Jump to content


Photo

Fan Mission: The Beleaguered Fence by Sotha (2010/06/23)


  • Please log in to reply
147 replies to this topic

Poll: Fan Mission: The Beleaguered Fence by Sotha (2010/06/23) (47 member(s) have cast votes)

1. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (13 votes [27.66%] - View)

    Percentage of vote: 27.66%

  4. Excellent (25 votes [53.19%] - View)

    Percentage of vote: 53.19%

  5. Near Perfect (9 votes [19.15%] - View)

    Percentage of vote: 19.15%

2. Appearance: Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (3 votes [6.38%] - View)

    Percentage of vote: 6.38%

  3. Good (14 votes [29.79%] - View)

    Percentage of vote: 29.79%

  4. Excellent (27 votes [57.45%] - View)

    Percentage of vote: 57.45%

  5. Near Perfect (3 votes [6.38%] - View)

    Percentage of vote: 6.38%

3. Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (4 votes [8.51%] - View)

    Percentage of vote: 8.51%

  3. Good (14 votes [29.79%] - View)

    Percentage of vote: 29.79%

  4. Excellent (22 votes [46.81%] - View)

    Percentage of vote: 46.81%

  5. Near Perfect (7 votes [14.89%] - View)

    Percentage of vote: 14.89%

Vote Guests cannot vote

#26 Diego

Diego

    Modeler

  • Member
  • PipPipPip
  • 1224 posts

Posted 24 June 2010 - 12:21 PM

ooooh! That helped :D
Finished this mission. Really, really fun!

#27 Fidcal

Fidcal

    Master Mapper

  • Development Role
  • PipPipPipPipPip
  • 16771 posts

Posted 24 June 2010 - 12:42 PM

Not sure if I'm stuck but I'll take a hint. ;)

Spoiler

Still ghosting except for a few snuffed candles which I could have managed without doing with hindsight.

#28 Chiron

Chiron

    Member

  • Member
  • PipPip
  • 192 posts

Posted 24 June 2010 - 01:00 PM

@Sotha
This proves again that proper reading is essential to a Thief's business :blush:

I like this mission a lot, there are many ways to get things done. The readables add up to a nice atmosphere, and at least in one case leave you wanting more.
I also liked the fact that you put a shop in the beginning becausea shop is always kind of gamble (which I lost btw). It is also well build (or visportaled), I had no slowdowns at all. One critique: Too short :rolleyes:

And...

Spoiler


@Fidcal

Spoiler

Edited by Chiron, 24 June 2010 - 01:05 PM.


#29 Sotha

Sotha

    Vertical Contest Winner

  • Active Developer
  • PipPipPipPipPip
  • 5664 posts

Posted 24 June 2010 - 02:16 PM

Spoiler


I'm glad you liked it!

Spoiler


@Fidcal
Spoiler

Clipper
-The mapper's best friend.

#30 Fidcal

Fidcal

    Master Mapper

  • Development Role
  • PipPipPipPipPip
  • 16771 posts

Posted 24 June 2010 - 02:33 PM

It's pickable? I'm sure I tried both picks. Oh well, I was in a rush because it is brightly lit and no cover.

#31 Fidcal

Fidcal

    Master Mapper

  • Development Role
  • PipPipPipPipPip
  • 16771 posts

Posted 24 June 2010 - 04:04 PM

Made a bit of a mess of it but finished in probably 4 to 5 hours. Didn't quite ghost it as I did a KO to get out and accidentally diverted guards away from me while I escaped! I played on Hard because I must have lantern, compass, and map. Never figured out that
Spoiler
but can't remember where I seen it or if it would help with a clue.

A good stealth challenge and very few rooms where the AI didn't go so I was always having to watch my back. I got busted lots of times so had to hit quickload. It all looked good and
Spoiler
especially. Amazing work in just over a month!

#32 prjames

prjames

    Member

  • Member
  • PipPip
  • 33 posts

Posted 24 June 2010 - 07:56 PM

Spoiler


Sorry, I'm still stuck at the same place as the previous appender on this topic.
Spoiler


Thanks

- prjames

#33 Diego

Diego

    Modeler

  • Member
  • PipPipPip
  • 1224 posts

Posted 24 June 2010 - 08:01 PM

Sorry, I'm still stuck at the same place as the previous appender on this topic.

Spoiler


Thanks

- prjames


nudge:
Spoiler


total spoiler:
Spoiler


#34 pwl

pwl

    Member

  • Member
  • PipPip
  • 61 posts

Posted 24 June 2010 - 08:37 PM

To Sotha this is a great mission I nearly jump out of my seat when I grabbed the diamond!! Lukily I saved just before that!Posted Image

#35 STiFU

STiFU

    Uber member

  • Development Role
  • PipPipPipPip
  • 3579 posts

Posted 25 June 2010 - 12:34 AM

Why are always FMs released when I'm not at home?? :) Will have to give this one a shot in two weeks...

#36 Fidcal

Fidcal

    Master Mapper

  • Development Role
  • PipPipPipPipPip
  • 16771 posts

Posted 25 June 2010 - 12:38 AM

Just reading the last spoiler or two I see a reference to
Spoiler


#37 Igor bes Thiefer

Igor bes Thiefer

    Member

  • Member
  • PipPip
  • 33 posts

Posted 25 June 2010 - 01:05 AM

Just reading the last spoiler or two I see a reference to

Spoiler


Fidcal, if you allow me so, id like to try giving a "smart-assed hint" (always wanted to do so!) -
Spoiler


#38 PranQster

PranQster

    Advanced Member

  • Member
  • PipPipPip
  • 1759 posts

Posted 25 June 2010 - 02:23 AM

Awesome mission! I figured out how to get the diamond without being attacked.... missed a bit less than 300 loot on the first run through. I was going to play expert, but am addicted to KOs and didn't want to be limited to 2.

