Jump to content


Photo

Fan Mission: The Heart of Lone Salvation by Fidcal, Baddcog & Bikerdude (2010/04/02)


  • Please log in to reply
510 replies to this topic

#451 csamba

csamba

    Member

  • Member
  • PipPip
  • 21 posts

Posted 15 April 2014 - 10:58 AM

I've been expecting this for quite a while, and with good reason: it's still one of the best TDM missions ever (apart from St. Alban's Cathedral... ). Huge, complex, challenging but not frustrating, full of variety and surprises. Most of it works flawlessly in TDM 2.01 now, but I experienced a few glitches:
Spoiler
. None of these were vital - except perhaps (1) - but I wonder if they happened only to me...?

#452 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 15 April 2014 - 11:07 AM

Just done a quick check
Spoiler

Edited by Oldjim, 15 April 2014 - 11:48 AM.


#453 csamba

csamba

    Member

  • Member
  • PipPip
  • 21 posts

Posted 15 April 2014 - 12:09 PM

Yes, it's the same jug (and I broke it, too) and the same (light greenish) spare library key in the left compartment of the desk, which I'm still unable to get highlighted from any angle. Thanks for checking - so my problems may have been just nature's random occurrences... time to replay.

#454 csamba

csamba

    Member

  • Member
  • PipPip
  • 21 posts

Posted 15 April 2014 - 03:34 PM

OK, mystery solved:
Spoiler


#455 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 16 April 2014 - 03:44 AM

I just checked on Easy and everything works as previously reported

#456 PsymH

PsymH

    Member

  • Member
  • PipPip
  • 112 posts

Posted 17 April 2014 - 03:30 AM

It is just my or have the women still no voices? :P

#457 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 17 April 2014 - 05:46 AM

I hadn't noticed during testing but I just disturbed a woman and she ran away but as you noticed she didn't say anything

#458 Fidcal

Fidcal

    Master Mapper

  • Development Role
  • PipPipPipPipPip
  • 16705 posts

Posted 17 April 2014 - 07:39 AM

I am a little hazy about my own story after all this time but as I recall, wasn't the lady of the house mute? There is probably something in a readable? Admittedly, it was probably done that way because at that time there was no voice yet available for the noble lady. But since I worked it into the story it should be retained.

#459 PsymH

PsymH

    Member

  • Member
  • PipPip
  • 112 posts

Posted 18 April 2014 - 02:17 AM

Ah, then it was my fault. Sorry, language barrier. Nevermind, I'm almost done with this superb mission and I'm stuck in Sam's little hole. I see no clues... Maybe I should search through 19 pages of this thread ^^

#460 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 18 April 2014 - 03:47 AM

Sam's hole
Spoiler

Edited by Oldjim, 18 April 2014 - 03:47 AM.


#461 UnrealOne

UnrealOne

    Newbie

  • Member
  • Pip
  • 8 posts

Posted 22 April 2014 - 03:58 PM

This is easily UP there with Requiem. But I think I found a bug....could be my machine but

Spoiler


Beside this......the mission is flawless, complex and very well written. It was worth the wait. I'm glad it is not just go there-take that-get out. The diversity is very pleasing and very well implemented. Great job and thank you for the mission.

Edited by UnrealOne, 22 April 2014 - 03:58 PM.


#462 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 22 April 2014 - 04:08 PM

@UnrealOne, how much ram have you got in your PC..? as there is a known memory leak issue with big mission in TDM 2.01. Said issue is fixed in TDM 2.02 thankfully.

#463 UnrealOne

UnrealOne

    Newbie

  • Member
  • Pip
  • 8 posts

Posted 22 April 2014 - 04:14 PM

I have got 8 gb of ddr3.
Spoiler

Edited by UnrealOne, 22 April 2014 - 04:17 PM.


#464 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 22 April 2014 - 04:32 PM

Hmmm, I assume you have downloaded the latest version..? make a copy of your save game, delete the heart fm folder, re-download copy back your save games and try again.

#465 PsymH

PsymH

    Member

  • Member
  • PipPip
  • 112 posts

Posted 23 April 2014 - 03:26 AM

I'm not sure if this is a similar issue. I did a quicksave after I entered Sam's hole. After days I loaded up this quicksave, but instead in Sam's hole I found myself at the beginning from the mission. Weird...

