Jump to content
The Dark Mod Forums

Unknown Token errors in NHAT 3/3


nbohr1more

Recommended Posts

I don't have SVN but if the details to get SVN access are in the wiki or at the bug-tracker I will look 'em up and try the changes as soon as I can (pending wife approved CPU time...)

 

If you want SVN access, I think first the team would need to approve you, then you need to ask sparhawk, then you need to check SVN out for a few days (it is a couple gbytes..) so no that's not a quick route :)

 

Anyway, checked in a fix, tested it in a testmap, resolved the bug report and updated out wiki page. Scheduled for release with v1.03 - thank you for your report and patience :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

elif word0 in ['*HELPEROBJECT','*SHAPEOBJECT','*LIGHTOBJECT','*CAMERAOBJECT','*GROUP']:

 

Ooops, I missed that info! However, "SHAPEOBJECT", "LIGHTOBJECT" or "CAMERAOBJECT" do not appear in any files.

 

There are a few with "GROUP" in them, can you please test that they work?

 

models/darkmod/misc/target.ase
837:*GROUP "Group02" {
838:    *GROUP "Group01" {

models/darkmod/tools/saw_2man_long.ase
123:*GROUP "saw_long" {

models/darkmod/tools/saw_hand.ase
159:*GROUP "handsaw" {

models/darkmod/architecture/windows/windowframe_wood_40x36.ase
87:*GROUP "windowframe_40x36" {

models/darkmod/architecture/windows/windowframe_wood_80x72_glass.ase
123:*GROUP "windowframe_80x72" {

models/darkmod/architecture/windows/windowframe_wood_80x72.ase
87:*GROUP "windowframe_80x72" {

 

(except the "target.ase" on, as you version still contains HELPEROBJECT so it will complain, anway.)

 

Edit: Tried the two saws and a window frame locally here, and they work ok, so apparently "GROUP" is okay. Unless you report otherwise, the bug is resolved then :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Ooops, I missed that info! However, "SHAPEOBJECT", "LIGHTOBJECT" or "CAMERAOBJECT" do not appear in any files.

 

There are a few with "GROUP" in them, can you please test that they work?

 

models/darkmod/misc/target.ase
837:*GROUP "Group02" {
838: *GROUP "Group01" {

models/darkmod/tools/saw_2man_long.ase
123:*GROUP "saw_long" {

models/darkmod/tools/saw_hand.ase
159:*GROUP "handsaw" {

models/darkmod/architecture/windows/windowframe_wood_40x36.ase
87:*GROUP "windowframe_40x36" {

models/darkmod/architecture/windows/windowframe_wood_80x72_glass.ase
123:*GROUP "windowframe_80x72" {

models/darkmod/architecture/windows/windowframe_wood_80x72.ase
87:*GROUP "windowframe_80x72" {

 

(except the "target.ase" on, as you version still contains HELPEROBJECT so it will complain, anway.)

 

Edit: Tried the two saws and a window frame locally here, and they work ok, so apparently "GROUP" is okay. Unless you report otherwise, the bug is resolved then :)

 

 

No errors in NHAT 3/3 conDump ... I'd say the fix is confirmed

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 0 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
×
×
  • Create New...