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Fan mission: Mad's Mountain by Jesps (2010/07/31)


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Poll: Fan mission: Mad's Mountain by Jesps (2010/07/31) (55 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (6 votes [10.91%] - View)

    Percentage of vote: 10.91%

  3. Good (25 votes [45.45%] - View)

    Percentage of vote: 45.45%

  4. Excellent (20 votes [36.36%] - View)

    Percentage of vote: 36.36%

  5. Near Perfect (4 votes [7.27%] - View)

    Percentage of vote: 7.27%

Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (7 votes [12.73%] - View)

    Percentage of vote: 12.73%

  3. Good (26 votes [47.27%] - View)

    Percentage of vote: 47.27%

  4. Excellent (20 votes [36.36%] - View)

    Percentage of vote: 36.36%

  5. Near Perfect (2 votes [3.64%] - View)

    Percentage of vote: 3.64%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (3 votes [5.45%] - View)

    Percentage of vote: 5.45%

  2. Tolerable (17 votes [30.91%] - View)

    Percentage of vote: 30.91%

  3. Good (25 votes [45.45%] - View)

    Percentage of vote: 45.45%

  4. Excellent (7 votes [12.73%] - View)

    Percentage of vote: 12.73%

  5. Near Perfect (3 votes [5.45%] - View)

    Percentage of vote: 5.45%

Vote Guests cannot vote

#1 Jesps

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Posted 31 July 2010 - 09:39 AM

Mad's Mountain


Attached File  DOOM3 2010-07-30 13-25-45-58.jpg   961.77K   77 downloads

Mad's Mountain is a small map for the vertical summer contest 2010

Quote

A gang of thieves recently stole a painting from the Builders. My client, a collector wants that painting for his personal collection.
The gang's hideout is in some caves in a mountain, outside of town.
The painting can probably be found on the upper levels, along with some of the more important members of the gang. Including their leader Bryce the Mad.
Little is known about this Bryce, but he is said to be ruthless to his victims and gang members. Anyway I doubt he got his nick-name for nothing, so I should be careful.


I want to thank
nbohr1more,
Sotha, and
peispud
for beta testing the map

Download links:
http://rapidshare.co...untain.pk4.html
http://www.mediafire...madmountain.pk4
http://bloodgate.com...madmountain.pk4 (thanks Tels)
http://www.mindplace...tails.php?id=28 (thanks Fidcal)

#2 SiyahParsomen

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Posted 31 July 2010 - 09:55 AM

great! dling now :)

#3 Tels

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Posted 31 July 2010 - 09:59 AM

Great news!

Mirrored here: http://bloodgate.com...madmountain.pk4
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#4 Fidcal

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Posted 31 July 2010 - 10:03 AM

Ah! congrats on finishing Jesps! I'll mirror to fidcal.com soon.

#5 Ladro

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Posted 31 July 2010 - 10:29 AM

Great news, and congratulation for this release :laugh:

#6 Fidcal

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Posted 31 July 2010 - 10:36 AM

Just played the start to get the flavour of it - have to resume a bit later. It's a terrific start.

Now mirrored and on Dark Mod downloads page @

http://www.mindplace...tails.php?id=28

#7 LEGION

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Posted 31 July 2010 - 10:44 AM

Huurraay, next Contest entry! Normally I always wait until night to play TDM, and that would mean I have to wait couple of hours. But on the other hand, itīs not that sunny today, so there wonīt be much light coming through my windows, hmm, that leads to only one conclusion... :ph34r:

#8 SiyahParsomen

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Posted 31 July 2010 - 10:54 AM

just finished. I can say that building a terrain instead of buildings is much harder and you finished this fm in 8 days. Thanks to you I got my hope again on finishing mine for the contest on time.
Spoiler


thanks and voted! :)

#9 Fidcal

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Posted 31 July 2010 - 01:05 PM

Feels like I've been playing an hour or so on slow and it's great fun. Progress is smooth with just enough to make you stop and think. I'll resume later.

