How exactly would you like the engine to "automatically" light every room appropriately?
Wait, now I'm confused- I thought it already IS implemented, just not on by default. So why are you asking this?
Just in case, I'll answer- take the summary brightness of all the lights in the room, divide by the room's size, multiply by a factor that needs to be determined with a short experiment and increase the room's ambient brightness by the resulting value.
I'm new to TDM so I don't know if every room is logically distinguished by the mapper as a separate room... but then again, it's only a matter of drawing a box around it, isn't it?
the coders job is to provide mappers with flexible tools to create their own artistic visions. It is the mappers job to learn how the hell to use them. If you educate yourself on the wiki/forums about all the important topics like lighting, S/R, particles, models, pathfinding, etc, you should find that the coders have done a goddamned fine job of providing us mappers with an extreme amount of artistic freedom to do what we want with our maps.
Don't gripe about default settings. Work up the intestinal fortitude to do some work and set things how you want them in your map.
Oh, I myself am okay with it when it comes to my maps. But what about the other creators' maps? After all, I also want to play the game so what I'm doing is simply suggesting what would make the game better. I'm not griping or anything, I really do appreciate the buttload of magnificent work that TDM is.
Edited by mike mayday, 20 May 2010 - 11:19 AM.