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Unknown Token errors in NHAT 3/3


nbohr1more

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So to sum up what I've done to look at performance issues for this map:

 

1) Performance Wiki

2) used Doom 3 cvars to disable fog, etc.

3) Disabled as many other effects as possible (skybox, light-pattern, moon beams)

4) used killMonsters to eliminate AI

 

After all this, I Windowed the application and and reviewed the performance in Taskmgr...

About 60 to 70% CPU utilization... 1GB of RAM usage...

 

So I went looking for errors and saw an overflow error right after turning my view to a slow region...

 

So I did a conDump and found what appear to be indications of broken syntax:

 

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

 

Are these elements needed to optimize the dmap?

 

 

Full conDump:

 

DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51

2992 MHz Intel CPU with MMX & SSE & SSE2 & HTT

2048 MB System Memory

1024 MB Video Memory

Winsock Initialized

Found interface: {BBC364FC-2B52-45DD-8728-AD31B97E9226} Intel® PRO/100 VE Ne

twork Connection - Packet Scheduler Miniport - 192.168.1.3/255.255.255.0

Sys_InitNetworking: adding loopback interface

doom using MMX & SSE & SSE2 for SIMD processing

enabled Flush-To-Zero mode

enabled Denormals-Are-Zero mode

------ Initializing File System ------

Loaded pk4 C:\Program Files\Doom 3\base\crypt2.pk4 with checksum 0x5d868a46

Loaded pk4 C:\Program Files\Doom 3\base\game00.pk4 with checksum 0xf07eb555

Loaded pk4 C:\Program Files\Doom 3\base\game01.pk4 with checksum 0x51c6981f

Loaded pk4 C:\Program Files\Doom 3\base\game02.pk4 with checksum 0xf3ec6f7

Loaded pk4 C:\Program Files\Doom 3\base\game03.pk4 with checksum 0x5d4230ea

Loaded pk4 C:\Program Files\Doom 3\base\king.pk4 with checksum 0xc2a50f08

Loaded pk4 C:\Program Files\Doom 3\base\ladder.pk4 with checksum 0x5bf5e8d0

Loaded pk4 C:\Program Files\Doom 3\base\pak000.pk4 with checksum 0x28d208f1

Loaded pk4 C:\Program Files\Doom 3\base\pak001.pk4 with checksum 0x40244be0

Loaded pk4 C:\Program Files\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd

Loaded pk4 C:\Program Files\Doom 3\base\pak003.pk4 with checksum 0xcd79d028

Loaded pk4 C:\Program Files\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b

Loaded pk4 C:\Program Files\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621

Loaded pk4 C:\Program Files\Doom 3\base\pak006.pk4 with checksum 0x95b65ab

Loaded pk4 C:\Program Files\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c

Loaded pk4 C:\Program Files\Doom 3\base\pak008.pk4 with checksum 0x23ae5993

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_animals01.pk4 with checksum

0xf830851d

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_base01.pk4 with checksum 0x7

ff3de14

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_builders01.pk4 with

checksum 0x30b8e6ca

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_guards01.pk4 with c

hecksum 0x74585aae

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_heads01.pk4 with ch

ecksum 0xa54dc070

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_nobles01.pk4 with c

hecksum 0xb6e47906

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_pagans01.pk4 with c

hecksum 0x796829e8

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_townsfolk01.pk4 wit

h checksum 0xcf2cfb9f

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_undead01.pk4 with c

hecksum 0xeb27db8f

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_monsters_spiders01.pk4 with

checksum 0x5b4e8e9a

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_ai_steambots01.pk4 with checksu

m 0x7a7cc743

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_base01.pk4 with checksum 0x21fa

0813

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_defs01.pk4 with checksum 0x8ef2

4e46

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_env01.pk4 with checksum 0xa6fa9

6e5

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_fonts01.pk4 with checksum 0xa22

b6d81

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_game01.pk4 with checksum 0x46d9

f790

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_game02.pk4 with checksum 0x41b6

e4a3

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_gui01.pk4 with checksum 0x7ecf5

14e

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_gui_credits01.pk4 with checksum

0xd4134c90

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_models01.pk4 with checksum 0x52

8a1238

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_models02.pk4 with checksum 0x2e

303735

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_models03.pk4 with checksum 0x37

20b1ee

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_models_decls01.pk4 with checksu

m 0x320829c0

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_player01.pk4 with checksum 0xdc

3c461f

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_prefabs01.pk4 with checksum 0x4

431bc5a

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_ambient01.pk4 with checks

um 0x50f3e062

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_ambient02.pk4 with checks

um 0x564b4a5e

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_ambient03.pk4 with checks

um 0xabfa1504

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_ambient_decls01.pk4 with

checksum 0x3912b2ab

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_sfx01.pk4 with checksum 0

x740e46f

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_sfx02.pk4 with checksum 0

xa7b55e02

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals01.pk4 with checksu

m 0x749a24b6

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals02.pk4 with checksu

m 0x30b2f31e

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals03.pk4 with checksu

m 0xcbe40d69

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals04.pk4 with checksu

m 0x7fa9bee0

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals05.pk4 with checksu

m 0x170964a3

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals06.pk4 with checksu

m 0xe4b6ac34

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_sound_vocals_decls01.pk4 with c

hecksum 0x6aad28a1

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_base01.pk4 with checks

um 0xa3208849

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_carpet01.pk4 with chec

ksum 0x79649041

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_decals01.pk4 with chec

ksum 0x71962ee6

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_door01.pk4 with checks

um 0x2b3fd59b

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_fabric01.pk4 with chec

ksum 0xa9d47f2

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_glass01.pk4 with check

sum 0x9f437881

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_metal01.pk4 with check

sum 0x546f559

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_nature01.pk4 with chec

ksum 0xc2c97f30

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_nature02.pk4 with chec

ksum 0x6a6ca01

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_paint_paper01.pk4 with

checksum 0x52754974

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_plaster01.pk4 with che

cksum 0x14ce9c0f

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_roof01.pk4 with checks

um 0xae07409

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_sfx01.pk4 with checksu

m 0xe357649

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_stone_brick01.pk4 with

checksum 0x9c9b2876

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_stone_cobblestones01.p

k4 with checksum 0xa7d87bbb

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_stone_flat01.pk4 with

checksum 0xb9c42b29

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_stone_natural01.pk4 wi

th checksum 0xae52bc5e

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_stone_sculpted01.pk4 w

ith checksum 0x739a476d

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_window01.pk4 with chec

ksum 0x112e5755

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_wood01.pk4 with checks

um 0xb2492fe7

Loaded pk4 C:\Program Files\Doom 3\darkmod\tdm_textures_wood02.pk4 with checks

um 0x74b4525e

Loaded pk4 C:\Program Files\Doom 3\darkmod\training_demo.pk4 with checksum 0xd

d1c0663

Loaded pk4 C:\Program Files\Doom 3\forest\forest.pk4 with checksum 0xdb5783a1

Current search path:

C:\Program Files\Doom 3/forest

C:\Program Files\Doom 3\forest\forest.pk4 (75 files)

C:\Program Files\Doom 3/darkmod

C:\Program Files\Doom 3\darkmod\training_demo.pk4 (2 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_wood02.pk4 (8 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_wood01.pk4 (282 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_window01.pk4 (186 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_stone_sculpted01.pk4 (153 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_stone_natural01.pk4 (99 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_stone_flat01.pk4 (224 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_stone_cobblestones01.pk4 (163 fil

es)

C:\Program Files\Doom 3\darkmod\tdm_textures_stone_brick01.pk4 (256 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_sfx01.pk4 (29 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_roof01.pk4 (54 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_plaster01.pk4 (91 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_paint_paper01.pk4 (23 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_nature02.pk4 (1 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_nature01.pk4 (174 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_metal01.pk4 (222 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_glass01.pk4 (23 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_fabric01.pk4 (38 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_door01.pk4 (153 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_decals01.pk4 (187 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_carpet01.pk4 (71 files)

C:\Program Files\Doom 3\darkmod\tdm_textures_base01.pk4 (122 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_vocals_decls01.pk4 (15 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_vocals06.pk4 (366 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_vocals05.pk4 (62 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_vocals04.pk4 (1245 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_vocals03.pk4 (721 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_vocals02.pk4 (927 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_vocals01.pk4 (66 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_sfx02.pk4 (407 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_sfx01.pk4 (342 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_ambient_decls01.pk4 (8 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_ambient03.pk4 (22 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_ambient02.pk4 (145 files)

C:\Program Files\Doom 3\darkmod\tdm_sound_ambient01.pk4 (146 files)

C:\Program Files\Doom 3\darkmod\tdm_prefabs01.pk4 (344 files)

C:\Program Files\Doom 3\darkmod\tdm_player01.pk4 (119 files)

C:\Program Files\Doom 3\darkmod\tdm_models_decls01.pk4 (83 files)

C:\Program Files\Doom 3\darkmod\tdm_models03.pk4 (14 files)

C:\Program Files\Doom 3\darkmod\tdm_models02.pk4 (1649 files)

C:\Program Files\Doom 3\darkmod\tdm_models01.pk4 (1387 files)

C:\Program Files\Doom 3\darkmod\tdm_gui_credits01.pk4 (49 files)

C:\Program Files\Doom 3\darkmod\tdm_gui01.pk4 (646 files)

C:\Program Files\Doom 3\darkmod\tdm_game02.pk4 (2 files)

C:\Program Files\Doom 3\darkmod\tdm_game01.pk4 (2 files)

C:\Program Files\Doom 3\darkmod\tdm_fonts01.pk4 (228 files)

C:\Program Files\Doom 3\darkmod\tdm_env01.pk4 (72 files)

C:\Program Files\Doom 3\darkmod\tdm_defs01.pk4 (123 files)

C:\Program Files\Doom 3\darkmod\tdm_base01.pk4 (91 files)

C:\Program Files\Doom 3\darkmod\tdm_ai_steambots01.pk4 (25 files)

C:\Program Files\Doom 3\darkmod\tdm_ai_monsters_spiders01.pk4 (36 files)

C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_undead01.pk4 (29 files)

C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (35 files)

C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_pagans01.pk4 (8 files)

C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_nobles01.pk4 (37 files)

C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_heads01.pk4 (46 files)

C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_guards01.pk4 (324 files)

C:\Program Files\Doom 3\darkmod\tdm_ai_humanoid_builders01.pk4 (73 files)

C:\Program Files\Doom 3\darkmod\tdm_ai_base01.pk4 (8 files)

C:\Program Files\Doom 3\darkmod\tdm_ai_animals01.pk4 (27 files)

C:\Program Files\Doom 3/base

C:\Program Files\Doom 3\base\pak008.pk4 (3 files)

C:\Program Files\Doom 3\base\pak007.pk4 (38 files)

C:\Program Files\Doom 3\base\pak006.pk4 (48 files)

C:\Program Files\Doom 3\base\pak005.pk4 (63 files)

C:\Program Files\Doom 3\base\pak004.pk4 (5137 files)

C:\Program Files\Doom 3\base\pak003.pk4 (4676 files)

C:\Program Files\Doom 3\base\pak002.pk4 (6120 files)

C:\Program Files\Doom 3\base\pak001.pk4 (8972 files)

C:\Program Files\Doom 3\base\pak000.pk4 (2698 files)

C:\Program Files\Doom 3\base\ladder.pk4 (17 files)

C:\Program Files\Doom 3\base\king.pk4 (15 files)

C:\Program Files\Doom 3\base\game03.pk4 (2 files)

C:\Program Files\Doom 3\base\game02.pk4 (2 files)

C:\Program Files\Doom 3\base\game01.pk4 (2 files)

C:\Program Files\Doom 3\base\game00.pk4 (2 files)

C:\Program Files\Doom 3\base\crypt2.pk4 (15 files)

game DLL: 0x0 in pak: 0x0

Addon pk4s:

file system initialized.

