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Illusionist's Tower by stumpy (2010/8/5) Summer FM Vertical Contest Entry


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Poll: Illusionist's Tower by stumpy (2010/8/5) Summer FM Vertical Contest Entry (54 member(s) have cast votes)

1. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (7 votes [12.96%] - View)

    Percentage of vote: 12.96%

  2. Tolerable (8 votes [14.81%] - View)

    Percentage of vote: 14.81%

  3. Good (17 votes [31.48%] - View)

    Percentage of vote: 31.48%

  4. Excellent (16 votes [29.63%] - View)

    Percentage of vote: 29.63%

  5. Near Perfect (6 votes [11.11%] - View)

    Percentage of vote: 11.11%

2. Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (1 votes [1.85%] - View)

    Percentage of vote: 1.85%

  2. Tolerable (15 votes [27.78%] - View)

    Percentage of vote: 27.78%

  3. Good (20 votes [37.04%] - View)

    Percentage of vote: 37.04%

  4. Excellent (16 votes [29.63%] - View)

    Percentage of vote: 29.63%

  5. Near Perfect (2 votes [3.70%] - View)

    Percentage of vote: 3.70%

3. Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (2 votes [3.70%] - View)

    Percentage of vote: 3.70%

  2. Tolerable (11 votes [20.37%] - View)

    Percentage of vote: 20.37%

  3. Good (28 votes [51.85%] - View)

    Percentage of vote: 51.85%

  4. Excellent (11 votes [20.37%] - View)

    Percentage of vote: 20.37%

  5. Near Perfect (2 votes [3.70%] - View)

    Percentage of vote: 3.70%

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#1 stumpy

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Posted 05 August 2010 - 05:34 PM

Posted Image

Illusionist's Tower

Your low on money and the landlord is leaning on you, well he sent two heavies round your place to extract the long over due rent, after avoiding the heavies you end up in a local bar. You overhear a story about an old abandoned tower ten miles northeast of Bridgeport, apparently for years people have been trying to find a fabolous (sic) treasure hidden in the tower.

Traveling to the tower will be easy and cost nothing as two gravedigger's visit the area every week, and gaining entrance to the tower will also be easy as the main door was bashed down by the Grey Mist gang just before they all totally disappeared. Only one slight problem though, of all those who have entered the tower, none have ever been seen again, well not alive at any cost.

Illusionist's Tower direct link

Illusionist's Tower indirect link
  • SneaksieDave, Melan and duzenko like this

#2 Baddcog

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Posted 05 August 2010 - 05:39 PM

ohhh spooky Posted Image

But why release on a night I can't play!!!!!!!!!!! Posted Image

Congrats on the release BTW
Dark is the sway that mows like a harvest

#3 HappyCheeze

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Posted 05 August 2010 - 05:45 PM

congrats, downloading now :)

edit: Well I'm about 30 mins into and DAMN this thing is TRIPPY!
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#4 nbohr1more

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Posted 05 August 2010 - 07:59 PM

Already stuck (it was hard to avoid the pun from your username...):

Spoiler

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#5 Komag

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Posted 05 August 2010 - 08:13 PM

Spoiler


This mission is crazy crazy, all that teleporting. It should be "Tower of Teleporting". I personally dislike teleporting. Run down hall, turn, open door, teleport, run down hall, turn, open door, teleport, about 189 times in a row. And far too much lock-picking for my tastes

But there were some really cool parts of the mission as well, some bits I really liked :)

I LOVED
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I really liked
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I enjoyed the
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section

and most of all, I frickin LOVED LOVED LOVED
Spoiler

Posted Image Posted Image

#6 aidakeeley

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Posted 05 August 2010 - 09:38 PM

Yip E I A
"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

#7 peispud

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Posted 05 August 2010 - 11:15 PM

Congrats on the release. Thanks for adding the fog - it spruces up the start area 100 % Darned good job with the sound as well :)

#8 aidakeeley

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Posted 06 August 2010 - 01:17 AM

TTLG?

They need to know that there is a new FM for the best system. It's a shame to leave them slogging around forever in that tired old T2 muck.
"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

#9 Jesps

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Posted 06 August 2010 - 04:16 AM

Congratulations on the map!

