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Self-Lit damageable mushrooms: discuss


Fidcal

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I can see the gas being a very cool feature used infrequently. You're a ways off, you see a guard patrolling, he's coming towards a gas mushroom, you wait... fire a broadhead, clank, damn I missed, guard is pissed. Or you hit and , score, guard down...

Could be a cool way to take out a critical guard in a tight tunnel...

 

Maybe to limit feature creep it would be best to not also have it pickable, not throwable, ... Just a well timed arrow at most.

 

I hope for the same. No mushroom 'grenades' please, but a well placed/timed broadhead to a non-pickable 'shroom.

 

I also played with puffball mushrooms when I was a kid. They grew all over where I lived for 2 years just north of Anchorage, AK. We used to stomp on them and then go home with greenish-brown shoes.

System: Mageia Linux Cauldron, aka Mageia 8

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Well it is a thread entitled "discuss", so it's hardly unexpected that everybody has their own ideas. As I recall there is a half-finished def which spawns a breakable mushroom that turns into a tuft of grass or something else when destroyed, and I have some uncommitted sound effects for the mushroom and its explosion. It would probably just need a couple of models (broken and unbroken), a particle explosion and a script/def to tie everything together.

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Well it is a thread entitled "discuss", so it's hardly unexpected that everybody has their own ideas. As I recall there is a half-finished def which spawns a breakable mushroom that turns into a tuft of grass or something else when destroyed, and I have some uncommitted sound effects for the mushroom and its explosion. It would probably just need a couple of models (broken and unbroken), a particle explosion and a script/def to tie everything together.

No it's not unexpected nor wrong but just saying, this is why it stagnated. I think about 3 people made different models but no firm conclusions and the ideas just kept coming so no point in doing any more work until there is agreement was my feeling. :)
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I guess certain things will be "team" generated and released as part of vX.XX... like the new AI that came in 1.03.

 

There seems to be a lot of "kibosh-ing" down that route; which maybe is a good thing to some degree... or maybe too ~tight~?

 

So, meanwhile other certain things can work their way into the mod by being introduced as a "custom" this or that for this or that FM... like Sotha's briefing system.

 

Consensus-building is a really good thing; but a great thing is the fact that with all the talent and the capabilities in the engine and the fanbase anything can be done, regardless of consensus, discussion, or even so much as a whisper.

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Well, as far as it goes, it should be very easy for anyone to already implement any damageable mushroom type into their FM with existing set-up.

 

However, it's getting the team to agree on what should be official, and/or having someone just stand up and say 'This is how it is, finish it' (Looks toward Springheel for guidance)

ie: Springheel just needs to say, do this this way and it'll be done ;)

Dark is the sway that mows like a harvest

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'This is how it is, finish it' (Looks toward Springheel for guidance)

 

If we have a model, and flinders, then it should be pretty easy to create a lit mushroom that can be "killed" to extinguish it already. Someone just needs to set up the entity. A gassy particle effect also should be relatively easy.

 

Having the gas actually affect AI like a gas arrow is a bit trickier, as you'd have to have a pretty large radius for a mushroom on the floor to affect an AI that is walking past.

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'This is how it is, finish it' (Looks toward Springheel for guidance)

 

If we have a model, and flinders, then it should be pretty easy to create a lit mushroom that can be "killed" to extinguish it already. Someone just needs to set up the entity. A gassy particle effect also should be relatively easy.

 

Having the gas actually affect AI like a gas arrow is a bit trickier, as you'd have to have a pretty large radius for a mushroom on the floor to affect an AI that is walking past.

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'This is how it is, finish it' (Looks toward Springheel for guidance)

 

If we have a model, and flinders, then it should be pretty easy to create a lit mushroom that can be "killed" to extinguish it already. Someone just needs to set up the entity. A gassy particle effect also should be relatively easy.

 

Having the gas actually affect AI like a gas arrow is a bit trickier, as you'd have to have a pretty large radius for a mushroom on the floor to affect an AI that is walking past. But that could always wait for later.

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If we have a model, and flinders, then it should be pretty easy to create a lit mushroom that can be "killed" to extinguish it already. Someone just needs to set up the entity. A gassy particle effect also should be relatively easy.

 

I think the entity is almost there already; it certainly switched the model, although I can't remember whether it extinguished the light as well.

 

Having the gas actually affect AI like a gas arrow is a bit trickier, as you'd have to have a pretty large radius for a mushroom on the floor to affect an AI that is walking past. But that could always wait for later.

 

If in doubt, leave it out.

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Well, I guess that's why I dropped it. Honestly I don't know how much more swollen a big bolbous round mushroom can get. The other mushrooms are all pointy triangle shaped.

 

I did glowing circles, surrounded by dark so it would look more like bubbles of gas. Dark spots doesn't give me a mental image of something gas filled.

 

You should look at it next to a regular mushroom, it'll give you a better sense of scale/shape.

Dark is the sway that mows like a harvest

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Heh... this is why I'm hoping some FMA (or one of y'all team FMAs) just grabs a hold of one you and puts one variety in a FM. :laugh:

 

(of course I'd like to see the ones that are KO-gassy (maybe gas arrow yielding, maybe broadhead--triggered, maybe even frobbably-blackjackably-oh-I-fucked-uuuu....-triggered, maybe all of the above {varietals}); explosive (with same kind of triggering possibilities); differentiated (colors or something to indicate the varietal)...)

 

...

 

A lot of potential in a mushroom ;)

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Tracked:

 

http://bugs.angua.at/view.php?id=2559

 

My hunch is it needs a bit of code support, but I'll check this.

 

Edit: Are the models/flinders/skin/texture already on SVN? If not, please email them to me (send PM to get address).

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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