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Fan Mission: Lord Dufford's (2010/03/31)


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Poll: Fan Mission: Lord Dufford's (2010/03/31) (14 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom.

  1. Poor/Tolerable (4 votes [28.57%])

    Percentage of vote: 28.57%

  2. ok (6 votes [42.86%])

    Percentage of vote: 42.86%

  3. good (2 votes [14.29%])

    Percentage of vote: 14.29%

  4. excellent (2 votes [14.29%])

    Percentage of vote: 14.29%

  5. near perfect (0 votes [0.00%])

    Percentage of vote: 0.00%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing ect.

  1. Poor/Tolerable (2 votes [14.29%])

    Percentage of vote: 14.29%

  2. ok (3 votes [21.43%])

    Percentage of vote: 21.43%

  3. good (5 votes [35.71%])

    Percentage of vote: 35.71%

  4. excellent (3 votes [21.43%])

    Percentage of vote: 21.43%

  5. near perfect (1 votes [7.14%])

    Percentage of vote: 7.14%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor/Tolerable (2 votes [14.29%])

    Percentage of vote: 14.29%

  2. ok (4 votes [28.57%])

    Percentage of vote: 28.57%

  3. good (7 votes [50.00%])

    Percentage of vote: 50.00%

  4. excellent (1 votes [7.14%])

    Percentage of vote: 7.14%

  5. near perfect (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 stumpy

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Posted 30 March 2010 - 11:17 PM

notes:

Prequel map for some planned missions. As in some readables may lead to other maps later on. Not set in Brideport, but in the city of Lunarium which is 6 weeks steam boat travel east of Bridgeport.

Build time about 4 months. (14/12/2009) - (31/03/2010)

Betatesters: Jugger, Mortem Desino, Bikerdude.

Custom assets like the pub sign, in game maps graphics, cog icon, red pouch icon (if you find this), seven of snoozeberries playing card model and icon, and some textures done by me.

Used a modified version of the mainmenu_briefing.gui written originally by greebo.

been updated to use TDM 2.00

Known Issues

Might run slow on low end machines, especially if you go on the roof of the castle, due to very long views. And if you go all the way to the back of the castle grounds, then look back at the castle causes a fps drop.

There's a green flash in some areas, caused by using a horizontal visportal where a vertical one wouldn't work.

There are not any brushes stopping from going to places where you shouldn't go, although getting down from those places may result in your death in game.

If you get stuck with the clue papers then focus on the misspelt words.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

briefing notes:

Lord Dufford's

This mission is set in the fair city of Lunarium otherwise known as the city of the spires, as four huge spires feed magical light directly into the massive tower in the center of the city. The city lies five thousand leagues east of Bridgeport, and is home to many people who came here due to the magical healing properties in the air surround the spire's, although getting to close to a spire means you disappear in a puff of greasy smoke.

You play as Reg Rouge, thief for hire, also known thoughout the city as the mysterious Red Rouge, due to leaving a calling card of the seven of snoozeberries, with a red splat on it at places you empty. You should find it in your inventory when you get in the map, Lord Chaz' bed would be a good place to leave it.

linkage :

can't hot link directly to files website doesn't like that.

pk4 version
pk4 version

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Edited by stumpy, 28 October 2013 - 02:20 PM.

  • SneaksieDave, swordbreaker, SiyahParsomen and 1 other like this

#2 Trickster

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Posted 31 March 2010 - 05:10 AM

great... downloading now... hope i´ll get playable framerate, as one of my RAM modules died... so i run 1GB only with win7. will report back.

EDIT: runs pretty smooth at 40fps while not climbing roofs... pretty satysfiyng for 1GB RAM/Win7

bug: there´s a bright red line across the sky...guess this is not supposed to be there?

not much time to play right now... but looking for having good taffin´ later

EDIT2: well , what a huge map, very T2 style... gona lost here for hours...:D
i´m enjoying the readings too, all that "pagan mythology" staff with stories about "gadja"plant they use:D
still not finished
great mission

Edited by Trickster, 31 March 2010 - 03:20 PM.


#3 Fidcal

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Posted 31 March 2010 - 07:38 AM

Congratulations Stumpy. Downloading. Be nice to just play something for a change. :laugh:

#4 stumpy

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Posted 31 March 2010 - 08:34 AM

the red line is supposed to be there, if you go on the roof at the back of the castle and climb onto a chimney vent you can see where the line comes from.

#5 SneaksieDave

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Posted 31 March 2010 - 10:11 AM

Thanks stumpy. Wikified. You might want to make a ttlg mirror post for additional notice.

#6 raymeld

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Posted 31 March 2010 - 11:38 AM

What a vast map . I really enjoyed exploring the streets around the castle for starters. Would have loved to have been able to break into some of those house doors ! Massive castle too. Experienced very smooth play to start with , but after about an hour or so's play the mission slowed down wherever I was in it. Does anyone know what might cause this? Almost like it gradually needed more and more memory to run. I could still get around but in a jerky sort of way and when a guard finally spotted me it was almost as if he was chasing me in slow motion.

Edited by raymeld, 31 March 2010 - 11:39 AM.


#7 Springheel

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Posted 31 March 2010 - 11:59 AM

Cool. :) Can't wait to play a map I know absolutely nothing about.