Apart from testing I think this was the first time I used the Thief technique of surfacing gently through natural buoyancy. Always gives me a 'stealthy' feeling like in a movie when something horrible quietly surfaces behind the hero who is looking the other way. Well he would be wouldn't he if it surfaced behind him. :rolleyes: Anyways, now I know how the horrible thing feels. hehe!

I also noticed something else that gives me an idea for a feature if it works. I did try it over a year or so ago but couldn't get it to work so I assumed the physics didn't work that way but this seemed to contradict that. Anyway, I'll try it out when I get time but meanwhile keep it secret.

Also I got a few occasions of what I call the sideroom paradox in this FM. You are progressing along then see a side branch. Or is it? Maybe that's the main route and the straight route is the side branch. If you go too far you're not going to remember this side branch so you want to explore it first then continue the main route. But which is which? hehe!

Yes, completely immersed in this FM but must take a break. Stupid body wants feeding again.

#10 PranQster

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Posted 31 July 2010 - 04:48 PM

Very enjoyable. My only critique is that it was a bit easy on expert mode. I cruised right through and blackjacked everyone with ease. Not sure how long it took me, I forgot to check but it felt like 20-25 minutes.
Potions were unnecessary.
Spoiler

Edited by PranQster, 31 July 2010 - 04:52 PM.

Posted Image Linux pranqster 3.15.6-server-1.mga5 #1 SMP Wed Jul 23 22:47:17 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux


#11 jaxa

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Posted 31 July 2010 - 05:00 PM

Had the same problem as PranQster.

Spoiler

Rated Excellent/Perfect/Tolerable

Edited by jaxa, 31 July 2010 - 05:25 PM.


#12 Sotha

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Posted 31 July 2010 - 05:12 PM

Here's my view. It may contain some spoilers:
Spoiler

Clipper
-The mapper's best friend.

#13 Bikerdude

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Posted 31 July 2010 - 05:50 PM

Ive just spotted this.. awesome. I was getting tired of Dr anyways..

#14 peispud

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Posted 31 July 2010 - 05:52 PM

I agree to a point with Sotha, but I never find cave missions to be believable ( or overly enjoyable ) most of the time. The mission played very smoothly from start to finish with straightforward gameplay and enough mantling / side trackiing to keep things interesting. Usually with these missions I get frustrated trying to see where to go in the dark and overly difficult mantling - none of that here :) I did find the map a bit easy, but enjoyable from start to finish. Nice job in a short time.

#15 BrokenArts

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Posted 31 July 2010 - 06:54 PM

I had fun with this one too. Got stuck at the beginning, by the wired cage, got stuck off to the side, I moved the crate, had to reload.

The spiders, I couldn't believe I was able to.
Spoiler
That just seemed a bit....odd.

The room you where the bridge is in, you also used it in your screen shot. You like mushrooms don't you? lol. Seemed a few too many, it started to look like wallpaper, and not randomly grown shrooms.

Good climbing, had to retrace my steps a couple of times, found the way to go. Could of been a bit tighter on the story end of things, overall, good job. :)

I am guessing the strobe light room is a form of punishment? Or does the dude go in there himself, and that is what drives him mad. hah.

#16 Baddcog

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Posted 31 July 2010 - 07:44 PM

View PostLEGION, on 31 July 2010 - 10:44 AM, said:

Huurraay, next Contest entry! Normally I always wait until night to play TDM, and that would mean I have to wait couple of hours. But on the other hand, itīs not that sunny today, so there wonīt be much light coming through my windows, hmm, that leads to only one conclusion... Posted Image


Exaclty. I WAS waiting til nightfall, then I got some beer, it's not too sunny, couldn't wait.

I had lots of fun Jesps,
Cool atmoshpere, creative use of space, all that. Funny notes... Thumbs up.

Cool that the 2 released missions so far are so completely different, can't wait to see what everyone else comes up with.

----------
I had 2 issues:

1- the stairs in the loading pic were all black and the torches were blue when I looked through the black. Most likely I have a conflicting file in my darkmod directory as I work out of it too... Just thought I'd mention in case anyone else sees it though.

2- The hum on the grill lights is VERY loud. That's a Mod thing we need to fix I think.