--------------------------------------

----- Initializing Decls -----

------------------------------

------- Initializing renderSystem --------

using ARB renderSystem

renderSystem initialized.

--------------------------------------

5201 strings read from strings/english.lang

Couldn't open journal files

execing editor.cfg

execing default.cfg

execing DoomConfig.cfg

execing autoexec.cfg

5201 strings read from strings/english.lang

----- Initializing Sound System ------

Setup OpenAL device and context... Done.

OpenAL: found EAX 4.0 extension

OpenAL: no EAX-RAM extension

OpenAL: found SB Audigy Audio [b800]

OpenAL: found 63 hardware voices

sound system initialized.

--------------------------------------

----- R_InitOpenGL -----

Initializing OpenGL subsystem

...registered window class

...registered fake window class

...initializing QGL

...calling LoadLibrary( 'opengl32' ): succeeded

...created window @ 0,0 (1032x802)

Initializing OpenGL driver

...getting DC: succeeded

...creating GL context: succeeded

...making context current: succeeded

 

------- Input Initialization -------

Initializing DirectInput...

mouse: DirectInput initialized.

keyboard: DirectInput initialized.

------------------------------------

...using GL_ARB_multitexture

...using GL_ARB_texture_env_combine

...using GL_ARB_texture_cube_map

...using GL_ARB_texture_env_dot3

...using GL_ARB_texture_env_add

...using GL_ARB_texture_non_power_of_two

...using GL_ARB_texture_compression

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_texture3D

...using GL_EXT_stencil_wrap

X..GL_NV_register_combiners not found

X..GL_EXT_stencil_two_side not found

...using GL_ATI_separate_stencil

...using GL_ATI_fragment_shader

...using GL_ARB_vertex_buffer_object

...using GL_ARB_vertex_program

...using GL_ARB_fragment_program

X..EXT_depth_bounds_test not found

---------- R_NV20_Init ----------

Not available.

----------- R200_Init -----------

GL_NUM_FRAGMENT_REGISTERS_ATI: 6

GL_NUM_FRAGMENT_CONSTANTS_ATI: 8

GL_NUM_PASSES_ATI: 2

GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8

GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16

GL_COLOR_ALPHA_PAIRING_ATI: 1

GL_NUM_LOOPBACK_COMPONENTS_ATI: 3

GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3

FPROG_FAST_PATH

---------------------

---------- R_ARB2_Init ----------

Available.

---------------------------------

----- R_ReloadARBPrograms -----

glprogs/test.vfp

glprogs/test.vfp

glprogs/interaction.vfp

glprogs/interaction.vfp

glprogs/bumpyEnvironment.vfp

glprogs/bumpyEnvironment.vfp

glprogs/ambientLight.vfp

glprogs/ambientLight.vfp

glprogs/shadow.vp

glprogs/R200_interaction.vp

glprogs/nv20_bumpAndLight.vp

glprogs/nv20_diffuseColor.vp

glprogs/nv20_specularColor.vp

glprogs/nv20_diffuseAndSpecularColor.vp

glprogs/environment.vfp

glprogs/environment.vfp

glprogs/arbVP_glasswarp.txt: File not found

glprogs/arbFP_glasswarp.txt: File not found

-------------------------------

using ARB_vertex_buffer_object memory

using ARB2 renderSystem

found DLL in pak file: C:\Program Files\Doom 3\darkmod\tdm_game01.pk4/gamex86.

dll

copy gamex86.dll to C:\Program Files\Doom 3\forest\gamex86.dll

game using MMX & SSE & SSE2 for SIMD processing

enabled Flush-To-Zero mode

enabled Denormals-Are-Zero mode

--------- Initializing Game ----------

The Dark Mod 1.02, code revision 3895

Build date: May 7 2010

Initializing event system

...774 event definitions

Initializing class hierarchy

...183 classes, 408672 bytes for event callbacks

Initializing scripts

Compiled 'rand_osc_light::GetOscOrigin': 468.3 ms

---------- Compile stats ----------

 

Memory usage:

Strings: 45, 5424 bytes

Statements: 22551, 451020 bytes

Functions: 1219, 126356 bytes

Variables: 93072 bytes

Mem used: 1169188 bytes

Static data: 2277552 bytes

Allocated: 2827948 bytes

Thread size: 7068 bytes

 

...5 aas types

game initialized.

--------------------------------------

Parsing material files

Found 23 mods in the FM folder.

Using TDM's enhanced interaction.vfp

-------- Initializing Session --------

session initialized

--------------------------------------

--- Common Initialization Complete ---

Unknown command 'Files\Doom'

guid set to RbxWM5QwUyg

WARNING: idSession: triggering mainmenu watchdog

Shutting down sound hardware

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...shutting down QGL

...unloading OpenGL DLL

----- R_InitOpenGL -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'opengl32' ): succeeded

...calling CDS: ok

...created window @ 0,0 (1024x768)

Initializing OpenGL driver

...getting DC: succeeded

...creating GL context: succeeded

...making context current: succeeded

 

------- Input Initialization -------

Initializing DirectInput...

mouse: DirectInput initialized.

keyboard: DirectInput initialized.

------------------------------------

...using GL_ARB_multitexture

...using GL_ARB_texture_env_combine

...using GL_ARB_texture_cube_map

...using GL_ARB_texture_env_dot3

...using GL_ARB_texture_env_add

...using GL_ARB_texture_non_power_of_two

...using GL_ARB_texture_compression

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_texture3D

...using GL_EXT_stencil_wrap

X..GL_NV_register_combiners not found

X..GL_EXT_stencil_two_side not found

...using GL_ATI_separate_stencil

...using GL_ATI_fragment_shader

...using GL_ARB_vertex_buffer_object

...using GL_ARB_vertex_program

...using GL_ARB_fragment_program

X..EXT_depth_bounds_test not found

---------- R_NV20_Init ----------

Not available.

----------- R200_Init -----------

GL_NUM_FRAGMENT_REGISTERS_ATI: 6

GL_NUM_FRAGMENT_CONSTANTS_ATI: 8

GL_NUM_PASSES_ATI: 2

GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8

GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16

GL_COLOR_ALPHA_PAIRING_ATI: 1

GL_NUM_LOOPBACK_COMPONENTS_ATI: 3

GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3

FPROG_FAST_PATH

---------------------

---------- R_ARB2_Init ----------

Available.

---------------------------------

----- R_ReloadARBPrograms -----

glprogs/test.vfp

glprogs/test.vfp

glprogs/interaction.vfp

glprogs/interaction.vfp

glprogs/bumpyEnvironment.vfp

glprogs/bumpyEnvironment.vfp

glprogs/ambientLight.vfp

glprogs/ambientLight.vfp

glprogs/shadow.vp

glprogs/R200_interaction.vp

glprogs/nv20_bumpAndLight.vp

glprogs/nv20_diffuseColor.vp

glprogs/nv20_specularColor.vp

glprogs/nv20_diffuseAndSpecularColor.vp

glprogs/environment.vfp

glprogs/environment.vfp

glprogs/arbVP_glasswarp.txt: File not found

glprogs/arbFP_glasswarp.txt: File not found

-------------------------------

using ARB_vertex_buffer_object memory

using ARB2 renderSystem

Regenerated world, staticAllocCount = 0.

Found 23 mods in the FM folder.

Objective 1: Parsing success and failure logic

Objective 2: Parsing success and failure logic

Objective 3: Parsing success and failure logic

Objective 4: Parsing success and failure logic

Objective 5: Parsing success and failure logic

Objective 6: Parsing success and failure logic

Objective 7: Parsing success and failure logic

Objective 8: Parsing success and failure logic

Objective 9: Parsing success and failure logic

Objective 10: Parsing success and failure logic

Objective 11: Parsing success and failure logic

Objective 1: Parsing success and failure logic

Objective 2: Parsing success and failure logic

Objective 3: Parsing success and failure logic

Objective 4: Parsing success and failure logic

Objective 5: Parsing success and failure logic

Objective 6: Parsing success and failure logic

Objective 7: Parsing success and failure logic

Objective 8: Parsing success and failure logic

Objective 9: Parsing success and failure logic

Objective 10: Parsing success and failure logic

Objective 11: Parsing success and failure logic

--------- Game Map Shutdown ----------

--------------------------------------

reloading guis/mainmenu.gui.

reloading guis/restart.gui.

reloading guis/gameover.gui.

reloading guis/msg.gui.

reloading guis/takeNotes.gui.

reloading guis/intro.gui.

reloading guis/netmenu.gui.

