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Fan Mission: The Glenham Tower by Sotha (2010/07/17)


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Poll: The Glenham Tower by Sotha (2010/07/17) Summer FM Vertical Contest Entry (126 member(s) have cast votes)

1. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (1 votes [0.79%] - View)

    Percentage of vote: 0.79%

  2. Tolerable (4 votes [3.17%] - View)

    Percentage of vote: 3.17%

  3. Good (23 votes [18.25%] - View)

    Percentage of vote: 18.25%

  4. Excellent (63 votes [50.00%] - View)

    Percentage of vote: 50.00%

  5. Near Perfect (35 votes [27.78%] - View)

    Percentage of vote: 27.78%

2. Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (1 votes [0.79%] - View)

    Percentage of vote: 0.79%

  2. Tolerable (2 votes [1.59%] - View)

    Percentage of vote: 1.59%

  3. Good (17 votes [13.49%] - View)

    Percentage of vote: 13.49%

  4. Excellent (80 votes [63.49%] - View)

    Percentage of vote: 63.49%

  5. Near Perfect (26 votes [20.63%] - View)

    Percentage of vote: 20.63%

3. Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [0.79%] - View)

    Percentage of vote: 0.79%

  3. Good (30 votes [23.81%] - View)

    Percentage of vote: 23.81%

  4. Excellent (60 votes [47.62%] - View)

    Percentage of vote: 47.62%

  5. Near Perfect (35 votes [27.78%] - View)

    Percentage of vote: 27.78%

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#26 Sotha

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Posted 18 July 2010 - 05:42 AM

Spoiler


At any rate, I'm really happy that so many of you have enjoyed the mission! :wub:
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#27 LEGION

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Posted 18 July 2010 - 06:18 AM

Spoiler

Great job, Sotha!! :) :bothThumpsUp:


Spoiler


edit: why is the text following the one in size one bold? I couldnīt switch it off by activation and deactivation the bold-option.

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#28 id3839315

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Posted 18 July 2010 - 06:41 AM

Spoiler

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#29 LEGION

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Posted 18 July 2010 - 07:58 AM

Spoiler

And why did you give me a negative rep, id? WTF?

Edited by LEGION, 18 July 2010 - 07:59 AM.

  • Tels and Baddcog like this

#30 nbohr1more

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Posted 18 July 2010 - 09:19 AM

The rep demotion definitely seems uncalled for... I will defer to someone with more cred here in these forums to click the plus symbol to neutralize this... (unless id3839315 decides to do so...)
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#31 Igor bes Thiefer

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Posted 18 July 2010 - 01:02 PM

Well im glad to know none else had any technical trouble =D I completed it yesterday anyway, in one shot sessions (Wasnt that difficult to plan and then ghost my way towards the goals after reading all these spoilers). Gotta say, this is one of the few missions ive seen in TDM with that sophisticated scripting (wich, alongside with the AI having conversations with each others and making puns while on patrol, were my favourite features in the forerunner games). Thumbs up!



#32 STiFU

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Posted 18 July 2010 - 07:06 PM

Fabulous FM, Sotha. My favorite contest entry up until now... :laugh: But in all seriousness, this was a really great experience. I really missed the "adventure"-feeling in TDM, that came up every so often in the classic thief games, but you totally pulled it off. And you even managed to gave me the shivers once... Great work! Sweet visuals, a good story, nice climbing, gameplay and atmosphere. I'll still hold back my vote though, as I want to see some of the others entries first.

Looking forward to your next masterpiece... ;-)

#33 lost_soul

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Posted 18 July 2010 - 07:14 PM

/spoil

Very nice work! I have to admit I was a little less than impressed at the beginning, because I walked through the gate, through the fog, and to the edge of the world.

Then I got inside the tower! This has to be the scariest TDM mission thus far. The ambient sounds are very nice, including creaking, nature sounds and some good surprises, which I won't spoil here. The inside of the tower looks great. It looks like a run-down place that is falling apart. Stuff is strewn across the floor in many rooms.

The number of enemies was just right, and they had good patrol roots.

Thanks.

Edited by lost_soul, 18 July 2010 - 07:36 PM.

--- War does not decide who is right, war decides who is left.


#34 Sotha

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Posted 18 July 2010 - 10:57 PM

Very nice work! I have to admit I was a little less than impressed at the beginning, because I walked through the gate, through the fog, and to the edge of the world.


I would love to hear how exactly you did that.