So probably nothing mission related ;)

----------- what BA said
Spoiler
there's a way to do that by team I'm sure, but I don't know how yet.
Dark is the sway that mows like a harvest

#17 Baddcog

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Posted 31 July 2010 - 07:50 PM

View PostBrokenArts, on 31 July 2010 - 06:54 PM, said:

I had fun with this one too. Got stuck at the beginning, by the wired cage, got stuck off to the side, I moved the crate, had to reload.


I got stuck once or twice too. But if you have the console enabled in your shortcut

"M:\Games\Doom 3\darkmod\tdmlauncher.exe" +set com_allowConsole 1

You can bring it down ctrl-alt-~ and type noclip, that'll let you fly through terrain (no cheating Posted Image ), get to a clear spot and type it again. You'll drop back to floor and have regular clipping agiain. Easier than reload.
Dark is the sway that mows like a harvest

#18 BrokenArts

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Posted 31 July 2010 - 08:40 PM

Ahh thanks for that tip, I'll do that. :) Ohh one thing I forgot to mention, the *math* book. I laughed at that one. The more he drank, the worse his answers were. :D :P

I would recommend more use of ambients, not the same looping sound over and over. I ended up turning it down. Looping sounds drive me nuts after awhile.

#19 LEGION

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Posted 01 August 2010 - 12:08 AM

I even have bound 'noclip' to a key and I have to use it quite often the last time somehow. Even in Doom3.

Nice mission, but somehow I was in the blackjack-mood and blackjacked everyone except the first guard. :rolleyes: (and exactly this last guard blocked himself on the door as I wanted to get out, so I had to jump off the ladder into his dead angle and water the torch...) Some more or wider patrol routes wouldīve been nice.

I too had problems with immersion due to the design inside. The climbing parts were nice, though, and made me praise the mantle-evolution in TDM damn often. I fell down only once, as I tried to climb up from a shelf.
Well, maybe these thieves are so happy with TDMīs mantle-function that they love to do that all the day. And the ladder couldīve been broken seconds before...

The Thief before the
Spoiler
had no voice! As I watered the first torch, he came by but said nothing. And as I failed to sneak up on him he attacked, but said nothing. No word during patrol too. Someone else got aware of this?

There were some nice details like the
Spoiler

I spent 1:45 hours in the caves and found 930 loot. I always try to spend most time possible and that is usually four hours, so that means the mission was too short! ;) Ok, I blackjacked everyone, that shorted it a lot. :unsure: I wonder where the rest of the loot is hidden...

And killing spiders is not allowed on Expert? But it doesnīt matter because there is nothing by the baby-spiders, right? (except the
Spoiler
I played on Hard and killed ém all! Undead and Beasts should be allowed to kill. Sometimes a Thief have/wants to kill, itīs nature of men... :ph34r:

Everything else that was said before wouldīve been said now by me if it hasnīt been said before. (sounds horrible, I know :wacko:)

Only one thing: the shadows/ambientLight seemed a little too bright. (but again, taste-thing)

#20 Jesps

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Posted 01 August 2010 - 12:32 AM

I'm glad you seem to enjoy it.

Spoiler


#21 Mr Lemony Fresh

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Posted 01 August 2010 - 01:22 AM

:( I won't be able to play this for about 2 weeks because of my trial exams... damn. will the contest still be open by then? I'd love to be able to rate this.
Posted Image

#22 Fidcal

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Posted 01 August 2010 - 04:43 AM

Finished in about 1 hour 20 mins plus maybe 20 mins quickloads etc. so a decent length considering. I'll stick everything else in a spoiler just in case:

Spoiler

Overall a good value FM and a worthy contender.

#23 nbohr1more

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Posted 01 August 2010 - 07:37 AM

Great emergent gameplay!

Spoiler

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#24 Ladro

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Posted 01 August 2010 - 09:50 AM

Finished!

Really good gameplay, i enjoyed a lot!
A pure cave vertical mission, was a good surprise for TDM.

Congratulation for the map, BRAVO!:laugh:

#25 Thiefette

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Posted 01 August 2010 - 10:32 PM

Just finished and really enjoyed the
Spoiler
Thanks Jesps!





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