Objective 1: Parsing success and failure logic

Objective 2: Parsing success and failure logic

Objective 3: Parsing success and failure logic

Objective 4: Parsing success and failure logic

Objective 5: Parsing success and failure logic

Objective 6: Parsing success and failure logic

Objective 7: Parsing success and failure logic

Objective 8: Parsing success and failure logic

Objective 9: Parsing success and failure logic

Objective 10: Parsing success and failure logic

Objective 11: Parsing success and failure logic

--------- Map Initialization ---------

Map: forest

glprogs/heatHazeWithMaskAndBlur.vfp

glprogs/heatHazeWithMaskAndBlur.vfp

glprogs/heatHazeWithMask.vfp

glprogs/heatHazeWithMask.vfp

----------- Game Map Init ------------

collision data:

567 models

41920 vertices (982 KB)

72182 edges (2537 KB)

30801 polygons (2144 KB)

4466 brushes (619 KB)

23391 nodes (639 KB)

54638 polygon refs (426 KB)

16541 brush refs (129 KB)

20945 internal edges

2187 sharp edges

0 contained polygons removed

0 polygons merged

7480 KB total memory used

418 msec to load collision data.

map bounds are (6832.0, 11013.0, 1624.0)

max clip sector is (213.5, 344.2, 406.0)

1 KB passage memory used to build PVS

8 msec to calculate PVS

41 areas

90 portals

10 areas visible on average

328 bytes PVS data

[Load AAS]

loading maps/forest.aas48

[Load AAS]

loading maps/forest.aas96

[Load AAS]

loading maps/forest.aas32

done.

[Load AAS]

loading maps/forest.aas100

[Load AAS]

loading maps/forest.aas_rat

ConversationManager: Found 0 valid conversations.

Entering tdm_main()

Exiting tdm_main()

Spawning entities

loaded collision model models/darkmod/nature/trees/gw_dm1_tree_big.ase

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_ROT'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_SCL'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*TM_ROW0'

Unknown token '-0.3890'

Unknown token '-0.1207'

Unknown token '-0.3589'

Unknown token '*TM_ROW1'

Unknown token '-0.5049'

Unknown token '0.3859'

Unknown token '0.4176'

Unknown token '*TM_ROW2'

Unknown token '0.2467'

Unknown token '0.9627'

Unknown token '-0.5913'

Unknown token '*TM_ROW3'

Unknown token '0.0000'

Unknown token '0.0000'

Unknown token '0.0000'

Unknown token '*TM_POS'

Unknown token '0.0000'

Unknown token '0.0000'

Unknown token '0.0000'

Unknown token '*TM_ROTAXIS'

Unknown token '0.2779'

Unknown token '-0.8574'

Unknown token '-0.4331'

Unknown token '*TM_ROTANGLE'

Unknown token '2.6065'

Unknown token '*TM_SCALE'

Unknown token '0.5429'

Unknown token '0.7604'

Unknown token '1.1564'

Unknown token '*TM_SCALEAXIS'

Unknown token '0.0000'

Unknown token '0.0000'

Unknown token '0.0000'

Unknown token '*TM_SCALEAXISANG'

Unknown token '0.0000'

Unknown token '}'

Unknown token '*BOUNDINGBOX_MIN'

Unknown token '-3.4220'

Unknown token '-4.4079'

Unknown token '-4.1032'

Unknown token '*BOUNDINGBOX_MAX'

Unknown token '3.4220'

Unknown token '4.4079'

Unknown token '4.1032'

Unknown token '}'

loaded collision model models/darkmod/nature/trees/gw_dm1_tree_03.ase

removed 68 degenerate triangles

loaded collision model models/darkmod/nature/trees/tree_old_01.lwo

loaded collision model models/darkmod/nature/bush_large02.lwo

loaded collision model models/darkmod/nature/plant_03.ase

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_ROT'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_SCL'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*TM_ROW0'

Unknown token '0.1849'

Unknown token '0.3294'

Unknown token '-0.2305'

Unknown token '*TM_ROW1'

Unknown token '0.2965'

Unknown token '0.1904'

Unknown token '0.5099'

Unknown token '*TM_ROW2'

Unknown token '0.7282'

Unknown token '-0.5589'

Unknown token '-0.2147'

Unknown token '*TM_ROW3'

Unknown token '26.6708'

Unknown token '-168.5773'

Unknown token '556.3923'

Unknown token '*TM_POS'

Unknown token '26.6708'

Unknown token '-168.5773'

Unknown token '556.3923'

Unknown token '*TM_ROTAXIS'

Unknown token '-0.7313'

Unknown token '-0.6681'

Unknown token '-0.1374'

Unknown token '*TM_ROTANGLE'

Unknown token '1.8248'

Unknown token '*TM_SCALE'

Unknown token '0.4425'

Unknown token '0.6199'

Unknown token '0.9427'

Unknown token '*TM_SCALEAXIS'

Unknown token '0.0000'

Unknown token '0.0000'

Unknown token '0.0000'

Unknown token '*TM_SCALEAXISANG'

Unknown token '0.0000'

Unknown token '}'

Unknown token '*BOUNDINGBOX_MIN'

Unknown token '23.0421'

Unknown token '-171.8137'

Unknown token '553.5269'

Unknown token '*BOUNDINGBOX_MAX'

Unknown token '30.2995'

Unknown token '-165.3409'

Unknown token '559.2576'

Unknown token '}'

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_ROT'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_SCL'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*TM_ROW0'

Unknown token '-0.2124'

Unknown token '0.1601'

Unknown token '0.2965'

Unknown token '*TM_ROW1'

Unknown token '0.3888'

Unknown token '-0.1619'

Unknown token '0.3660'

Unknown token '*TM_ROW2'

Unknown token '0.4069'

Unknown token '0.7369'

Unknown token '-0.1063'

Unknown token '*TM_ROW3'

Unknown token '17.5259'

Unknown token '-178.0117'

Unknown token '567.0010'

Unknown token '*TM_POS'

Unknown token '17.5259'

Unknown token '-178.0117'

Unknown token '567.0010'

Unknown token '*TM_ROTAXIS'

Unknown token '-0.4727'

Unknown token '-0.5887'

Unknown token '-0.6558'

Unknown token '*TM_ROTANGLE'

Unknown token '3.3684'

Unknown token '*TM_SCALE'

Unknown token '0.3983'

Unknown token '0.5579'

Unknown token '0.8484'

Unknown token '*TM_SCALEAXIS'

Unknown token '0.0000'

Unknown token '0.0000'

Unknown token '0.0000'

Unknown token '*TM_SCALEAXISANG'

Unknown token '0.0000'

Unknown token '}'

Unknown token '*BOUNDINGBOX_MIN'

Unknown token '14.5016'

Unknown token '-181.1882'

Unknown token '564.6948'

Unknown token '*BOUNDINGBOX_MAX'

Unknown token '20.5502'

Unknown token '-174.8352'

Unknown token '569.3071'

Unknown token '}'

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_ROT'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_SCL'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*TM_ROW0'

Unknown token '-0.4768'

Unknown token '0.3244'

Unknown token '-0.3969'

Unknown token '*TM_ROW1'

Unknown token '-0.3633'

Unknown token '0.1684'

Unknown token '0.5741'

Unknown token '*TM_ROW2'

Unknown token '0.3615'

Unknown token '0.5970'

Unknown token '0.0536'

Unknown token '*TM_ROW3'

Unknown token '-262.8771'

Unknown token '34.6475'

Unknown token '526.8654'

Unknown token '*TM_POS'

Unknown token '-262.8771'

Unknown token '34.6475'

Unknown token '526.8654'

Unknown token '*TM_ROTAXIS'

Unknown token '0.0224'

Unknown token '-0.7406'

Unknown token '-0.6716'

Unknown token '*TM_ROTANGLE'

Unknown token '2.3211'

Unknown token '*TM_SCALE'

Unknown token '0.7001'

Unknown token '0.7000'

Unknown token '0.7000'

Unknown token '*TM_SCALEAXIS'

Unknown token '0.6315'

Unknown token '0.7747'

Unknown token '0.0311'

Unknown token '*TM_SCALEAXISANG'

Unknown token '0.0005'

Unknown token '}'

Unknown token '*BOUNDINGBOX_MIN'

Unknown token '-266.4820'

Unknown token '31.3780'

Unknown token '523.7915'

Unknown token '*BOUNDINGBOX_MAX'

Unknown token '-259.2722'

Unknown token '37.9170'

Unknown token '529.9393'

Unknown token '}'

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_ROT'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_SCL'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*TM_ROW0'

Unknown token '0.6190'

Unknown token '0.1871'

Unknown token '-0.3167'

Unknown token '*TM_ROW1'

Unknown token '-0.2190'

Unknown token '0.6855'

Unknown token '-0.0229'

Unknown token '*TM_ROW2'

Unknown token '0.2956'

Unknown token '0.1160'

Unknown token '0.6462'

Unknown token '*TM_ROW3'

Unknown token '-262.8771'

Unknown token '34.6475'

Unknown token '526.8654'

Unknown token '*TM_POS'

Unknown token '-262.8771'

Unknown token '34.6475'

Unknown token '526.8654'

Unknown token '*TM_ROTAXIS'

Unknown token '0.1857'

Unknown token '-0.8189'

Unknown token '-0.5430'

Unknown token '*TM_ROTANGLE'

Unknown token '0.5460'

Unknown token '*TM_SCALE'

Unknown token '0.7200'

Unknown token '0.7200'

Unknown token '0.7200'

Unknown token '*TM_SCALEAXIS'

Unknown token '0.2111'

Unknown token '0.9355'

Unknown token '0.2834'

Unknown token '*TM_SCALEAXISANG'

Unknown token '0.0003'

Unknown token '}'

Unknown token '*BOUNDINGBOX_MIN'

Unknown token '-266.2777'

Unknown token '31.6816'

Unknown token '523.9081'

Unknown token '*BOUNDINGBOX_MAX'

Unknown token '-259.4765'

Unknown token '37.6134'

Unknown token '529.8228'

Unknown token '}'

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_ROT'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_SCL'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*TM_ROW0'

Unknown token '0.0275'

Unknown token '0.0873'

Unknown token '0.1036'

Unknown token '*TM_ROW1'

Unknown token '-0.1333'

Unknown token '-0.0015'

Unknown token '0.0366'

Unknown token '*TM_ROW2'

Unknown token '0.0243'

Unknown token '-0.1072'

Unknown token '0.0839'

Unknown token '*TM_ROW3'

Unknown token '-82.3306'

Unknown token '145.8169'

Unknown token '614.2213'

Unknown token '*TM_POS'

Unknown token '-82.3306'

Unknown token '145.8169'

Unknown token '614.2213'

Unknown token '*TM_ROTAXIS'

Unknown token '-0.5229'

Unknown token '0.2884'

Unknown token '-0.8021'

Unknown token '*TM_ROTANGLE'

Unknown token '1.6735'

Unknown token '*TM_SCALE'

Unknown token '0.1382'

Unknown token '0.1382'

Unknown token '0.1383'

Unknown token '*TM_SCALEAXIS'

