Well, he's doing something else now, and I tried mapping with dark radiant the other day. It took me hours to get the water working how I like! I got it working then realised that it's going to make the creation of my map alot harder! can't overlap water brushes with other brushes, or else they disappear. And that means the water surface on my map is going to need a lot of faces.
So you get the general idea, it's going to take me a while to learn how to map, but the problem is i don't have much time. The reason i bring this all up if i don't have time for learning to map is, i might just barely have time to model all the extra bits and pieces, add some new textures, write the story and design the scenes, which is still a decent share. I'd save it till the next holidays, but with an attention span like mine, i need to take ever instance of enthusiasm and use it to my advantage!
Here's the concept art for the first part of the map. (see attached) All my concept art took about 5-6 days
EDIT: Oh yeah, i almost forgot, if you'd like to know about the story, send me an PM. I'd just rather not go flapping my mouth about it since it'd ruin plot twists for the majority of people.
EDIT: Hey everyone, Mortem desino wasn't able to help, but I really need help from someone. I told my teacher that I would help make a darkmod mission for my final project for my cert 3 3d animation course. I'm currently very much tangled in school work and will probably not get to do anything substantial until after my HSC exams are over, so I really need some considerate people to do the mapping for me so I can concentrate on making models textures and animations to show what I've learnt in the course. I've already designed the scenes (apart from the house on the island, might need help designing that) any work I need doing by someone else is the part of building the maps and applying textures.
I would be very grateful if someone would help, it would be fun, worthwhile, and would really help me.
Edited by Mr Lemony Fresh, 26 June 2010 - 09:53 PM.