I even have bound 'noclip' to a key and I have to use it quite often the last time somehow. Even in Doom3.
Nice mission, but somehow I was in the blackjack-mood and blackjacked everyone except the first guard.
(and exactly this last guard blocked himself on the door as I wanted to get out, so I had to jump off the ladder into his dead angle and water the torch...) Some more or wider patrol routes wouldīve been nice.
I too had problems with immersion due to the design inside. The climbing parts were nice, though, and made me praise the mantle-evolution in TDM damn often. I fell down only once, as I tried to climb up from a shelf.
Well, maybe these thieves are so happy with TDMīs mantle-function that they love to do that all the day. And the ladder couldīve been broken seconds before...
The Thief before the
had no voice! As I watered the first torch, he came by but said nothing. And as I failed to sneak up on him he attacked, but said nothing. No word during patrol too. Someone else got aware of this?
There were some nice details like the
I spent 1:45 hours in the caves and found 930 loot. I always try to spend most time possible and that is usually four hours, so that means the mission was too short!
Ok, I blackjacked everyone, that shorted it a lot.
I wonder where the rest of the loot is hidden...
And killing spiders is not allowed on Expert? But it doesnīt matter because there is nothing by the baby-spiders, right? (except the
I played on Hard and killed ém all! Undead and Beasts should be allowed to kill. Sometimes a Thief have/wants to kill, itīs nature of men...
Everything else that was said before wouldīve been said now by me if it hasnīt been said before. (sounds horrible, I know
Only one thing: the shadows/ambientLight seemed a little too bright. (but again, taste-thing)