Unknown token '0.3928'

Unknown token '-0.7502'

Unknown token '0.5319'

Unknown token '*TM_SCALEAXISANG'

Unknown token '0.0000'

Unknown token '}'

Unknown token '*BOUNDINGBOX_MIN'

Unknown token '-82.8857'

Unknown token '145.2289'

Unknown token '613.5490'

Unknown token '*BOUNDINGBOX_MAX'

Unknown token '-81.7755'

Unknown token '146.4049'

Unknown token '614.8937'

Unknown token '}'

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_ROT'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_SCL'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*TM_ROW0'

Unknown token '-0.0088'

Unknown token '0.1329'

Unknown token '-0.0369'

Unknown token '*TM_ROW1'

Unknown token '-0.1209'

Unknown token '0.0103'

Unknown token '0.0661'

Unknown token '*TM_ROW2'

Unknown token '0.0663'

Unknown token '0.0365'

Unknown token '0.1156'

Unknown token '*TM_ROW3'

Unknown token '-82.3306'

Unknown token '145.8169'

Unknown token '614.2213'

Unknown token '*TM_POS'

Unknown token '-82.3306'

Unknown token '145.8169'

Unknown token '614.2213'

Unknown token '*TM_ROTAXIS'

Unknown token '-0.1074'

Unknown token '-0.3745'

Unknown token '-0.9210'

Unknown token '*TM_ROTANGLE'

Unknown token '1.6472'

Unknown token '*TM_SCALE'

Unknown token '0.1382'

Unknown token '0.1382'

Unknown token '0.1382'

Unknown token '*TM_SCALEAXIS'

Unknown token '-0.2113'

Unknown token '-0.2605'

Unknown token '-0.9421'

Unknown token '*TM_SCALEAXISANG'

Unknown token '0.0003'

Unknown token '}'

Unknown token '*BOUNDINGBOX_MIN'

Unknown token '-82.9189'

Unknown token '145.2777'

Unknown token '613.5654'

Unknown token '*BOUNDINGBOX_MAX'

Unknown token '-81.7423'

Unknown token '146.3561'

Unknown token '614.8772'

Unknown token '}'

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_ROT'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_SCL'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*TM_ROW0'

Unknown token '0.0180'

Unknown token '0.1224'

Unknown token '0.0130'

Unknown token '*TM_ROW1'

Unknown token '0.1084'

Unknown token '-0.0220'

Unknown token '0.0569'

Unknown token '*TM_ROW2'

Unknown token '0.0583'

Unknown token '0.0030'

Unknown token '-0.1099'

Unknown token '*TM_ROW3'

Unknown token '-82.3306'

Unknown token '145.8169'

Unknown token '614.2213'

Unknown token '*TM_POS'

Unknown token '-82.3306'

Unknown token '145.8169'

Unknown token '614.2213'

Unknown token '*TM_ROTAXIS'

Unknown token '-0.7505'

Unknown token '-0.6315'

Unknown token '-0.1948'

Unknown token '*TM_ROTANGLE'

Unknown token '2.8491'

Unknown token '*TM_SCALE'

Unknown token '0.1244'

Unknown token '0.1244'

Unknown token '0.1244'

Unknown token '*TM_SCALEAXIS'

Unknown token '-0.9734'

Unknown token '-0.1297'

Unknown token '-0.1891'

Unknown token '*TM_SCALEAXISANG'

Unknown token '0.0000'

Unknown token '}'

Unknown token '*BOUNDINGBOX_MIN'

Unknown token '-82.8847'

Unknown token '145.3745'

Unknown token '613.6821'

Unknown token '*BOUNDINGBOX_MAX'

Unknown token '-81.7765'

Unknown token '146.2592'

Unknown token '614.7605'

Unknown token '}'

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_ROT'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_SCL'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*TM_ROW0'

Unknown token '0.0583'

Unknown token '0.0030'

Unknown token '-0.1099'

Unknown token '*TM_ROW1'

Unknown token '0.1084'

Unknown token '-0.0220'

Unknown token '0.0569'

Unknown token '*TM_ROW2'

Unknown token '-0.0180'

Unknown token '-0.1224'

Unknown token '-0.0130'

Unknown token '*TM_ROW3'

Unknown token '-82.3306'

Unknown token '145.8169'

Unknown token '614.2213'

Unknown token '*TM_POS'

Unknown token '-82.3306'

Unknown token '145.8169'

Unknown token '614.2213'

Unknown token '*TM_ROTAXIS'

Unknown token '-0.7886'

Unknown token '-0.4040'

Unknown token '0.4636'

Unknown token '*TM_ROTANGLE'

Unknown token '1.9892'

Unknown token '*TM_SCALE'

Unknown token '0.1244'

Unknown token '0.1244'

Unknown token '0.1244'

Unknown token '*TM_SCALEAXIS'

Unknown token '0.2949'

Unknown token '0.2419'

Unknown token '0.9244'

Unknown token '*TM_SCALEAXISANG'

Unknown token '0.0000'

Unknown token '}'

Unknown token '*BOUNDINGBOX_MIN'

Unknown token '-82.8847'

Unknown token '145.3745'

Unknown token '613.6821'

Unknown token '*BOUNDINGBOX_MAX'

Unknown token '-81.7765'

Unknown token '146.2592'

Unknown token '614.7605'

Unknown token '}'

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_ROT'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_SCL'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*TM_ROW0'

Unknown token '0.2631'

Unknown token '-0.0974'

Unknown token '-0.2256'

Unknown token '*TM_ROW1'

Unknown token '0.1287'

Unknown token '-0.2270'

Unknown token '0.2480'

Unknown token '*TM_ROW2'

Unknown token '-0.2093'

Unknown token '-0.2619'

Unknown token '-0.1311'

Unknown token '*TM_ROW3'

Unknown token '-104.3722'

Unknown token '49.6287'

Unknown token '501.1260'

Unknown token '*TM_POS'

Unknown token '-104.3722'

Unknown token '49.6287'

Unknown token '501.1260'

Unknown token '*TM_ROTAXIS'

Unknown token '-0.9138'

Unknown token '-0.0291'

Unknown token '0.4051'

Unknown token '*TM_ROTANGLE'

Unknown token '2.2548'

Unknown token '*TM_SCALE'

Unknown token '0.3600'

Unknown token '0.3600'

Unknown token '0.3600'

Unknown token '*TM_SCALEAXIS'

Unknown token '-0.6451'

Unknown token '-0.2568'

Unknown token '-0.7197'

Unknown token '*TM_SCALEAXISANG'

Unknown token '0.0005'

Unknown token '}'

Unknown token '*BOUNDINGBOX_MIN'

Unknown token '-106.1756'

Unknown token '47.8699'

Unknown token '499.3118'

Unknown token '*BOUNDINGBOX_MAX'

Unknown token '-102.5688'

Unknown token '51.3875'

Unknown token '502.9402'

Unknown token '}'

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_ROT'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*INHERIT_SCL'

Unknown token '0'

Unknown token '0'

Unknown token '0'

Unknown token '*TM_ROW0'

Unknown token '-0.0762'

Unknown token '0.3517'

Unknown token '-0.0107'

Unknown token '*TM_ROW1'

Unknown token '-0.0743'

Unknown token '-0.0054'

Unknown token '0.3522'

Unknown token '*TM_ROW2'

Unknown token '0.3439'

Unknown token '0.0768'

Unknown token '0.0737'

Unknown token '*TM_ROW3'

Unknown token '-104.3722'

Unknown token '49.6287'

Unknown token '501.1260'

Unknown token '*TM_POS'

Unknown token '-104.3722'

Unknown token '49.6287'

Unknown token '501.1260'

Unknown token '*TM_ROTAXIS'

Unknown token '-0.4450'

Unknown token '-0.5729'

Unknown token '-0.6883'

Unknown token '*TM_ROTANGLE'

Unknown token '2.1071'

Unknown token '*TM_SCALE'

Unknown token '0.3600'

Unknown token '0.3600'

Unknown token '0.3600'

Unknown token '*TM_SCALEAXIS'

Unknown token '-0.3984'

Unknown token '0.8054'

Unknown token '-0.4389'

Unknown token '*TM_SCALEAXISANG'

Unknown token '0.0001'

Unknown token '}'

Unknown token '*BOUNDINGBOX_MIN'

Unknown token '-105.8554'

Unknown token '48.3272'

Unknown token '499.8160'

Unknown token '*BOUNDINGBOX_MAX'

Unknown token '-102.8890'

Unknown token '50.9302'

Unknown token '502.4360'

Unknown token '}'

Unknown token '*HELPEROBJECT'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*HELPER_CLASS'

Unknown token '"Dummy"'

Unknown token '*NODE_TM'

Unknown token '{'

Unknown token '*NODE_NAME'

Unknown token '"Axis"'

Unknown token '*INHERIT_POS'

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Unknown token '{'

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loaded collision model models/darkmod/nature/trees/gw_dm1_tree_02.ase

loaded collision model models/darkmod/nature/trees/tree_dm02.lwo

loaded collision model models/darkmod/nature/trees/tree_dm.lwo

loaded collision model models/darkmod/nature/trees/tree_dm01.lwo

loaded collision model models/darkmod/nature/trees/tree_pine_noleaves_01.lwo

loaded collision model models/darkmod/nature/rocks/rubble_pieces_1.ase

loaded collision model models/darkmod/nature/log_big01.lwo

removed 30 degenerate triangles

loaded collision model models/darkmod/nature/plant_bigleafy.ase

loaded collision model models/darkmod/nature/trees/gw_dm1_tree.ase

loaded collision model models/darkmod/nature/rocks/rubble_medium_1.ase

loaded collision model models/darkmod/nature/rocks/rubble_large_2.ase

loaded collision model models/darkmod/architecture/doors/oversized/mansion_doo

r_02.lwo

loaded collision model models/darkmod/architecture/doors/oversized/mansion_doo

r_02_wide.lwo

loaded collision model models/darkmod/kitchen/plate_s.lwo

loaded collision model models/darkmod/kitchen/utensils/fork_ornamental.lwo

loaded collision model models/darkmod/kitchen/utensils/knife_ornamental.lwo

loaded collision model models/darkmod/kitchen/utensils/smspoon_ornamental.lwo

loaded collision model models/darkmod/furniture/seating/vic_diningchair1.lwo

loaded collision model models/darkmod/furniture/tables/dining_table_med_01.ase

 

loaded collision model models/darkmod/fireplace/fireplace_wooden.ase

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loaded collision model models/darkmod/fireplace/tools.lwo

