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Fan Mission: The Heart of Lone Salvation by Fidcal, Baddcog & Bikerdude (2010/04/02)


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#1 Fidcal

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Posted 02 April 2010 - 12:22 AM

*
POPULAR

+++ Announcing the Heart of Lone Salvation +++

 

HoLS_03820.jpg

 

Enjoy your extended weekend with this monster easter egg! Heart is a full-size Dark Mod FM, the third in the Thief's Den series in which you play Farrell.

Story:
Not heard from Sam since I turned down the Edridge job as too risky. Now I'm low on funds and have no choice. A gem called the Heart of Lone Salvation which they say brings good luck - but only once. Sounds foolish but who cares? Worth a fortune on the thieves' market if I can get inside Edridge Hall - and Lord Edridge is very wealthy. Sam knew him from the old days as a common lifter who made good when he found the Heart. It's a beautiful night - dank, cold; fog's rolling in; maybe Edridge's luck is about to run out.

Must read:

The Heart must NOT be destroyed until you have finished all your other objectives.

If you have then sorry, it may be that you will have to noclip to finish the mission. Nobody, including myself, ever did it that way before. I'll have to find a solution and do an update in the future.
 

  • SIZE: ALLOW 5 TO 6 HOURS PLAY FIRST TIME AROUND
  • PERFORMANCE: Players with low end machines should play this with low settings on Hard-LoPC [difficulty level] with fewer guards. You won't miss anything. I've played it on a 2GB machine with an old Geforce FX5900 card. Lag in some areas but tolerable.
  • SECRETS: There are many 'secrets' in this FM. If you don't like secrets, [then to] turn off 'Found Secret' messages, create/add to autoexec.cfg in doom3/base a line:
  • seta mvr_show_secrets 0
  • In-Game FOG: Game characters may see through fog better than you. Take extra care.
  • Player tools Slow Match: You have a slow match (smouldering splint) and a spare [match] important to this mission so don't lose them. Practice on any candle or torch that is not lit or just as a convenient light in a dark area. Ghosters can use it to relight extinguished flames. Use the drop control to put the match in your hands and move the match so the glowing end is close to the wick, etc. Press the 'Use' control to put the match back in your inventory bag.
  • BODIES: You need space to shoulder a body as well as drop one so you may need to drag into an open area before trying to shoulder again with the 'use' control.
  • NEW OBJECTIVES: New objectives go to the top of the list to make them easier to find. Sometimes more than one at once.
  • BRIEFING: Do not use Esc during the briefing or the cursor becomes invisible. (You can still select blind though looking for highlights.) You can skip the briefing with the left mouse button. If you miss anything you can use the back button to show it again.

Info:

This mission was optimized and updated to version 2 by Bikerdude, a klot of bugs were quashed and performance improved through out the mission.
 


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#2 Melan

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Posted 02 April 2010 - 12:50 AM

Congratulations on the release! :laugh: I have been waiting for this ever since you posted those screenshots in the "What are you working on?" thread.
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#3 Goldchocobo

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Posted 02 April 2010 - 03:04 AM

Congrats! I've been avoiding spoilers, but being a team member made it really tough!
The wait is over!

#4 Bikerdude

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Posted 02 April 2010 - 03:47 AM

spot on Fids..

#5 Komag

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Posted 02 April 2010 - 07:49 AM

Sound very cool!
Posted Image Posted Image

#6 Springheel

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Posted 02 April 2010 - 08:05 AM

Cool!

#7 ungoliant

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Posted 02 April 2010 - 12:05 PM

yeessss!! work cannot end soon enough today! cancelling all my friday night plans for this!

#8 Daft

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Posted 02 April 2010 - 04:58 PM

OK, now playing for around 4 hours and end is still not in sight:)

I'm out of words, this mission is so far THE BEST FM that TDM has yeat to offer!!!
Very challenging right from the beggining . Loving the every aspect of it.

