unique monsters such as the tentacles in in the rocket testing facility and the pitworm. (also, the behemoth encounters were great too) I just knew the hydra level was going to be my favorite part of HL2, and throughout the game I was on the edge of my toes wondering if I was about to encounter it. Never happened.
2. Advanced sound generation. They claimed that if you dragged your weapon across a wall, it would make a scratching noise that matched how you drug it across, and that physics objects would generate realistic sounds. To me, it sounded like they were just playing looping wave files for objects being pushed/dragged, and a set of wave files for each time a physics object hit something. Same old boring technology that didn't accurately create the right sounds.
3. Weapon cleaning. It sounded interesting, and I was very curious how they were going to implement it.
Adding to that, the ending was very anticlimactic and kind of sad (I'm under the impression that all your friends died, save Barney and Dr. Kleiner), so the game was all-around disappointing. (I did enjoy the antlion/prison level though)
On the other hand, Doom3 turned out to have everything that had been advertised and more, hence having all the stuff I was looking forward to. Additionally, I've wanted to implement computer guis in levels since the original HL, and seeing D3 implement gorgeous, detailed computer interfaces was wonderful. All-in-all I had a blast with D3, though I wish they added more puzzles. (the only part that even remotely resembled a puzzle had a walkthrough pop up on the screen if you didn't solve it immediately - and it was a very simple puzzle )
Posted 28 October 2005 - 03:55 PM
I liked ye olde Doom 3 because it was everything it claimed to be. Id was smart to stay abit more on the happy side of caution when it came to the advertising. Granted, it wasn't the scare-a-thon that they "hinted" towards, but I was definitely scared. And in the end, it wasn't anything more that it claimed...a pretty, dark, balls to wall gore fest.
HL2 lacked the cleverness of it's prequel. I never got the feeling I was "using" the physics engine, ever. It was littered with "what's valve want me to do now" kind of puzzles, the physics could've been scripted for all it's use. Granted, the grav gun was fun, but it was still just a "foil".
Even the AI "felt" more organic in HL1 than it's sequel. I can name a few games off the top of my head that came out years before HL2 that felt more realistic.
And the ending...don't get me started. Yeah, I know that Laidlaw wrote the story, and it's in first person perpective, and there's all this subtext....blah, blah, blah. After the shit blew up, and the credits were rolling, the first thing I thought (I kid you not) was "I paid Valve fifty dollars to annoy me"
It was a might purdy game, though.
Edited by Hylix Ulyx, 28 October 2005 - 03:56 PM.
Posted 28 October 2005 - 03:56 PM
Posted 28 October 2005 - 04:47 PM
For DooM 3 though, I didn't even want to play it for the play. I just wanted to look at the engine, but to the game itself, I was annoyed by the popularity of DooM 3, but when I finaly started... I got off only the third day after when I finished it. In fact, there wasn't even sound - I didn't install drivers yet. I wanted to wait, but I couldn't, I just wanted to play it and play it and shoot the next monster and grab the next weapon and new location. I remember seeing the loading screen, the head of a demon. "Oh," I thought sadly, "last level." Damn it wasn't! It was just the half of the game! And I had to get all my weapons new! And compare HL2 size to DooM 3... Well, with slow playing (I was playing DooM 3 really fast), I finished the chapters before Ravenhurt after 3 hours, and my dad, extremely dissapointed, finished it 2 days later... And how could they make such a small game so boring...
Shadow of the Serpent Riders fan.
Posted 28 October 2005 - 06:10 PM
Posted 28 October 2005 - 10:35 PM
1:30 feed dog
1:31 use bow
1:32 read book
1:33 eat dinner
Thats what i think anyway. The point is, they gave her a very short schedule so that the movie wouldnt be 2 hours long. etc.
Posted 29 October 2005 - 08:25 AM
Looking forward to it all the same, but I wish they'd stop already with the damn dog thing we've all seen and heard fifty thousand times oh gosh oh gee, and hold off just a wee bit on the Radiant AI Ultra-Hype. It's not going to be very different from anything else we've seen, just wait. It'll be Morrowind AI with day/night schedules (which already happened in game (e.g., the Ultimas) long ago).
Posted 11 November 2005 - 01:02 PM
I'm going to say this, and probably take alot of flack for it, but if you play the main game the whole way through and talk to enough people, you'll find that Morrowind has one of the best plots of any game in recent memory. It has more to say about our modern world and the nature of "history" than any college course. The term "Apographia" doesn't even begin to cut it.
As for the missions, some of them were a bit boring, but I guess i enjoyed a great number of them. I enjoyed the fact that I could go off and ignore the main plot for a while and just work on climbing the ranks in some petty factoin if I wanted to.