loaded collision model models/darkmod/fireplace/grate.lwo

loaded collision model models/darkmod/furniture/seating/armchair1.lwo

loaded collision model models/darkmod/furniture/tables/endtable_round01.lwo

loaded collision model models/darkmod/furniture/seating/sofa1.lwo

loaded collision model models/darkmod/furniture/tables/coffeetable1.lwo

loaded collision model models/darkmod/furniture/shelves/bookshelf1.lwo

loaded collision model models/darkmod/furniture/woodenchest_main.ase

loaded collision model models/darkmod/furniture/tables/endtable_set01.lwo

loaded collision model models/darkmod/furniture/shelves/bookshelf_wide01.lwo

loaded collision model models/darkmod/architecture/doors/door104x56_2hinge.lwo

 

loaded collision model models/darkmod/furniture/beds/mattress.lwo

loaded collision model models/darkmod/furniture/grandfather_clock.lwo

loaded collision model models/darkmod/decorative/wall/antlers.lwo

loaded collision model models/darkmod/decorative/wall/shields/shield_and_sword

s02.lwo

loaded collision model models/darkmod/decorative/wall/painting01_m.lwo

removed 6 degenerate triangles

loaded collision model models/darkmod/furniture/tables/pedestal_square01.lwo

loaded collision model models/darkmod/decorative/statues/statue_noblewoman01.l

wo

loaded collision model models/darkmod/decorative/statues/statue_folded_hands_s

ml.ase

loaded collision model models/darkmod/decorative/statues/statue_inquisitor01.l

wo

loaded collision model models/darkmod/furniture/tables/dining_table_small01.lw

o

removed 22 degenerate triangles

loaded collision model models/darkmod/decorative/wall/boarhead_open.lwo

loaded collision model models/darkmod/decorative/wall/boarhead.lwo

loaded collision model models/darkmod/decorative/wall/wooden_plaque_empty.lwo

loaded collision model models/darkmod/weapons/ceremonial_sword.lwo

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loaded collision model models/darkmod/weapons/handaxe_ornate.lwo

loaded collision model models/darkmod/kitchen/stove.lwo

loaded collision model models/darkmod/furniture/shelves/shelf_standing_simple.

lwo

loaded collision model models/darkmod/containers/package_small.lwo

loaded collision model models/darkmod/kitchen/jar1.lwo

removed 2 degenerate triangles

loaded collision model models/darkmod/kitchen/bottle02.lwo

loaded collision model models/darkmod/misc/clipmodels/pot_stove01_cm.lwo

removed 75 degenerate triangles

loaded collision model models/darkmod/readables/book_red1.lwo

loaded collision model models/darkmod/kitchen/bowl01.lwo

loaded collision model models/darkmod/misc/clipmodels/bowl01_large_cm.lwo

loaded collision model models/darkmod/kitchen/bottle01.lwo

loaded collision model models/darkmod/misc/clipmodels/jug_clay_small_cm.lwo

glprogs/heatHaze.vfp

glprogs/heatHaze.vfp

loaded collision model models/darkmod/player_equipment/health_potion.lwo

loaded collision model models/darkmod/containers/bag1_small.lwo

loaded collision model models/darkmod/containers/bucket_wood.lwo

loaded collision model models/darkmod/containers/keg_tapped_small.lwo

loaded collision model models/darkmod/kitchen/bowl01_large.lwo

loaded collision model models/darkmod/kitchen/cheapbeermug.lwo

loaded collision model models/darkmod/kitchen/goblet2.lwo

loaded collision model models/darkmod/kitchen/mug_wooden01.lwo

loaded collision model models/darkmod/kitchen/cookpot.lwo

loaded collision model models/darkmod/kitchen/creamer_silver.ase

loaded collision model models/darkmod/kitchen/food/bread_loaf01.lwo

loaded collision model models/darkmod/kitchen/food/fish_bluefish.lwo

loaded collision model models/darkmod/furniture/tables/ornate_table01_small.lw

o

loaded collision model models/darkmod/furniture/tables/wtable1.lwo

loaded collision model models/darkmod/furniture/tables/table_set01.lwo

loaded collision model models/darkmod/lights/non-extinguishable/chandelier_gas

4.lwo

loaded collision model models/darkmod/decorative/vases/cup_marble.ase

removed 4 degenerate triangles

loaded collision model models/darkmod/decorative/statues/statue_gargoyle_small

.ase

removed 48 degenerate triangles

loaded collision model models/darkmod/decorative/pagan_orb_holder_01.lwo

removed 5 degenerate triangles

loaded collision model models/darkmod/decorative/pagan_orb_01.lwo

loaded collision model models/darkmod/weapons/hammer.lwo

loaded collision model models/darkmod/player_equipment/compass_open.lwo

loaded collision model models/darkmod/musical/pan_pipes01.lwo

loaded collision model models/darkmod/furniture/beds/doublebed_wealthy.lwo

loaded collision model models/darkmod/furniture/beds/doublebed_mattress.lwo

loaded collision model models/darkmod/furniture/wardrobe.lwo

loaded collision model models/darkmod/furniture/dresser02.lwo

loaded collision model models/darkmod/furniture/cabinet1.lwo

loaded collision model models/darkmod/furniture/dresser03.lwo

loaded collision model models/darkmod/furniture/dresser_set01.lwo

removed 23 degenerate triangles

loaded collision model models/darkmod/decorative/wall/mounted_head_wolf.lwo

loaded collision model models/darkmod/decorative/wall/banner1.lwo

loaded collision model models/darkmod/furniture/desk1.lwo

loaded collision model models/darkmod/furniture/beds/singlebed_set01.lwo

loaded collision model models/darkmod/furniture/tables/endtable1.lwo

loaded collision model models/darkmod/decorative/wall/painting01_l.lwo

removed 10 degenerate triangles

loaded collision model models/darkmod/furniture/seating/dchair2.lwo

loaded collision model models/darkmod/furniture/desk_flip_set01.lwo

loaded collision model models/darkmod/decorative/wall/mounted_mask01.lwo

loaded collision model models/darkmod/furniture/beds/4posterbed.lwo

loaded collision model models/darkmod/readables/scroll_rolled_up.lwo

loaded collision model models/darkmod/readables/scroll_tied_up.lwo

loaded collision model models/darkmod/readables/bookrow1.lwo

removed 75 degenerate triangles

loaded collision model models/darkmod/misc/ink_pot02.lwo

loaded collision model models/darkmod/misc/clipmodels/bowl01_small_cm.lwo

loaded collision model models/darkmod/readables/paper1.lwo

loaded collision model models/darkmod/loot/bottle03.lwo

loaded collision model models/darkmod/loot/purse_p.lwo

loaded collision model models/darkmod/decorative/hourglass.ase

loaded collision model models/darkmod/lights/extinguishable/candle_holder_empt

y.lwo

loaded collision model models/darkmod/lights/extinguishable/candle_01.ase

loaded collision model models/darkmod/furniture/cabinet_set01_rightdoor.lwo

loaded collision model models/darkmod/furniture/cabinet_set01_leftdoor.lwo

loaded collision model models/darkmod/furniture/cabinet_set01_open.lwo

loaded collision model models/darkmod/lights/extinguishable/wall_oil_lamp02.lw

o

loaded collision model models/darkmod/waterworks/bathtub01.lwo

loaded collision model models/darkmod/waterworks/faucet_simple.lwo

loaded collision model models/darkmod/mechanical/generator_big.lwo

loaded collision model models/darkmod/mechanical/machine_01.ase

loaded collision model models/darkmod/door_related/padlock_square_base.lwo

loaded collision model models/darkmod/door_related/padlock_square_lock.lwo

loaded collision model models/darkmod/door_related/key_padlock.lwo

loaded collision model models/darkmod/architecture/ladders/ladder_8steps.ase

loaded collision model models/darkmod/furniture/shelves/winerack.ase

loaded collision model models/darkmod/containers/barrell_large_closed.lwo

loaded collision model models/darkmod/furniture/desk_flip_set01_door.lwo

loaded collision model models/darkmod/decorative/wall/painting01.lwo

loaded collision model models/darkmod/decorative/wall/shields/norman_shield.lw

o

loaded collision model models/darkmod/furniture/seating/pianostool.ase

loaded collision model models/darkmod/musical/doublebass.ase

loaded collision model models/darkmod/musical/lyre.lwo

loaded collision model models/darkmod/musical/lute01.lwo

loaded collision model models/darkmod/decorative/vases/vase1.lwo

loaded collision model models/darkmod/mechanical/switches/switch_rotate_backpl

ate.ase

loaded collision model models/darkmod/mechanical/switches/switch_rotate_lever.

ase

loaded collision model models/darkmod/waterworks/faucet_simple_horizontal.lwo

loaded collision model models/darkmod/furniture/shelves/wall_shelf_ornate2.lwo

 

loaded collision model models/darkmod/decorative/wall/longbanner_wide.lwo

loaded collision model models/darkmod/decorative/wall/shields/shield.lwo

loaded collision model models/darkmod/decorative/vases/pot_small.ase

loaded collision model models/darkmod/decorative/statues/statue_priest_pointin

g.lwo

loaded collision model models/darkmod/decorative/statues/statue_open_hands_sma

ll.ase

loaded collision model models/darkmod/decorative/statues/builder_guard_statuet

te.lwo

loaded collision model models/darkmod/decorative/statues/statuette_priest_tors

o.lwo

loaded collision model models/darkmod/weapons/gladius_in_scabbard.lwo

loaded collision model models/darkmod/decorative/vases/emptypot.lwo

loaded collision model models/darkmod/decorative/vases/vase_squat.lwo

loaded collision model models/darkmod/decorative/vases/urn01.ase

loaded collision model models/darkmod/decorative/wall/shields/plain_shield.lwo

 