The story, the secrets, the new objectives (how many of them is in this FM in total?), the visual style, the architecture, the little details (like the key forgotten in one footlocker - that made ma laugh:D) etc.

One tiny negative, but's that's only in me - I hate spiders:D

Hope the others will have so much fun is I'm having right now.

Continue the good work, guys!

And I'm giving it 11/10;)

Edited by Daft, 02 April 2010 - 04:58 PM.


#9 Ladro

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Posted 02 April 2010 - 05:25 PM

I'm downloading... I'm so excited!:D

A big thank you in advance!

#10 lowenz

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Posted 02 April 2010 - 06:05 PM

This is PURE AWESOMENESS, no doubt!

Little problem after played for 2 hours!
The game starts loading a quicksave but after some seconds it chrashes!

WARNING: Door func_static_863 is not within a valid AAS area
WARNING: Door func_static_863 is not within a valid AAS area
WARNING: Door Hexagon is not within a valid AAS area
WARNING: Door Hexagon is not within a valid AAS area
WARNING: Door Hexagon is not within a valid AAS area
WARNING: Door Star is not within a valid AAS area
WARNING: Door Star is not within a valid AAS area
WARNING: Door Star is not within a valid AAS area
WARNING: Door Heart2 is not within a valid AAS area
WARNING: Door Heart2 is not within a valid AAS area
WARNING: Door Heart2 is not within a valid AAS area
WARNING: Door HeartPetal2 is not within a valid AAS area
WARNING: Door HeartPetal2 is not within a valid AAS area
WARNING: Door HeartPetal2 is not within a valid AAS area
WARNING: Door HeartPetal1 is not within a valid AAS area
WARNING: Door HeartPetal1 is not within a valid AAS area
WARNING: Door HeartPetal1 is not within a valid AAS area
WARNING: Door HeartPetal3 is not within a valid AAS area
WARNING: Door HeartPetal3 is not within a valid AAS area
WARNING: Door HeartPetal3 is not within a valid AAS area
WARNING: Door HeartPetal4 is not within a valid AAS area
WARNING: Door HeartPetal4 is not within a valid AAS area
WARNING: Door HeartPetal4 is not within a valid AAS area
WARNING: Door HeartPetal8 is not within a valid AAS area
WARNING: Door HeartPetal8 is not within a valid AAS area
WARNING: Door HeartPetal8 is not within a valid AAS area
WARNING: Door HeartPetal5 is not within a valid AAS area
WARNING: Door HeartPetal5 is not within a valid AAS area
WARNING: Door HeartPetal5 is not within a valid AAS area
WARNING: Door HeartPetal6 is not within a valid AAS area
WARNING: Door HeartPetal6 is not within a valid AAS area
WARNING: Door HeartPetal6 is not within a valid AAS area
WARNING: Door HeartPetal7 is not within a valid AAS area
WARNING: Door HeartPetal7 is not within a valid AAS area
WARNING: Door HeartPetal7 is not within a valid AAS area
WARNING: Door HeartLifter is not within a valid AAS area
WARNING: Door HeartLifter is not within a valid AAS area
WARNING: Door HeartLifter is not within a valid AAS area
WARNING: Door CageDoor is not within a valid AAS area
WARNING: Door RedFlamesCageLamp is not within a valid AAS area
WARNING: Door RedFlamesCageLamp is not within a valid AAS area
WARNING: Door RedFlamesCageLamp is not within a valid AAS area
WARNING: Door HeartDisplayDoorA is not within a valid AAS area
WARNING: Door HeartDisplayDoorA is not within a valid AAS area
WARNING: Door HeartDisplayDoorA is not within a valid AAS area
WARNING: Door HeartDisplayDoorB is not within a valid AAS area
WARNING: Door HeartDisplayDoorB is not within a valid AAS area
WARNING: Door HeartDisplayDoorB is not within a valid AAS area
