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Essential Missions


enaelis

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Hey, I'm rather new to this mod, and as a longtime lover of thief, I really want to get into the game. However, the sheer number of missions available is a bit intimidating, anyone have any advice as to what missions are an "essential download?" Advice and input of any kind would be fantastic, thanks for your time!

 

enaelis

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Boy that's a loaded question! :laugh:

 

I don't know if you can trust my judgment as I only came into TDM via a fond recollection of playing Thief 2 on a friend's PC back in college... but here's my newbie top missions:

 

1) Trapped!

2) Patently Dangerous

3) Awaiting the Storm

4) The Outpost

5) Business as Usual

6) The Tears of Saint Lucia

7) Too Late

 

I think my list is biased for missions that run well on my ancient rig...

 

Special Mention:

 

No Honor Among Thieves

This is the most beautiful set of mission yet released! :wub: I cant really chime in on game-play too much because I am still fussing with trying to get them to run well... I suspect when I upgrade my CPU that this campaign will take the number one spot...

 

(But it will have a tough fight for number one, with Bikerdude's upcoming FMS... )

 

If you can run the NHAT campaign well, you may also enjoy Melan's "Return to the City" which is actually more playable on my rig than NHAT 3/3 but lost it's crown as the prettiest one...

 

(again, Return to the City would probably rank higher if it was more merciful on my hardware...)

 

(I haven't run into an FMS that I didn't like so... listening to me is like listening to Homer Simpson as a food critic... :))

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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My answer is that there are only ~20 missions (a couple of trainers), and they are all good, so I'd just play them through -- maybe by release date? That's as good a recommendation as any.

 

Many were xmas contest missions and the like so they are "small" and will therefore go all too quickly. You'll be glad to have all ~20, because the mod is fantastic and I only wish there were 40... or 50... which, hopefully by the end of the year there will be! :ph34r::)

"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

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Yeah, play 'em all. But if I were you I'd start with the trainer to learn the basics. Then go on to play some of the smaller FMs (you can tell by the filesize quoted in MB on the download site.) just to get more used to Dark Mod. If you play any of the Den series then obviously start with the first and work through in order so the story is in sequence.

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Yeah, there are too few missions and most of the FMS authors are friends as far as I can see..., so you would need an inconsiderate newb like me to point out which ones are the "best" :laugh: :laugh: (and us newbs will probably steer you in the wrong direction :laugh:)

 

 

...there are 1,387 members, someone out there should have some opinions... (it feels like an echo chamber in here sometimes :laugh: )

Edited by nbohr1more

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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If you just want a mission to start out and get a feel of the mod, try one of the smaller ones. I suggest Thieves, Outpost or Trapped; all three are relatively straightforward but perfect to practice the new features. Of course, don't forget to play the training mission that comes bundled with the map if you haven't done it yet.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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