loaded collision model models/darkmod/lights/extinguishable/wallcandles1_w_can

dles.lwo

loaded collision model models/darkmod/architecture/doors/oversized/windowed_do

or_02.lwo

loaded collision model models/darkmod/architecture/pillars/pillar01.lwo

removed 4 degenerate triangles

loaded collision model models/darkmod/decorative/statues/statue_gargoyle_mediu

m.ase

loaded collision model models/darkmod/decorative/statues/statue_open_hands2_me

dium.ase

loaded collision model models/darkmod/decorative/statues/statue_stlucia.lwo

loaded collision model models/darkmod/nature/trees/tree_dm_small01.lwo

loaded collision model models/darkmod/nature/trees/tree_dm_small02.lwo

loaded collision model models/darkmod/nature/plant_fern.ase

loaded collision model models/darkmod/nature/bush_small02.lwo

loaded collision model models/darkmod/nature/mushrooms_01.lwo

loaded collision model models/darkmod/nature/mushroom_02.lwo

loaded collision model models/darkmod/nature/weed_dandelion01.lwo

loaded collision model models/darkmod/nature/flowers/flowers_patch_01.ase

loaded collision model models/darkmod/nature/plant_02.ase

loaded collision model models/darkmod/containers/crate02.lwo

loaded collision model models/darkmod/containers/package_large.lwo

loaded collision model models/darkmod/containers/sack_closed.lwo

loaded collision model models/darkmod/tools/spade.lwo

loaded collision model models/darkmod/tools/wheelbarrow01_empty.lwo

loaded collision model models/darkmod/tools/pitchfork.lwo

loaded collision model models/darkmod/tools/pickaxe.lwo

loaded collision model models/darkmod/tools/smithyhammer.lwo

loaded collision model models/darkmod/wearables/boot_large.lwo

loaded collision model models/darkmod/tools/metal_hook.lwo

loaded collision model models/darkmod/door_related/key_simple_01.ase

loaded collision model models/darkmod/decorative/statues/statue_lion_mini.ase

loaded collision model models/darkmod/decorative/vases/empty_flowerpot.lwo

removed 30 degenerate triangles

loaded collision model models/darkmod/nature/flowers/lily_small.ase

loaded collision model models/darkmod/fireplace/burntwood.lwo

loaded collision model models/darkmod/loot/goblet1.lwo

loaded collision model models/darkmod/decorative/statues/bust_02_female.ase

loaded collision model models/darkmod/loot/bowl_small.lwo

loaded collision model models/darkmod/kitchen/gen_goblet1.lwo

glprogs/heatHazeWithMaskAndVertex.vfp

glprogs/heatHazeWithMaskAndVertex.vfp

loaded collision model models/darkmod/weapons/longswordlow.lwo

loaded collision model models/darkmod/wearables/headgear/helmet_round02_wearab

le.lwo

loaded collision model models/darkmod/wearables/headgear/proguard_helmet_weara

ble.lwo

removed 47 degenerate triangles

loaded collision model models/darkmod/readables/book_tome.lwo

loaded collision model models/darkmod/misc/clipmodels/armchair1_cm.lwo

removed 58 degenerate triangles

loaded collision model models/darkmod/readables/book_t1.lwo

loaded collision model models/darkmod/lights/non-extinguishable/lamp_desk_01.a

se

loaded collision model models/darkmod/furniture/tables/table_wood_rough_small.

lwo

loaded collision model models/darkmod/containers/openable/chest_wood_lid.ase

loaded collision model models/darkmod/containers/openable/chest_wood.ase

loaded collision model models/darkmod/loot/jewellery/ring_gold_bc01.ase

loaded collision model models/darkmod/furniture/shelves/shelf_timber.ase

loaded collision model models/darkmod/furniture/shelves/weapon_rack01.lwo

loaded collision model models/darkmod/furniture/seating/wchair1.lwo

removed 16 degenerate triangles

loaded collision model models/darkmod/loot/candlestick_round_ornate.lwo

loaded collision model models/darkmod/kitchen/plate_serving.lwo

WARNING: ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/serv

ing_dish_covered_cm.lwo' has bad or missing uv data

loaded collision model models/darkmod/misc/clipmodels/serving_dish_covered_cm.

lwo

loaded collision model models/darkmod/kitchen/food/turnip.ase

loaded collision model models/darkmod/kitchen/tea_tray_silver2.ase

loaded collision model models/darkmod/decorative/statues/gargoyle_fetus_pose.a

se

loaded collision model models/darkmod/loot/purse_p_belt.lwo

loaded collision model models/darkmod/containers/tray.lwo

loaded collision model models/darkmod/kitchen/food/apple.lwo

loaded collision model models/darkmod/misc/clipmodels/bowl_soupbowl_cm.lwo

loaded collision model models/darkmod/kitchen/utensils/knife_chef.ase

loaded collision model models/darkmod/kitchen/utensils/knife_butcher.ase

loaded collision model models/darkmod/kitchen/utensils/spoon_wooden_serving.lw

o

loaded collision model models/darkmod/misc/clipmodels/cauldron_small_cm.lwo

loaded collision model models/darkmod/misc/clipmodels/cookpot_cm.lwo

loaded collision model models/darkmod/kitchen/food/carrot.ase

loaded collision model models/darkmod/misc/ink&quill.lwo

loaded collision model models/darkmod/misc/clipmodels/pot_medium_cm.ase

loaded collision model models/darkmod/misc/ink_pot02_wquill.lwo

loaded collision model models/darkmod/decorative/personal_items/mirror_hand.as

e

loaded collision model models/darkmod/decorative/statues/the_hammer_small1.lwo

 

loaded collision model models/darkmod/loot/religious_symbol01.lwo

loaded collision model models/darkmod/loot/jewellery/bracelet_jewelled.lwo

loaded collision model models/darkmod/containers/barrel01.lwo

loaded collision model models/darkmod/lights/extinguishable/torch_gothic_mount

ed.lwo

loaded collision model models/darkmod/containers/crate01.lwo

loaded collision model models/darkmod/containers/barrell_med.lwo

loaded collision model models/darkmod/containers/barrell_med_closed.lwo

loaded collision model models/darkmod/containers/package_medium.lwo

removed 2 degenerate triangles

loaded collision model models/darkmod/containers/package_flat.lwo

loaded collision model models/darkmod/containers/package_cube.lwo

loaded collision model models/darkmod/loot/statue_loot.ase

Unknown token '}'

loaded collision model models/darkmod/wearables/headgear/spectacles.ase

loaded collision model models/darkmod/misc/clipmodels/vase_squat_cm.lwo

loaded collision model models/darkmod/misc/clipmodels/vase1_cm.lwo

loaded collision model models/darkmod/decorative/games/gameboard.lwo

loaded collision model models/darkmod/decorative/games/gamepiece2.lwo

loaded collision model models/darkmod/misc/clipmodels/pot_small_cm.ase

loaded collision model models/darkmod/readables/scroll_tied_up_large.lwo

loaded collision model models/darkmod/loot/vase_g.lwo

loaded collision model models/darkmod/furniture/tables/rtable1.lwo

loaded collision model models/darkmod/mechanical/furnace_opengrill.lwo

loaded collision model models/darkmod/tools/wheelbarrow02.lwo

loaded collision model models/darkmod/architecture/doors/door104x56_3hinge.lwo

 

removed 24 degenerate triangles

loaded collision model models/darkmod/wearables/headgear/helmet_round02.lwo

loaded collision model models/darkmod/wearables/armour/breastplate.lwo

loaded collision model models/darkmod/wearables/belt_buckle.lwo

loaded collision model models/darkmod/wearables/headgear/woolen_cap.lwo

loaded collision model models/darkmod/wearables/headgear/hat_straw.lwo

loaded collision model models/darkmod/weapons/ropearrow.lwo

loaded collision model models/darkmod/player_equipment/flashbomb.lwo

loaded collision model models/darkmod/kitchen/bowl01_stew.lwo

loaded collision model models/darkmod/lights/non-extinguishable/hooded_lantern

.lwo

loaded collision model models/darkmod/player_equipment/spyglass_closed.lwo

loaded collision model models/darkmod/weapons/shortsword.lwo

loaded collision model models/darkmod/weapons/blackjack.lwo

loaded collision model models/darkmod/weapons/broadhead.lwo

loaded collision model models/darkmod/weapons/gasarrow.lwo

removed 12 degenerate triangles

loaded collision model models/darkmod/weapons/mossarrow.lwo

loaded collision model models/darkmod/weapons/noisemaker.lwo

loaded collision model models/darkmod/weapons/waterarrow.lwo

loaded collision model models/darkmod/player_equipment/lockpick_snake.lwo

loaded collision model models/darkmod/player_equipment/lockpick_triangle.lwo

loaded collision model models/darkmod/player_equipment/holy_water.lwo

loaded collision model models/darkmod/player_equipment/flashmine.lwo

loaded collision model models/darkmod/decorative/wall/longbanner_wider.lwo

loaded collision model models/darkmod/door_related/handle_curved_rotate.ase

loaded collision model models/darkmod/door_related/handle_curved_rotate_2.ase

loaded collision model models/darkmod/mechanical/numberwheel_button.lwo

loaded collision model models/darkmod/lights/extinguishable/torch.lwo

loaded collision model models/darkmod/misc/system/empty.lwo

loaded collision model models/darkmod/containers/sack1_low.lwo

loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_bend.lwo

loaded collision model models/darkmod/misc/cart_empty.lwo

loaded collision model models/darkmod/weapons/battleaxe.lwo

loaded collision model models/darkmod/weapons/mace.lwo

loaded collision model models/darkmod/kitchen/cup01.lwo

loaded collision model models/darkmod/door_related/mansion_door_02_handle.lwo

loaded collision model models/darkmod/door_related/key_ornate.lwo

loaded collision model models/darkmod/misc/clipmodels/broomstick_cm.ase

loaded collision model models/darkmod/tools/household/broom_01.ase

loaded collision model models/darkmod/tools/household/wash_bin.ase

loaded collision model models/darkmod/tools/household/wash_board.ase

loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_straight.l

wo

loaded collision model models/darkmod/mechanical/pipes/steam_pipe02_bend2.lwo

loaded collision model models/darkmod/tools/spade_square.lwo

loaded collision model models/darkmod/fireplace/burntlog.lwo

loaded collision model models/darkmod/fireplace/bucket_campfire.lwo

removed 22 degenerate triangles

removed 22 degenerate triangles

loaded collision model models/darkmod/furniture/seating/chair_set01.lwo

loaded collision model models/darkmod/containers/openable/chest_metal_lid.ase

loaded collision model models/darkmod/containers/openable/chest_metal.ase

loaded collision model models/darkmod/loot/coins/coinsc.lwo

loaded collision model models/darkmod/loot/jewellery/amulet_round_g.lwo

loaded collision model models/darkmod/loot/jewellery/ring_gem_bc01.ase

removed 16 degenerate triangles

loaded collision model models/darkmod/loot/chalice.lwo

loaded collision model models/darkmod/loot/jewellery/ring_ruby.lwo

loaded collision model models/darkmod/loot/jewellery/necklace_jewelled.ase

loaded collision model models/darkmod/loot/purse_gems.ase

loaded collision model models/darkmod/lights/extinguishable/candle_default.lwo

 