You should post this over on TTLG as well: http://www.ttlg.com/...splay.php?f=163

#8 Chiron

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Posted 31 March 2010 - 01:39 PM

Posted it @ttlg.com. Hope you don't mind.
http://www.ttlg.com/...ad.php?t=131594
Here are some mirrors:

Download (Mirrors)

#9 Goldchocobo

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Posted 31 March 2010 - 04:44 PM

Hey, downloading mission, very excited to play!!

Permission to use the Lord Dufford name for my campaign as well as your Lunarium name? It's cool for the community to tie everything together!

#10 Carnage

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Posted 31 March 2010 - 05:05 PM

Thanks Stumpy for adding another FM to the counter :). Can't wait to play it when I eventually get back home. Might have to lock myself up in my room with all the FM's still planned to be released. Great job!

#11 Amita12

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Posted 31 March 2010 - 05:14 PM

Sounds very exciting :) . I'm seeing nothing but positive feedback! Downloading now, can't wait to play :)

#12 stumpy

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Posted 31 March 2010 - 06:12 PM

@Goldchocobo
Yes you can use Lord Dufford's name and Lunarium, Lord dufford has a son and will be the new lord dufford when he returns from Bridgeport, Lord Chaz has a nasty accident 4 days after the day the mission is set, where he gets killed.

@raymeld
Didn't have the slowdown so don't know what causes it, although its a good idea to shut doors after you've gone through them, the way visportal works to shut off areas of the map you cant see is controlled by the doors.


#13 Xarg

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Posted 01 April 2010 - 01:10 AM

The .pk4 link in the original post didn't work for me, got a working version from the download mirrors Chiron posted...
This level is huge! Looking forwards to really giving it a play later tonight. Good work mate!

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
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#14 jaxa

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Posted 01 April 2010 - 02:05 AM

I got a crash log while playing this. I have attached it. Unfortunately, I forgot what I was doing when it happened. I've never gotten a crash log dialog after a TDM crash before so I figured it might be important.

Great mission btw. For me, it was the first that played like a T2 FM and had a lot of great elements - rooftop traversal,
Spoiler


Attached File  crash1.txt   9.43KB   7 downloads

#15 raymeld

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Posted 01 April 2010 - 03:30 AM

@Goldchocobo
Yes you can use Lord Dufford's name and Lunarium, Lord dufford has a son and will be the new lord dufford when he returns from Bridgeport, Lord Chaz has a nasty accident 4 days after the day the mission is set, where he gets killed.

@raymeld
Didn't have the slowdown so don't know what causes it, although its a good idea to shut doors after you've gone through them, the way visportal works to shut off areas of the map you cant see is controlled by the doors.


Thank you for the tip about the doors , will try it as I have been in the habit of leaving them open ( mainly so I can remember where I've been ! ) Great mission and thanks again.

#16 stumpy

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Posted 01 April 2010 - 09:05 AM

@jaxa
are you using the TDM version 1.01 12th of march update as it supposily fixed the 'ERROR: idPVS::FreeCurrentPVS: invalid handle' error, as for the doors outside the ai path zone, they are so small or so high off the ground that ai couldn't go through them.

#17 STiFU

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Posted 01 April 2010 - 09:19 AM

Dammit, I'll be away from my desktop for at least a month. I wanna play it... :(

#18 The Elusive One

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Posted 01 April 2010 - 10:10 AM

Thanks for this very nice mission, it is really great to have such a large area to explore.

But i need some help, with one of the objectives: Find out what officially happened to Lord Dufford. I believe i have read everything but i'm obviously missing something.

Also a couple of things that puzzle me:
Spoiler

Edited by The Elusive One, 01 April 2010 - 10:14 AM.


#19 Andrey

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Posted 01 April 2010 - 11:16 AM

Hm... Where
Spoiler


edit: found it!

Edited by Andrey, 01 April 2010 - 11:43 AM.


#20 Fieldmedic

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Posted 01 April 2010 - 11:18 AM

Nice map with large areas to explore :) But it would have been nice to be able to break into at least some of the buildings apart from the castle :)

I need help on this though...
Spoiler


#21 jaxa

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Posted 01 April 2010 - 12:21 PM

@jaxa
are you using the TDM version 1.01 12th of march update as it supposily fixed the 'ERROR: idPVS::FreeCurrentPVS: invalid handle' error


Yes I am using 1.01.

#22 The Elusive One

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Posted 01 April 2010 - 12:38 PM

Nice map with large areas to explore :) But it would have been nice to be able to break into at least some of the buildings apart from the castle :)

I need help on this though...

Spoiler


Spoiler


#23 Fieldmedic

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Posted 01 April 2010 - 12:48 PM

Spoiler


Spoiler


#24 stumpy

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Posted 01 April 2010 - 01:43 PM

if you jump down the sewers without a rope arrow then your stuck, there's rope arrows available for all levels of difficulties. Local scavenger pinched the exit switch from that sewer due to some obscure reason.

Edited by stumpy, 01 April 2010 - 01:54 PM.


#25 jaxa

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Posted 01 April 2010 - 07:23 PM

Yeah now I got a crash on attempting to load my quicksave from the main menu. This follows having gotten a ridiculous amount of crashes testing Heart of Lone Salvation, crashes on quickload, exit, etc.




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