Complete and utter spoiler:
Spoiler

Edited by PranQster, 25 June 2010 - 02:40 AM.

  • eqagunn likes this

pranqname.gif Linux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux


#39 Sotha

Sotha

    Vertical Contest Winner

  • Active Developer
  • PipPipPipPipPip
  • 5664 posts

Posted 25 June 2010 - 03:57 AM

Complete and utter spoiler:

Spoiler


Hahahaa! Note to self: never underestimate the cleverness of the player! :laugh:
Clipper
-The mapper's best friend.

#40 Fidcal

Fidcal

    Master Mapper

  • Development Role
  • PipPipPipPipPip
  • 16771 posts

Posted 25 June 2010 - 05:06 AM

Thanks igor - this takes it to another level! I went back in after making Lark comfy in the haycart and virtually had a new mini FM to play. I played it straight and since most everyone was alert and standing in places impossible to get by in the light I felt happy to use some water arrows where needed.

Spoiler


I'm not sure this FM would have beaten Melan's Return to the City for visuals but it would have been close especially on gameplay and definitely would have been good enough to win a one-month contest. It felt actually as big as Builder's Influence but with tighter stealth gameplay. I got well over four hours real play. Very good FM.

#41 Sotha

Sotha

    Vertical Contest Winner

  • Active Developer
  • PipPipPipPipPip
  • 5664 posts

Posted 25 June 2010 - 05:20 AM

Thanks igor - this takes it to another level! I went back in after making Lark comfy in the haycart and virtually had a new mini FM to play. I played it straight and since most everyone was alert and standing in places impossible to get by in the light I felt happy to use some water arrows where needed.

Spoiler


Spoiler


I'm not sure this FM would have beaten Melan's Return to the City for visuals but it would have been close especially on gameplay and definitely would have been good enough to win a one-month contest. It felt actually as big as Builder's Influence but with tighter stealth gameplay. I got well over four hours real play. Very good FM.


Thank you very much!:wub:
Clipper
-The mapper's best friend.

#42 aidakeeley

aidakeeley

    Advanced Member

  • Banned
  • PipPipPip
  • 913 posts

Posted 25 June 2010 - 07:17 AM

Just finished.

Excellent! Excellent adventure-y think-y gameplay! As usual I went about things way off the "linear" path... but it did not fuck-up the flow, which speaks very well of an adventure-y type game.

And no crashes either. No one.

Did have a lot of trouble getting things to be frobbable. Maybe by design with pickpockets and such, but also with doors which was frustrating a bit... but only a bit compared to how well smoothly the rest of it all worked*. :D

ETA: *Still having the basic TDM issues as all of us are, I think: over-loud music; AI paths often making the AI look like AIdiots; Too many keys! ;)

Edited by aidakeeley, 25 June 2010 - 07:21 AM.

"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

#43 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4454 posts

Posted 25 June 2010 - 12:07 PM

I'm not sure this FM would have beaten Melan's Return to the City for visuals but it would have been close especially on gameplay and definitely would have been good enough to win a one-month contest. It felt actually as big as Builder's Influence but with tighter stealth gameplay. I got well over four hours real play. Very good FM.

I think it would have, but that's the fate of early work - to be superseded.

Coincidentally, I will start building my second FM this weekend if all goes well. ^_^
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#44 PranQster

PranQster

    Advanced Member

  • Member
  • PipPipPip
  • 1759 posts

Posted 25 June 2010 - 01:28 PM

Ok, so how does one:
Spoiler

pranqname.gif Linux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux


#45 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4454 posts

Posted 25 June 2010 - 02:25 PM

PranQster:
Spoiler

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#46 Fidcal

Fidcal

    Master Mapper

  • Development Role
  • PipPipPipPipPip
  • 16771 posts

Posted 25 June 2010 - 02:48 PM

Oh. I misunderstood that then.
Spoiler
Sounds then like I just got lucky. Note to self: must study clues more carefully.

#47 PranQster

PranQster

    Advanced Member

  • Member
  • PipPipPip
  • 1759 posts

Posted 25 June 2010 - 07:35 PM

PranQster:

Spoiler


Ahh, ok thanks. I barely gave that a glance.

pranqname.gif Linux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux


#48 PranQster

PranQster

    Advanced Member

  • Member
  • PipPipPip
  • 1759 posts

Posted 26 June 2010 - 01:59 PM

Well, I have scoured the mission and am still missing somewhat close to 80 loot, maybe a bit less than that less now after snatching the torch-carrier's coin purse.
I have been through:
Spoiler

Everyone inside the building has been knocked out except some of the prisoners.
I let 2 prisoners escape and they are now lying dead in the street with 3 city watch on permanent alert.
Since no patrols are happening inside the building anymore, I have been able to scour the place.
I also retrieved:
Spoiler

I also managed to kill all undead using a special, patented technique :)

A curiosity:
Spoiler

Edited by PranQster, 26 June 2010 - 02:01 PM.

pranqname.gif Linux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux


#49 Fidcal

Fidcal

    Master Mapper

  • Development Role
  • PipPipPipPipPip
  • 16771 posts

Posted 26 June 2010 - 03:21 PM

I am guessing no because I think
Spoiler


#50 Sotha

Sotha

    Vertical Contest Winner

  • Active Developer
  • PipPipPipPipPip
  • 5664 posts

Posted 27 June 2010 - 01:58 AM

I am guessing no because I think

Spoiler


Correct. It is like Fidcal said.
Clipper
-The mapper's best friend.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users