loaded collision model models/darkmod/lights/non-extinguishable/streetlamps/st

reetlamp1.lwo

loaded collision model models/darkmod/nature/trees/tree_dm_noleaves_02.lwo

removed 32 degenerate triangles

loaded collision model models/darkmod/nature/cattails_4.lwo

loaded collision model models/darkmod/nautical/boat1.lwo

loaded collision model models/darkmod/lights/non-extinguishable/ship_lamp.lwo

loaded collision model models/darkmod/lights/extinguishable/candle_wide.lwo

loaded collision model models/darkmod/nature/ivy_part01.lwo

loaded collision model models/darkmod/nature/ivy_part01a.lwo

removed 56 degenerate triangles

loaded collision model models/darkmod/nature/trees/pine_30.ase

loaded collision model models/darkmod/decorative/statues/statue_stlucia_broken

_body.lwo

loaded collision model models/darkmod/decorative/statues/statue_stlucia_broken

_head.lwo

loaded collision model models/darkmod/graveyard/grave_big_3.lwo

loaded collision model models/darkmod/graveyard/grave_big_4.lwo

loaded collision model models/darkmod/graveyard/grave_simple_4.lwo

loaded collision model models/darkmod/graveyard/grave_simple_1.lwo

loaded collision model models/darkmod/graveyard/grave_simple_3.lwo

loaded collision model models/darkmod/graveyard/grave_simple_2.lwo

loaded collision model models/darkmod/graveyard/sarcophagus_small_1.lwo

loaded collision model models/darkmod/graveyard/sarcophagus_small_2.lwo

loaded collision model models/darkmod/graveyard/sarcophagus_closed.lwo

loaded collision model models/darkmod/graveyard/sarcophagus_ruined.lwo

loaded collision model models/darkmod/graveyard/grave_rect_ruined.lwo

loaded collision model models/darkmod/loot/jewellery/amulet_wearable.lwo

loaded collision model models/darkmod/junk/broken_cart.lwo

loaded collision model models/darkmod/loot/coins/purse_p_goldspilt.lwo

loaded collision model models/darkmod/furniture/seating/chair_simple01.lwo

loaded collision model models/darkmod/junk/plank_short.lwo

loaded collision model models/darkmod/door_related/key_fancy02.ase

loaded collision model models/darkmod/containers/openable/jewellery_box01_body

.lwo

loaded collision model models/darkmod/containers/openable/jewellery_box01_lid.

lwo

loaded collision model models/darkmod/loot/religious_symbol01_small.lwo

loaded collision model models/darkmod/misc/clipmodels/dchair2_cm.lwo

loaded collision model models/darkmod/wearables/headgear/nobleman_hat_r.lwo

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_1

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_3

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_4

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_5

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_7

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_6

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_8

loaded collision model models/darkmod/weapons/longbow.lwo

loaded collision model models/darkmod/wearables/quiver_full.lwo

loaded collision model models/darkmod/door_related/key_fancy01.ase

loaded collision model models/darkmod/wearables/headgear/nobleman_hat_l.lwo

loaded collision model models/darkmod/decorative/statues/bust_01_male.ase

loaded collision model models/darkmod/lights/non-extinguishable/lamp_shaded.lw

o

loaded collision model models/darkmod/lights/non-extinguishable/wallight2.lwo

loaded collision model models/darkmod/map_specific/forest/terrain01.ASE

loaded collision model models/darkmod/map_specific/forest/terrain02.ASE

loaded collision model models/darkmod/map_specific/forest/terrain03.ASE

loaded collision model models/darkmod/map_specific/forest/terrain04.ASE

loaded collision model models/darkmod/map_specific/forest/terrain05.ASE

loaded collision model models/darkmod/map_specific/forest/terrain06.ASE

loaded collision model models/darkmod/map_specific/forest/terrain07.ASE

loaded collision model models/darkmod/lights/non-extinguishable/hanging_lanter

n.lwo

loaded collision model models/darkmod/architecture/windows/window_frame_long.l

wo

loaded collision model models/darkmod/nature/rocks/geode_base.ase

loaded collision model models/darkmod/loot/amethyst.ase

loaded collision model models/darkmod/decorative/vases/vase2_mini.ase

loaded collision model models/darkmod/lights/non-extinguishable/lantern_oil_ha

nd.ase

loaded collision model models/darkmod/lights/non-extinguishable/electric_wall_

fancy.lwo

...3875 entities spawned, 25 inhibited

 

==== Processing events ====

Objective 1: Parsing success and failure logic

Objective 2: Parsing success and failure logic

Objective 3: Parsing success and failure logic

Objective 4: Parsing success and failure logic

Objective 5: Parsing success and failure logic

Objective 6: Parsing success and failure logic

Objective 7: Parsing success and failure logic

Objective 8: Parsing success and failure logic

Objective 9: Parsing success and failure logic

Objective 10: Parsing success and failure logic

Objective 11: Parsing success and failure logic

[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.

--------------------------------------

SpawnPlayer: 0

removed 16 degenerate triangles

removed 16 degenerate triangles

----- idRenderModelManagerLocal::EndLevelLoad -----

0 models purged from previous level, 1075 models kept.

---------------------------------------------------

----- idImageManager::EndLevelLoad -----

WARNING: Couldn't load image: models/darkmod/props/textures/bc_hinge03_ao

WARNING: Couldn't load image: textures/darkmod/metal/flat/nontiling/steel_scra

tched01

WARNING: Couldn't load image: textures/common/shadow_bak

WARNING: Couldn't load image: -

WARNING: Couldn't load image: extinguishable/lamp_desk_01

WARNING: Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_no

ntiling_s

WARNING: Couldn't load image: extinguishable/ship_lamp

WARNING: Couldn't load image: thunderlightsky1

WARNING: Couldn't load image: thunderlightsky2

WARNING: Couldn't load image: models/md5/chars/thief/thief1_local

WARNING: Couldn't load image: thunderlight1

WARNING: Couldn't load image: thunderlight2

WARNING: Couldn't load image: extinguishable/lantern_oil_hand

WARNING: Couldn't load image: extinguishable/electric_wall_fancy

0 purged from previous

6 kept from previous

1440 new loaded

all images loaded in 87.9 seconds

----------------------------------------

----- idSoundCache::EndLevelLoad -----

175161k referenced

1711k purged

----------------------------------------

sound: missing efxs/forest.efx

WARNING: script/tdm_rand_osc.script(134): Thread 'light_canopy_shadows_10': Mo

ving light light_canopy_shadows_10 has no non-zero frequency.

 

Consider converting this light to a non-moving one.

 

WARNING: script/tdm_rand_osc.script(134): Thread 'light_canopy_shadows_13': Mo

ving light light_canopy_shadows_13 has no non-zero frequency.

 

Consider converting this light to a non-moving one.

 

WARNING: script/tdm_rand_osc.script(134): Thread 'light_canopy_shadows_15': Mo

ving light light_canopy_shadows_15 has no non-zero frequency.

 

Consider converting this light to a non-moving one.

 

Ambient settings script object initialized: music_volume=0.476190

-----------------------------------

163716 msec to load forest

idRenderWorld::GenerateAllInteractions, msec = 108, staticAllocCount = 0.

interactionTable size: 3429160 bytes

51974 interaction take 5821088 bytes

------------- Warnings ---------------

during forest...

WARNING: ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/serv

ing_dish_covered_cm.lwo' has bad or missing uv data

WARNING: Couldn't load image: -

WARNING: Couldn't load image: extinguishable/electric_wall_fancy

WARNING: Couldn't load image: extinguishable/lamp_desk_01

WARNING: Couldn't load image: extinguishable/lantern_oil_hand

WARNING: Couldn't load image: extinguishable/ship_lamp

WARNING: Couldn't load image: models/darkmod/props/textures/bc_hinge03_ao

WARNING: Couldn't load image: models/md5/chars/thief/thief1_local

WARNING: Couldn't load image: textures/common/shadow_bak

WARNING: Couldn't load image: textures/darkmod/metal/flat/nontiling/steel_scra

tched01

WARNING: Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_no

ntiling_s

WARNING: Couldn't load image: thunderlight1

WARNING: Couldn't load image: thunderlight2

WARNING: Couldn't load image: thunderlightsky1

WARNING: Couldn't load image: thunderlightsky2

WARNING: script/tdm_rand_osc.script(134): Thread 'light_canopy_shadows_10': Mo

ving light light_canopy_shadows_10 has no non-zero frequency.

 

Consider converting this light to a non-moving one.

 

WARNING: script/tdm_rand_osc.script(134): Thread 'light_canopy_shadows_13': Mo

ving light light_canopy_shadows_13 has no non-zero frequency.

 

Consider converting this light to a non-moving one.

 

WARNING: script/tdm_rand_osc.script(134): Thread 'light_canopy_shadows_15': Mo

ving light light_canopy_shadows_15 has no non-zero frequency.

 

Consider converting this light to a non-moving one.

 

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_1

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_3

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_4

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_5

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_6

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_7

WARNING: Unknown look_joint 'Head' on entity atdm_ai_undead_zombie_alt01_8

25 warnings

The ambient 'snd_silence' for location 'info_location_4' is now playing.

]conDump

usage: conDump <filename>

]conDump NHATslow

Dumped console text to NHATslow.txt.

 

 

 

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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I suspect that this stanza:

 

163716 msec to load forest

idRenderWorld::GenerateAllInteractions, msec = 108, staticAllocCount = 0.

interactionTable size: 3429160 bytes

51974 interaction take 5821088 bytes

 

Is relevant to this concern I brought up earlier.

 

 

(from NHAT Thread)

 

Final performance quip:

 

My performance issue seems to be isolated to this error:

 

idRenderWorldLocal::ResizeInteractionTable: overflowed interactionTableWidth, dumping

 

Which I suspect may be RAM related? (I saw that my PerfMon graph was all the way to 99% RAM paging)... Does this map require more than 2GB of RAM??? Or more than 512k CPU Cache?

 

If not, then maybe I am experiencing this problem that was seen by the author of the Fragging Free mod (same error)?

 

Doom3world discussion

 

 

You are lucky! I know something about it.

I had this problem in my mod time ago... so I searched everywhere (intenet and souce code) but nothing useful found. Then i did a lot of tests to understand the problem... and the result is that there is sort of table allocated (for interactions) when a map is loaded.

The lenght of this table is about the number of entities that have collisions + about 100.