WARNING: Door DoorWaterworks is not within a valid AAS area
WARNING: Door DoorWaterworks is not within a valid AAS area
WARNING: Door StoneN01 is not within a valid AAS area
WARNING: Door StoneN01 is not within a valid AAS area
WARNING: Door StoneE01 is not within a valid AAS area
WARNING: Door StoneE01 is not within a valid AAS area
WARNING: Door StoneN02 is not within a valid AAS area
WARNING: Door StoneN02 is not within a valid AAS area
WARNING: Door StoneN3 is not within a valid AAS area
WARNING: Door StoneN3 is not within a valid AAS area
WARNING: Door StoneW1 is not within a valid AAS area
WARNING: Door StoneW1 is not within a valid AAS area
WARNING: Door StoneU1 is not within a valid AAS area
WARNING: Door DoorDisusedRoom is not within a valid AAS area
WARNING: Door FootlockerLid2 is not within a valid AAS area
WARNING: Door FootlockerLid3 is not within a valid AAS area
WARNING: Door Portcullis is not within a valid AAS area
WARNING: Door Portcullis is not within a valid AAS area
WARNING: Door door5 is not within a valid AAS area
WARNING: Door door6 is not within a valid AAS area
WARNING: Door ChestLid6 is not within a valid AAS area
WARNING: Door ChestLid6 is not within a valid AAS area
WARNING: Door ChestLid6 is not within a valid AAS area
WARNING: Door windowBalcony1 is not within a valid AAS area
WARNING: Door windowBalcony1 is not within a valid AAS area
WARNING: Door dresser_doorE2 is not within a valid AAS area
WARNING: Door dresser_doorD2 is not within a valid AAS area
WARNING: Door dresser_doorD2 is not within a valid AAS area
WARNING: Door dresser_doorB2 is not within a valid AAS area
WARNING: Door dresser_doorB2 is not within a valid AAS area
WARNING: Door dresser_doorB2 is not within a valid AAS area
WARNING: Door dresser_doorC2 is not within a valid AAS area
WARNING: Door dresser_doorC2 is not within a valid AAS area
WARNING: Door dresser_doorC2 is not within a valid AAS area
WARNING: Door dresser_doorA2 is not within a valid AAS area
WARNING: Door dresser_drawerB2 is not within a valid AAS area
WARNING: Door dresser_drawerA2 is not within a valid AAS area
WARNING: Door dresser_drawerD2 is not within a valid AAS area
WARNING: Door dresser_drawerC2 is not within a valid AAS area
WARNING: Door DoorLibrary2 is not within a valid AAS area
WARNING: Door DoorLibrary1 is not within a valid AAS area
WARNING: Door BookShelfSecretDoor is not within a valid AAS area
WARNING: Door BookShelfSecretDoor2 is not within a valid AAS area
WARNING: Door FootlockerLid_1 is not within a valid AAS area
WARNING: Door FootlockerLid_3 is not within a valid AAS area
--------- Game Map Shutdown ----------
WARNING: Door DoorRearHallB is not within a valid AAS area
WARNING: Door DoorRearHallA is not within a valid AAS area
WARNING: Door DoorKitchenStores is not within a valid AAS area
WARNING: Door bureau_doorD2 is not within a valid AAS area
WARNING: Door bureau_doorB2 is not within a valid AAS area
WARNING: Door bureau_doorB2 is not within a valid AAS area
WARNING: Door bureau_doorB2 is not within a valid AAS area
WARNING: Door bureau_doorC2 is not within a valid AAS area
WARNING: Door bureau_doorC2 is not within a valid AAS area
WARNING: Door bureau_doorF2 is not within a valid AAS area
WARNING: Door bureau_doorF2 is not within a valid AAS area
WARNING: Door bureau_doorF2 is not within a valid AAS area
WARNING: Door bureau_doorControlF2 is not within a valid AAS area
WARNING: Door bureau_doorControlF2 is not within a valid AAS area
WARNING: Door bureau_doorControlF2 is not within a valid AAS area
WARNING: Door bureau_doorA2 is not within a valid AAS area
