-guards noticing doors being opened/closed (ESPECIALLY if it happens right in front of them!). If a locked room is left with a door wide open by the player, a guard should at the very least take a look inside
Does anyone remember how in thief a guard would simply acknowledge a change in the scenery if he walked past it? Sometimes if you changed something near a guards route like a door or light or something, they'd walk past and say something like 'that wasn't like that a minute ago...' without stopping, but perhaps looking at that thing as they walk past.
As for me, there are 2 things that bother me.
-The zombies seem to twist a little to far when they swing if you stand near them. I do think it's clever how the swinging adjusts to match the animation of the zombie though. To see what I mean, check the attachment.
-I still think the players foot steps are a little too loud. Sorry guys but I compared the slow walking to my brisk walking and even I sounded more quiet, which is saying something because I consider myself clumsy.
Or If not for more quit sounding footsteps, perhaps faster movement? One of the biggest problems about running into a guard is they are just as fast as you. Even though they are heavily armoured, big oafs and carrying a weapon (like a massive hammer) I feel like if you can't have the advantage of strength or even fighting technique, maybe since you're dressed in leather and other such light material you really should be able to run faster.
It'd also really make running around on large maps like the lord dufford mission a lot more pleasant. Lastly, walking bristly up behind a guard like in thief would be great, but sometimes you need do a lot of following before you catch up, and of course running is out of the question.