Spoiler


Spoiler


Spoiler


Spoiler


Spoiler


#10 Berny

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Posted 06 August 2010 - 04:26 AM

wow!! super cool map ;) gameplay was very fun... I was stuck at the  corridor wth the 8 rooms, that was a bit too much, skipped it. but the rest was super cool!! ;) 

#11 stumpy

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Posted 06 August 2010 - 05:10 AM

solution to switch rooms

Spoiler


easy AI

Spoiler


too many teleports

Spoiler


elevator key, just climb on the drawer and crouch if you cant get it, never had any problems with it myself, so it didn't appear as a bug.

roman numberals is based on the weird roman numeral system we were taught at school I II III IIII V VI VII VIII they then sacked that teacher and we got the I II III IV V VI VII VIII from another teacher. But the wrong system is there to primary confuse you, and alot of the illusions are 'am pretty sure I've been through this area once or more times before.' although I did find a way to make walls walk throughable but I didn't use them this time.

I've posted it on ttlg, well a link to here anyway.

Edited by stumpy, 06 August 2010 - 05:31 AM.


#12 Xarg

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Posted 06 August 2010 - 07:13 AM

This map was pretty creepy.... LOVED IT... MORE! MORE! I (without any right to) DEMAND MORE!

Spoiler

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#13 SneaksieDave

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Posted 06 August 2010 - 09:14 AM

Thanks stumpy, wikified.

#14 Chiron

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Posted 06 August 2010 - 09:59 AM

Apparently I am the only one who has problems with this.

Spoiler


#15 Xarg

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Posted 06 August 2010 - 10:12 AM

Spoiler

Apparently I am the only one who has problems with this.

Spoiler


Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#16 PranQster

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Posted 06 August 2010 - 10:26 AM

I must admit that after the first few minutes of playing I felt a bit annoyed and wasn't sure I would play it all the way through. But I stuck with it and after a little while I found myself enjoying it quite a bit.
Spoiler
I found myself reminded of Constantine's Mansion.
I loved the sounds.
My biggest gripe was with looting the chests and having to actually climb on top of them in order to reach the loot. I rarely have to do that and it seems a bit odd.
However I did not have problems with grabbing a certain key that Jesps mentioned, unless I climbed to get it and simply forgot.

mageia.png Linux pranqster 4.13.12-desktop-2.mga7 #1 SMP Sat Nov 11 20:32:28 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux


#17 raymeld

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Posted 06 August 2010 - 10:37 AM

Apparently I am the only one who has problems with this.

Spoiler


You're not the only one ! Can some kind soul give us a clue please? Sorry please ignore , didn't see Xarg's reply !

Edited by raymeld, 06 August 2010 - 10:38 AM.


#18 SiyahParsomen

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Posted 06 August 2010 - 10:56 AM

downloading

congrats! :)

#19 Melan

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Posted 06 August 2010 - 11:21 AM

This was an enjoyable, nonstandard map - the first parts for its strange puzzles, and the second for the feeling of abandonment (good job on
Spoiler
:ph34r:). A lot of it is just very effective.

roman numberals is based on the weird roman numeral system we were taught at school I II III IIII V VI VII VIII they then sacked that teacher and we got the I II III IV V VI VII VIII from another teacher.

A lot of old clocks and watches have that, including one that came from my great grandpa. I have also seen it on a lot of buildings from the Middle Ages, so it's not wrong per se, just not commonly used anymore. (See Wikipedia for a few more examples)

But anyway, the map: great, just great! B)

Edited by Melan, 06 August 2010 - 11:21 AM.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#20 Chiron

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Posted 06 August 2010 - 12:23 PM

@XARG
Thank you. I must have missed that before.
New Problem

Spoiler


#21 Xarg

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Posted 06 August 2010 - 01:16 PM

@XARG
Thank you. I must have missed that before.
New Problem

Spoiler


Spoiler

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#22 Chiron

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Posted 06 August 2010 - 01:39 PM

Spoiler


Spoiler


#23 lost_soul

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Posted 06 August 2010 - 01:41 PM

This is a pretty large mission.

Thanks!

--- War does not decide who is right, war decides who is left.


#24 Xarg

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Posted 06 August 2010 - 01:52 PM

Spoiler


Did you

Spoiler


And if so

Spoiler

Edited by Xarg, 06 August 2010 - 01:53 PM.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#25 Chiron

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Posted 06 August 2010 - 02:09 PM

Thanks. Never thought of that. How Narnia/Simon the Sorcerer :laugh:

My two cents:
Spoiler

Edited by Chiron, 06 August 2010 - 02:09 PM.





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