WARNING: Door bureau_doorA2 is not within a valid AAS area
WARNING: Door bureau_doorA2 is not within a valid AAS area
WARNING: Door bureau_drawerB2 is not within a valid AAS area
WARNING: Door bureau_drawerB2 is not within a valid AAS area
WARNING: Door bureau_drawerB2 is not within a valid AAS area
WARNING: Door bureau_drawerA2 is not within a valid AAS area
WARNING: Door bureau_drawerA2 is not within a valid AAS area
WARNING: Door bureau_drawerA2 is not within a valid AAS area
WARNING: Door bureau_drawerD2 is not within a valid AAS area
WARNING: Door bureau_drawerC2 is not within a valid AAS area
WARNING: Door bureau_doorE2 is not within a valid AAS area
WARNING: Door bureau_doorE2 is not within a valid AAS area
WARNING: Door bureau_doorE2 is not within a valid AAS area
WARNING: Door DeskFlipDownDoor2 is not within a valid AAS area
WARNING: Door CashboxLid_1 is not within a valid AAS area
WARNING: Door DoorHatchAttic is not within a valid AAS area
WARNING: Door DoorHatchAttic is not within a valid AAS area
WARNING: Door BoltHatch is not within a valid AAS area
WARNING: Door BoltHatch is not within a valid AAS area
WARNING: Door BoltHatch is not within a valid AAS area
WARNING: Door DoorWardrobeA2 is not within a valid AAS area
WARNING: Door DoorWardrobeA2 is not within a valid AAS area
WARNING: Door DoorWardrobeA2 is not within a valid AAS area
WARNING: Door DoorWardrobeB2 is not within a valid AAS area
WARNING: Door DoorWardrobeB2 is not within a valid AAS area
WARNING: Door DoorWardrobeB2 is not within a valid AAS area
WARNING: Door BathWindow1 is not within a valid AAS area
WARNING: Door func_static_1315 is not within a valid AAS area
WARNING: Door func_static_1313 is not within a valid AAS area
WARNING: Door OldChestLid_1 is not within a valid AAS area
WARNING: Door DeskFlipDownDoor3 is not within a valid AAS area
WARNING: Door BannerLifter is not within a valid AAS area
WARNING: Door BannerLifter is not within a valid AAS area
WARNING: Door BannerLifter is not within a valid AAS area
WARNING: Door Door_Hall1 is not within a valid AAS area
WARNING: Door Door_Hall2 is not within a valid AAS area
WARNING: Door DoorWardrobeA3 is not within a valid AAS area
WARNING: Door DoorWardrobeA3 is not within a valid AAS area
WARNING: Door DoorWardrobeA3 is not within a valid AAS area
WARNING: Door DoorWardrobeB3 is not within a valid AAS area
WARNING: Door DoorWardrobeB3 is not within a valid AAS area
WARNING: Door DoorWardrobeB3 is not within a valid AAS area
WARNING: Door gate_metal_large4 is not within a valid AAS area
WARNING: Door gate_metal_large5 is not within a valid AAS area
WARNING: Door FootlockerLid_4 is not within a valid AAS area
WARNING: Door FootlockerLid_5 is not within a valid AAS area
WARNING: Door FootlockerLid_6 is not within a valid AAS area
WARNING: Door FootlockerLid_6 is not within a valid AAS area
WARNING: Door FootlockerLid_6 is not within a valid AAS area
WARNING: Door BustSecretLever is not within a valid AAS area
WARNING: Door BustSecretLever is not within a valid AAS area
WARNING: Door BustSecretLever is not within a valid AAS area
WARNING: Door SecretDoor is not within a valid AAS area
WARNING: Door SecretDoor is not within a valid AAS area
WARNING: Door SecretDoor is not within a valid AAS area
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
********************
ERROR: idPVS::FreeCurrentPVS: invalid handle
********************
0 0 1280 1024
Regenerated world, staticAllocCount = 0.
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
idPVS::FreeCurrentPVS: invalid handle