I tested myself, but I couldn't get outside no matter how hard I tried. Also I checked in DR that the area is properly playerclipped. I saw no problems. First I thought that the player start is slightly touching the playerclip, but that is not the case. I have no idea how that was possible.:wacko:
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#35 PranQster

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Posted 19 July 2010 - 12:54 AM

Awesome! I loved it. But I failed to finish it due to a quicksave crash. I was basically done on hardest difficulty, just looking for a couple hundred more gold.
Spoiler

pranqname.gif Linux pranqster 4.14.44-desktop-1.mga7 #1 SMP Fri May 25 18:06:35 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux


#36 McPhisto2051

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Posted 19 July 2010 - 04:02 AM

very nice fan mission.

i love the undead :-)

no problems with quicksaves or anything else.

funny effect that the burning body smashes the front door and says good bye ^^.

but it was easy to kill ( 1 water arrow for the flames and 3-4 with holy water for the creature).

got nearly 4k loot and will have a look for the othere 600+ missing ones.

the story was clear and im happy i could easily figure out how to destroy the spehere because the scroll was easy to read.

i had no probleams to reach any room again.

greetz Mc

#37 Carnage

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Posted 19 July 2010 - 05:02 AM

A great mission Sotha, I really enjoyed this one. There wasn't much I didn't like. The only thing I couldn't find out was

Spoiler


Looking forward to the rest of the missions, cause if this is the quality standard it's going to be difficult to decide who wins :)

#38 LEGION

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Posted 19 July 2010 - 09:58 AM

Spoiler


I hoped the quicksave-crashes were history with the new update, guess not. Though, I quicksaved very often and had no crashes.

#39 id3839315

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Posted 19 July 2010 - 03:41 PM

And why did you give me a negative rep, id? WTF?

:huh: Must be a mistake. I've hit the MultiQuote button to see how you add the pic to the spoiler. ;)

#40 LEGION

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Posted 19 July 2010 - 06:17 PM

Well, too bad you didn´t tried to hit only Reply, than you should have hit the +. :D;)
Oh, just saw that 'Reply' is too far away. But the joke was worth it...:rolleyes:

As for the picture. First it didn´t worked, so I added a space between the codes.

Edited by LEGION, 19 July 2010 - 06:19 PM.


#41 Fidcal

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Posted 20 July 2010 - 03:18 PM

Well, looking at the voting this has got the contest off to a good start and is already the one to beat. I hope to make time to play this again especially to complete the optional objective this time.

#42 Sotha

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Posted 20 July 2010 - 04:33 PM

I hope to make time to play this again especially to complete the optional objective this time.


I am sure you will be pleased the way I improved it. I got some really good feedback on that one... ;)
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#43 Thiefette

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Posted 20 July 2010 - 10:45 PM

To Mr. Lemony Fresh

-

Spoiler

Spoiler


Never mind tried one more time and I got it! I musta put my speedy shoes on this time. Now I just need to decide to stay or goPosted Image

Edited by Thiefette, 20 July 2010 - 11:31 PM.


#44 aidakeeley

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Posted 21 July 2010 - 04:35 AM

Well, I haven't been in here at all since soon after the mission was released because I didn't want to risk any spoilers and glimpsed one right near the very start of the thread... c'mon... don't do that...

Spoiler


It was very fun; and very well constructed -- story-wise and build-wise! It also made good use of the theme of "verticality" in more than a few ways.

So, I simply had mark this one high even though it's the first of what will hopefully be many in the contest. Excellent marks all around. The bar starts raised high.

Spoiler

"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

#45 fraten

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Posted 21 July 2010 - 03:47 PM

Just finished and... Jesus Christ, Sotha! You scared me to death! Well, almost, anyway. :wacko:

#46 Goldchocobo

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Posted 21 July 2010 - 11:00 PM

Sotha,
BEST FM YET! Seriously. I'm enjoying it that much. Scared the SHIT out of several times, and oh man, I love to be scared.
I'm voting perfects.

#47 Goldchocobo

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Posted 22 July 2010 - 02:26 AM

I just finished the mission.
Wow, Sotha, just wow... bro, lets start a campaign together... What an amazingly fantastically uber fun level. That much fun, without extreme fancy architecture, or plot lines, or custom dialogue, etc, etc... just a perfect pace of gameplay, and level progression.
Good job!

#48 aidakeeley

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Posted 22 July 2010 - 06:10 AM

bro, lets start a campaign together


As an outsider, an observer, a random opinionater, and a spambot-suspect suspected of generating semi-legible entirely synthetic and possibly subliminal "stuff", I think this is a great idea.
"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

#49 raymeld

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Posted 22 July 2010 - 07:02 AM

Well , what a simply great and entertaining mission. Seems you can play it any which way you like.
Spoiler


#50 STiFU

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Posted 22 July 2010 - 08:15 AM

raymeld,
brief hint:
Spoiler

Total Spoiler:
Spoiler





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