Even if you didn't like the game though, you have to admit that Bethesda are the masters of mixing computer generated fractal worlds and overlayed content. They always are struggling to find the balance. In Daggerfall there was alot of fractal (in the Elder Scrolls Pantheon "Anu") and in Morrowind there was more overlayed human written content (in the Elder Scrolls Pantheon "Padomay"). I was tickled when I figured out that the residents of Tamriel had a cosmology and mythology that touched in places on what there world really was.... Particularly when I red the Redguard description of the "infinite snake that curls around itself, eating itself" and the world as "its skin". Pretty cool tribal description of a fractal procedurally generated universe.
Anyway, enough fanboyism for the moment.
Posted 11 November 2005 - 01:07 PM
Posted 11 November 2005 - 02:27 PM
Posted 11 November 2005 - 04:00 PM
They're clearly nuts, the lot of them.
Posted 25 February 2006 - 01:58 PM
I guess the release will be march or april at the latest.
- Emil Zola
character models site
Posted 25 February 2006 - 03:39 PM
Disappointing also that they say (on the forums, not this video) that implementing mounted combat would take a dedicated team hundreds of man-hours to design and code and test... when Mount & Blade does it from one guy's programming...
And damnit Bethesda, love your stuff, but use some interpolation on your animations or something. I've only been on board since Morrowind, but you guys are infamous for choppy animation.
All that aside... it's still goddamn exciting.
Posted 26 February 2006 - 05:32 AM
I hope it doesn't, but hoping isn't going to change the game.
I thought Morrowind was shit, it was the most shoddy, half-assed attempt at a game I've ever seen, with a ridiculous list of major flaws, yet somehow a large number of people still liked it.
- Emil Zola
character models site
Posted 26 February 2006 - 01:56 PM
You might be right, considering the guy in the interview says the PC version and XBOX 360 version pretty much have identical gameplay.
It'll no doubt turn out to be an overhyped consolised piece of crap like every other game these days.
Posted 26 February 2006 - 07:48 PM
The reason why people liked Morrowind was because it was another poker-machine-like click-fest.
Posted 01 March 2006 - 12:11 AM
The only thing that could make it feel consolised is the new battle system which will be more actiony. For example you decide when to block with a button and how sufficient the block is depends on your stats, while ALL hits that seem to hit DO hit, but the ammount of damage depends again on the stats.
Still, that's a good thing imo, the fighter based characters were not fun at all in Morrowind (I don't know about the wizards, I never play as one). Ranged weapons were a bit better but still not that fun.
I'm very excited about the stealth part because it sounds very well made even in that. I just hope I'm not expecting too much in that aspect from an RPG.
What troubles me is I can't really see any shadows on any screenshots at all... And most of the screenshots seem to be made on purpose so that you can't see down to the legs of the characters and see if they cast a shadow or not. There's only a couple that show that and there are no shadows whatsoever in them. Why would they disable that graphical feature in screenshots made to promote the game? Granted both screens are from the 360 version which could lack dynamic shadows but I can't see any shadows in the PC version screenshots either.
Still, look at this image:
And read this article:
And you can see why I'm excited about that.
Posted 01 March 2006 - 01:36 AM
Posted 01 March 2006 - 01:40 AM
Posted 01 March 2006 - 09:08 AM
I mean, the forest is so beautiful, it just seems wrong that he's fighting some dryad in it, it's like "What are you two doing, can't you see how beautiful everything looks? Just calm down and look around... it's nice... doesn't it make you want to go exploring?"
Posted 01 March 2006 - 09:22 AM
Well, in a few years this might well be the only chance for not so rich people to get a look at how fine nature looks. Considering that rich people like superstars are already buying all the big and nice landscapes (for example along the sea).
Posted 01 March 2006 - 11:13 AM
Oh I'm sure that if they have shadows they can be turned on or off at will... But I don't think I've ever seen any developer promote his game by showing screenshots that have any sort of graphical features turned off. And why would they?
As I was saying above, the guy says in the video that they are "gone." He was somewhat unclear in what he was saying, but what I *think* he's saying is, things like plants, characters, or rocks, can have their shadows turned on or off, but the world geometry will not cast shadows. In other words, no total realtime light and shadow system - just faked quasi-shadows for some things.
I wonder how many fan following the development closely and believing that total, soft shadows would be in there from the start know of that new development.
"The soft shadow thing was, basically was an old system that we had wanted to try and use in the game but couldn't, so those are gone. They don't exist. It's not a button [?], to be turned on. Um, but more in terms of, you know, whether you have shadows, whether grass has, um, casts shadows, things like that, um, and those are things you can turn on but are gonna affect your performance to some level..."
Edit: On the one hand, that might be good news - if they've managed to make it look good without all the glitz of a realtime lighting engine, the game should run WAY faster. On the other hand, if it performs as poorly as Morrowind did, AND has no realtime lighting...
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