Edited by lowenz, 02 April 2010 - 06:06 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#11 Fidcal

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Posted 03 April 2010 - 01:00 AM

The door warnings can be ignored because they are all relating to chest lids, etc that AI do not use. I think in future FMs I should add not used by AI to these to see if it stops the warnings.

No, only 'errors' need be noted and here it is:

ERROR: idPVS::FreeCurrentPVS: invalid handle

which is already on bugtracker at http://bugs.angua.at/view.php?id=2074

Sorry, this is a code error beyond my control. It can only be triggered by some special occurrence in the game so I don't think it is FM-specific necessarily. For instance, I have never seen it on either of my two PCs. I play stealthy and rarely kill or even KO so it might be AI-related I guess.

I hope you have an earlier gamesave.

I should caution all players in all Dark Mod FMs especially as they get bigger to make frequent named gamesaves so at least you do not lose too much if anything like this happens.

#12 Trickster

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Posted 03 April 2010 - 02:02 AM

First need to say, this mission looks the most promising to me from what i experienced so far. I liked the way to get in, loved the fog, indoor graphic detail and layout...
but i had several crashes. System restarts without warning. Canīt realy complain as i have only 1GB RAM yet till the faulty one gets replaced, but i experienced no slowdown, no sign of problem, and it crashes completely random (i sneak through hallway...boom. Restart.) I suspect itīs graphic driver problem, as i experienced some crashes with other games lately... is there anyone with nVidia and 196.21 driver ? (Win7) Any similar probs ?
Guess i need to try find new driver, maybe even wait for my RAM to come... but then, iīll enjoy it completely, no doubt.
Spoiler

what else i can say? Looking forward for Thiefīs Den 4 !

#13 aidakeeley

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Posted 03 April 2010 - 02:22 AM

Epic mission!

Really, really, really enjoyed it. So much so that while I supposed to be helping beta-test that after a while I got too caught up in it to be of much use as a beta tester. :laugh:

But I did leave a final "report" over at Shalebridge (too spoilery for here by far). :ph34r:
"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

#14 PranQster

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Posted 03 April 2010 - 02:53 AM

I love it! Thank you for making this FM! It is truly awesome.Posted Image
I have most main objectives done and more loot than required for the 'mid' skill level... almost enough even more than required for the hardest level.
I have played for hours with no problems until:
Spoiler

If this continues to happen, I'll launch from a terminal and post whatever errors get dumped there.
Hopefully this won't continue... I'll explore elsewhere before going back to that room again and see if any crashes occur.

Edited by PranQster, 03 April 2010 - 03:47 AM.

mageia.png Linux pranqster 4.13.12-desktop-2.mga7 #1 SMP Sat Nov 11 20:32:28 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux


#15 PranQster

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Posted 03 April 2010 - 03:26 AM

Here's the relevant part from the terminal:

WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_235511748224'
WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_238211748224'
WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_340411748224'
WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_343011748224'
WARNING: idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_343311748224'
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
--------- Game Map Shutdown ----------

Not sure about those 'WARNING's, but the segfault is hard to miss.
This happens when:
Spoiler

Spoiler

Spoiler

Edited by PranQster, 03 April 2010 - 03:49 AM.

mageia.png Linux pranqster 4.13.12-desktop-2.mga7 #1 SMP Sat Nov 11 20:32:28 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux


#16 PranQster

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Posted 03 April 2010 - 03:45 AM

Ok... this crash is not specific to what I posted above.
Now, instead of picking up the key I had problems with, I ventured elsewhere. As I approached a door I knew was still locked, I pressed 'K' for key selection. I did not even press the frob button when I selected the first key. The game automatically started to cycle through my keys, trying each one in turn on the door. It took about 4 tries before the game crashed.
The same happens when:
Spoiler