#466 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 23 April 2014 - 04:31 AM

That usually means that the pk4 has changed but I think it can also happen with a corrupted save
One thing I would really recommend with this mission due to its length is to do hard saves at intervals so that you don't get kicked back to the start if a quick save corrupts
I usually do this on all the long missions - William Steel series and No Honour Among Thieves being two examples

#467 Lux

Lux

    Advanced Member

  • Member
  • PipPipPip
  • 1575 posts

Posted 23 April 2014 - 05:24 AM

This is easily UP there with Requiem. But I think I found a bug....could be my machine but

Spoiler


Beside this......the mission is flawless, complex and very well written. It was worth the wait. I'm glad it is not just go there-take that-get out. The diversity is very pleasing and very well implemented. Great job and thank you for the mission.


I have not tested the latest version of this FM yet but I had the issue with the first released version. Only difference was I didn't have the heart in my possession at the time. Operating the tub faucet caused massive frame lag. If I didn't move my mouse at all after turning on the faucet, once the tub was filled, the frame lag went away. It was repeatable.

I don't know what it was with the operating of the valve or filling of the tub that was causing this. I would imagine that the tub filling was accomplished using a brush of water texture and just altering its Z axis movement raising it from below the tub to the water fill height. Was this edited in the new version?

Edited by Lux, 23 April 2014 - 05:27 AM.


#468 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 20281 posts

Posted 23 April 2014 - 05:50 AM

I would imagine that the tub filling was accomplished using a brush of water texture and just altering its Z axis movement raising it from below the tub to the water fill height. Was this edited in the new version?

Its exactly that and no, I never touched this.

#469 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 23 April 2014 - 06:03 AM

I have to admit - I didn't check that in beta testing mainly because it isn't the solution
Just checked and I didn't get a problem
I filled the tub and emptied it several times with the heart in my possession and there was no impact on frame rate and no crashes

Edited by Oldjim, 23 April 2014 - 10:35 AM.


#470 id3839315

id3839315

    Member

  • Member
  • PipPip
  • 168 posts

Posted 29 April 2014 - 02:03 PM

Spoiler

Replay of this mission after 4 years.
Spoiler

Edited by id3839315, 29 April 2014 - 02:47 PM.


#471 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 29 April 2014 - 02:58 PM

Lighting the torch
Spoiler

Edited by Oldjim, 29 April 2014 - 03:24 PM.


#472 Lux

Lux

    Advanced Member

  • Member
  • PipPipPip
  • 1575 posts

Posted 30 April 2014 - 03:41 AM

I have to admit - I didn't check that in beta testing mainly because it isn't the solution
Just checked and I didn't get a problem
I filled the tub and emptied it several times with the heart in my possession and there was no impact on frame rate and no crashes


Admittedly also, when I initially played this mission I was running SLI gtx570s so now running a single card I have not tested again but it could likely have been an Nvidia SLI driver issue.

EDIT: As it turns out also, I had a number of DR crashes manipulating multiple patch verticies at once that now no longer occurs (just tested). It appears that was also SLI driver related.

Edited by Lux, 30 April 2014 - 04:23 AM.


#473 GUFF

GUFF

    Member

  • Member
  • PipPip
  • 76 posts

Posted 06 May 2014 - 10:38 AM

After playing it, I can see why this mission was liked so much. ~3.5 hrs completion time for me. This is a big and interesting mission. For it being one of the first 20 missions made and over 4 years old now, it's all the more impressive. Certainly by far the best in its series, with the first two being small missions that were very demo-like and the fourth and final one not being anywhere near as great as this.

#474 esme

esme

    Member

  • Member
  • PipPip
  • 353 posts

Posted 24 May 2014 - 10:44 AM

Well that was just a teensy bit ever so slightly TOTALLY EFFING AWESOME!!!!!

I needed a bit of help from here with some of the secrets and I wasn't playing on the hardest as I'm still a bit of a noob at TDM but I now have a new favourite mission

Took 4:28 hours, found 8776/9097 loot & stealth was 14
Spoiler


The fog was beautiful & fit perfectly

There was one secret I couldn't find

Spoiler


Am I looking in the right place ?

Edited by esme, 24 May 2014 - 10:44 AM.


#475 Fidcal

Fidcal

    Master Mapper

  • Development Role
  • PipPipPipPipPip
  • 16705 posts

Posted 24 May 2014 - 12:15 PM

esme: Glad to hear you enjoyed the mission! :)

Spoiler





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users