The "100" is an extra probably used for entities dinamically spawned during the game like gibs and the ones spawned by scripts.

If you exceed the limits of this table that warning will be shown and the game will go much slower. Expecially in big areas with lots of objects.

If you reload the map this time the table will be larger (don't know why) so it was initially hard to reproduce the error. icon_mrgreen.gif

 

Conclusions:

- it may happen because you script is spawing too many entities ( like i said before )

- yes, emitters seems having something to do with collisions.

- other than always make sure your scripts are removing what you don't need anymore, you could "trick" the game: create an empty box in the space and fill it with about 100 exploding_barrels. At the beginning of the map remove them all --> now you have some more free space in that damn table.

 

I know you are thinking "I'll put there 500 barrels instead of 100 so I'll have more space". The bad news is that it seems like it doesn't work in this way and after that about 100 entities removed you always gain the same amount of space in the table.

 

This idea saved me

 

(from NHAT Thread)

 

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

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My apologies, I am not at my home PC so I cant verify but are these cvars set in the DoomConfig.cfg ?

 

r_useInteractionCulling

r_useInteractionTable

 

(As a "note to self" if this thread isn't already one... I will check my interactions with showInteractionMemory ...)

Please visit TDM's IndieDB site and help promote the mod:

 

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It appears that the "r_useInfiniteFarZ" cvar is associated with r_useInteractionTable... My apologies if this is all due to my own cvar tweaks but I believe that my performance problems were before making a custom autoexec.cfg ...

 

(I usually don't tweak unless necessary)

 

(unless that cvar is also enable by default in the mod...???) :huh:

Please visit TDM's IndieDB site and help promote the mod:

 

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Those convars are all set to D3 defaults.

 

r_useInteractionScissors 2

r_useInteractionCulling 1

r_useInteractionTable 1

r_useInfiniteFarZ 1

 

This guy from Doom3World probably is on the right track. For a pure experiment, go into NHAT 3/3, and turn off particles (r_skipParticles = 1) and report back what FPS gain you achieve. I'd also be interested in seeing what you get turning on r_skipBlendLights.

yay seuss crease touss dome in ouss nose tair

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Will do... :) (thanks again)

 

I was kinda thinking that there may be a bug in ATI's driver with regard to culling interactions (the driver sending some OpenGL equivalent of an ACK)? So I will also try disabling those interaction cvars (on the flip-side).

 

My more pessimistic conjecture is "RAM isn't fast enough to feed the CPU so it can cull the interactions in time... then the table keeps growing till overflow"... :(

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None of the above changes seemed to have any performance impact one way or the other... 7 to 8fps on the path then, once over the hill where the castle is in view... drops to 3 to 4fps

 

(thats with the help of killMonsters )

 

But if I turn away from the path, we end of with 15 to 30fps...

 

(disabling particles does smooth out the foggy areas near the water and cemetery (gained FPS)... but that seem to disable the zombie AI?)

 

I'll have to wait for Catalyst 10.6 to see if things improve...

 

 

Mortem... are you saying all those "Unknown token" errors are benign? (I presume so from your earlier reply).

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Hate to say things like this but (may be superstition)... Doom 3's fog has always been rough on GPU's ( I think there is alot of CPU dependency in the drivers...)

 

Edit...

 

Oh, you probably mean the zombies :laugh:

 

Some AI's in the game follow light patterns and disabling fog changes that lighting... ?

Edited by nbohr1more

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There are no foglights in NHAT 3/3. The blendlights are those multiplicative omni lights that cast a leafy-canopy shadow on the forest floor.

 

The fog you see is actually a particle effect. Its' arrangement and movement is made to look volumetric. Zombies should not be affected by lack of particles.

 

I don't think these lost tokens are purely benign, just not the biggest contributing factor to performance.

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I'll have to try and "provoke" the zombies further then (to verify), I think I changed where I've been wandering to try and hit slow spots closer to the path...

 

Yeah those errors look like something you'd get if one character or command is out of place in the code such that the parser was not looking code from the correct context... If I recall correctly there were a number of people with problems downloading this map at release...

 

I re-downloaded it recently but I think I used the same browser (Firefox)...

 

I will try a different browser and a different zip extractor (currently winrar) in case something in the map syntax is getting bunged by either the transmission or extraction process??? :wacko: (yeah I know, unlikely... especially given how functional it is otherwise...)

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1) Zombies are fine without particles :rolleyes:

 

2) Unknown Token errors are due to 3DSMAX syntax that was not sanitized for Doom 3 before or during the conversion

 

See:

 

ASE Converter Thread

 

...problems are in the following models:

 

models/darkmod/nature/trees/gw_dm1_tree_big.ase

models/darkmod/nature/trees/gw_dm1_tree_03.ase

models/darkmod/nature/plant_03.ase

models/darkmod/loot/statue_loot.ase

 

3) Why are glprogs/arbVP_glasswarp.txt and glprogs/arbFP_glasswarp.txt missing from the base pk4?

 

(I found some copies in a revised HDR shader pack in JC Denton's HDR Thread at Doom3World and put them back in... now there are no errors about missing them...).

 

I agree, none of these factors will help performance. ;)

 

So we are back to the question of why the number of interactions is exceeding the interactionTable width.

 

Is this table set by an internal ratio (as was previously hinted)?

Can we do something to make Doom 3 allocate a larger table? :blink:

 

(not that it's likely to help too much for me...)

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If the author of that conversion script is correct, then *HELPEROBJECT should not be passed to Doom 3... and that is exactly what my conDump implies.

 

So I'm sure that the ASE models that are called have this problem (I opened a couple of them up and searched for HELPEROBJECT). I will have to go back and verify all of 'em because I think I added some to the list that I didn't actually open up (because there are more tokens that need to be sanitized than HELPEROBJECT and I was too lazy to keep going back and forth).

 

But if I read the conDump correctly, then the models listed are the problematic ones.

 

Once I review these again I'll add them to the bug tracker (unless I need permission :huh::huh::huh:)

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I couldn't find the HELPEROBJECT references that were being thrown by some of these files but I have confirmed that they all contain 3DSMAX syntax elements that should not be there...

 

Confirmed:

 

models/darkmod/nature/trees/gw_dm1_tree_big.ase

 

NODE_NAME

 

models/darkmod/nature/trees/gw_dm1_tree_03. ase

 

HELPEROBJECT

 

models/darkmod/nature/plant_03.ase

 

NODE_TM

 

models/darkmod/loot/statue_loot.ase

 

NODE_TM

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I couldn't find the HELPEROBJECT references that were being thrown by some of these files but I have confirmed that they all contain 3DSMAX syntax elements that should not be there...

 

Confirmed:

 

models/darkmod/nature/trees/gw_dm1_tree_big.ase

 

NODE_NAME

 

models/darkmod/nature/trees/gw_dm1_tree_03. ase

 

HELPEROBJECT

 

models/darkmod/nature/plant_03.ase

 

NODE_TM

 

models/darkmod/loot/statue_loot.ase

 

NODE_TM

 

ASE files are just text files, so is it ok if I just delete the offending sections like:

 

       *NODE_NAME "tree_03"
       *NODE_TM {
               *NODE_NAME "tree_03"
               *INHERIT_POS 0 0 0
               *INHERIT_ROT 0 0 0
               *INHERIT_SCL 0 0 0
               *TM_ROW0 0.8244 0.0000  0.0000
               *TM_ROW1 0.0000 0.8244  0.0000
               *TM_ROW2 0.0000 0.0000  1.0305
               *TM_ROW3 0.0000 0.0000  0.0000
               *TM_POS 0.0000  0.0000  0.0000
               *TM_ROTAXIS 0.0000      0.0000  0.0000
               *TM_ROTANGLE 0.0000
               *TM_SCALE 0.8244        0.8244  1.0305
               *TM_SCALEAXIS 0.0000    0.0000  0.0000
               *TM_SCALEAXISANG 0.0000
       }

 

?

 

I can write a script, but if only a few files are affected, it is much faster to do this with a text editor.

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"Remember: If the game lets you do it, it's not cheating." -- Xarax

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That seems to be a valid method.

 

If I could get an account at Doom3world I would ask the author of that thread (they are too good to accept my lowly yahoo webmail as proof of my existence.).

 

Maybe someone can get me in there (I've seen New Horizon posts at Doom3world)? :)

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That seems to be a valid method.

 

If I could get an account at Doom3world I would ask the author of that thread (they are too good to accept my lowly yahoo webmail as proof of my existence.).

 

Maybe someone can get me in there (I've seen New Horizon posts at Doom3world)? :)

 

Hm, I used "ack" to grep for "NODE_NAME" and "NODE_TM" and it appears in almost (or all?) files, aka in 291 files. Should they really be removed?

 

HELPEROBJECT appears in these:

 

models/darkmod/misc/target.ase
models/darkmod/nature/trees/gw_dm1_tree_02.ase
models/darkmod/nature/trees/gw_dm1_tree_03.ase

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Boy that seems odd!

 

Only the files I listed seem to be throwing the errors (for that map at least).

 

Are you sure that the NODE_NAME et al aren't already commented out in the other files?

 

This is the starting portion of the sanitizing script at Doom3world:

 

elif word0 in ['*HELPEROBJECT','*SHAPEOBJECT','*LIGHTOBJECT','*CAMERAOBJECT','*GROUP']:

# Not supported objects!

# because these objects too use a TM_NODE,

# ase_ob should be set back to False to prevent errors.

ase_ob = False

continue

elif word0 == '*NODE_NAME' and ase_ob:

name = words[1][1:-1] #get rid of '"'

if ase_ob and ase_ob.name != '': ase_ob.ase_data.name = name

elif ase_ob: ase_ob.name = name

continue

 

After re-reading this, I think that NODE_NAME might be conditionally correct but if it is tied to an illegal "object" it will throw the errors... :blink:

Edited by nbohr1more

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Boy that seems odd!

...

After re-reading this, I think that NODE_NAME might be conditionally correct but if it is tied to an illegal "object" it will throw the errors... :blink:

 

Yeah, that is my guess, too. The "HELPEROBJECT" section continues with NODE_TM and NODE_NAME; so D3 likely stumbles, then continues to complain because the parser is out-of-sync. I now removed all the HELPEROBJECT sections, lets see if this helps. Can you sync SVN and try or do you not have access to this?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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I don't have SVN but if the details to get SVN access are in the wiki or at the bug-tracker I will look 'em up and try the changes as soon as I can (pending wife approved CPU time...)

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