Looks like maybe something got corrupt in my saved game and now I'll have to start it all over :( :) :( :)

I have never tried doing this... can keys be dropped from inventory, or do they stay there like the loot does?

mageia.png Linux pranqster 4.13.12-desktop-2.mga7 #1 SMP Sat Nov 11 20:32:28 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux


#17 Fidcal

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Posted 03 April 2010 - 04:14 AM

It's a shame about the crashes - but at least everyone seems to be enjoying the FM so far. This is very encouraging because I did get to the stage where I thought much of it was not very good and a bit of support does help a lot!

Pranqster: Googled for 'signal caught: Segmentation fault' and wonder is that exclusive to Linux? I'll add it to tracker anyway. Perhaps you can keep your gamesave in case it is needed.

#18 lowenz

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Posted 03 April 2010 - 04:24 AM

but at least everyone seems to be enjoying the FM so far. This is very encouraging because I did get to the stage where I thought much of it was not very good and a bit of support does help a lot!

Not very good? Man, this is a dream came true and you think is "not very good"? :D
Perfectionist? :P

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#19 ported

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Posted 03 April 2010 - 05:49 AM

Wow, that was epic. Some of the gameplay even reminded me of T1 Cathedral, which was my all-time favorite mission. Great job!

Now that it's 4AM here, I'd better get to bed... :)

#20 raymeld

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Posted 03 April 2010 - 06:16 AM

Can someone help please. When I try to load the mission I get the following warning. ' error filemaps/heart script line 138 set droppable unknown value ' I then have to press ctrl-alt-delete to close down DM. I have the latest updated version of DM . Any help appreciated. Thank you.

p.s would this be anything to do with the bit about secrets ? 'seta mvr_show_secrets 0' mentioned in the first post?

Edited by raymeld, 03 April 2010 - 06:40 AM.


#21 Fidcal

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Posted 03 April 2010 - 07:12 AM

Try updating Dark Mod again. That 'set droppable' code is in the update so if it is not working for you then maybe a file did not download properly. Let me know what happens.

#22 Mr Lemony Fresh

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Posted 03 April 2010 - 07:20 AM

This is very nice :) it's quite big for those of us nostalgic for thief sized maps.

However, performance wise i just have one little problem...
I'm not getting any crashes but the frame rate is constantly sub par. It usually drops to around 15-25fps when i open a new door and goes back to around 30-40 in the same room if i'm lucky.

This is strange considering my system specs;

Geforce 8800 GT 512mb

2.39 GHz, 3gb of Ram

core2 quad cpu

service pack 3

etc...

I'm going to be upgrading pretty soon so it won't matter, but i just find it kind of frustrating that my computer can't take it, it's no brick, It ran games such as bioshock 2 and crysis fine.

I heard there was a way to speed up the way that doom 3 read it files, but last time i tried, i ended up deleting something vital Xs

Edited by Mr Lemony Fresh, 03 April 2010 - 07:21 AM.

Posted Image

#23 Fidcal

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Posted 03 April 2010 - 07:34 AM

Have you done the things in http://wiki.thedarkm...formance_Tweaks

New Horizon also recently mentioned another tweak that might help by reducing max texture size.

#24 Fidcal

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Posted 03 April 2010 - 07:45 AM

Sorry no - it was Arcturus...

http://forums.thedar...27

#25 raymeld

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Posted 03 April 2010 - 08:07 AM

Try updating Dark Mod again. That 'set droppable' code is in the update so if it is not working for you then maybe a file did not download properly. Let me know what happens.



Thank you for the advice. I first of all have downloaded the TDM update window. It downloaded six small updates but the mission still gives the same error message. The strange thing is all other missions play o.k without the error. I am now downloading DM 1.01 by torrent which is taking ages and will have to reload it from there.




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