Jump to content


Photo

Vert Contest Mission : The Rift by Baddcog : Aug 15, 2010


  • Please log in to reply
113 replies to this topic

Poll: The Rift by Baddcog : VC2010 (57 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (1 votes [1.75%] - View)

    Percentage of vote: 1.75%

  2. tolerable (6 votes [10.53%] - View)

    Percentage of vote: 10.53%

  3. good (29 votes [50.88%] - View)

    Percentage of vote: 50.88%

  4. eggsalad (17 votes [29.82%] - View)

    Percentage of vote: 29.82%

  5. near perfect (4 votes [7.02%] - View)

    Percentage of vote: 7.02%

Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. pour (1 votes [1.75%] - View)

    Percentage of vote: 1.75%

  2. tedious (5 votes [8.77%] - View)

    Percentage of vote: 8.77%

  3. mmm good (16 votes [28.07%] - View)

    Percentage of vote: 28.07%

  4. eggsalad (28 votes [49.12%] - View)

    Percentage of vote: 49.12%

  5. near perfect (7 votes [12.28%] - View)

    Percentage of vote: 12.28%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. poor (3 votes [5.26%] - View)

    Percentage of vote: 5.26%

  2. tolerable (13 votes [22.81%] - View)

    Percentage of vote: 22.81%

  3. ok (29 votes [50.88%] - View)

    Percentage of vote: 50.88%

  4. eggsalad (10 votes [17.54%] - View)

    Percentage of vote: 17.54%

  5. near but not quite perfect (2 votes [3.51%] - View)

    Percentage of vote: 3.51%

Vote Guests cannot vote

#1 Baddcog

Baddcog

    Mod hero

  • Development Role
  • PipPipPipPipPip
  • 5360 posts

Posted 15 August 2010 - 06:20 PM

The Rift : Summer 2010 Vertical contest entry

You asked for it, and even if you didn't you got it.
First released TDM mission, was fun, took a long month.



Thanks to my Beta testers:
Midnight
Xarg
Bikerdude
nbohr1more
  • duzenko likes this
Dark is the sway that mows like a harvest

#2 Xarg

Xarg

    Advanced Member

  • Member
  • PipPipPip
  • 1327 posts

Posted 15 August 2010 - 07:11 PM

I voted 'only' good here, based on my experience with some of the patches in the beta release, and spotting a few instances of z-fighting. If those were fixed for the final release, then this map deserves a Very good/Very good/Good, and I'll change my vote to display this :D

(disclaimer: my vote is formed based on the incomplete beta)

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#3 Baddcog

Baddcog

    Mod hero

  • Development Role
  • PipPipPipPipPip
  • 5360 posts

Posted 15 August 2010 - 07:24 PM

Fixes were made, though I think one z fight still got won ;)

(I added a little something that the testers haven't seen either. - all the objectives and whatnot still worked so I didn't see a need for further testing)
Dark is the sway that mows like a harvest

#4 Xarg

Xarg

    Advanced Member

  • Member
  • PipPipPip
  • 1327 posts

Posted 15 August 2010 - 07:25 PM

Fixes were made, though I think one z fight still got won ;)

(I added a little something that the testers haven't seen either. - all the objectives and whatnot still worked so I didn't see a need for further testing)


Oh really? Think I'll download the new version when it gets hosted on the main mirrors, then resubmit my vote :) Give this FM the love it deserves.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#5 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 8696 posts

Posted 15 August 2010 - 07:43 PM

Yeah, the z-fighting I saw was on some pretty small brushes so I felt guilty for even mentioning it given the trouble it'd take to fix...

I'm glad you polished this one up Baddcog.

I will eagerly await the mirrors. :D
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#6 LEGION

LEGION

    Advanced Member

  • Member
  • PipPipPip
  • 982 posts

Posted 15 August 2010 - 07:51 PM

Oh no, is the limit already achieved? No, donīt think so because it seems available, but I was only able to download a very little (48.8 kb) .html file called 'rift.zip.html' and now I have to wait 14 minutes to try again, thatīs not fair... :(

edit: 11 minutes left

#7 Xarg

Xarg

    Advanced Member

  • Member
  • PipPipPip
  • 1327 posts

Posted 15 August 2010 - 07:51 PM

Most of the time fixing z-fighting is quite easy (in my experience)..... the trouble is finding it, especially if it occurs in an area with a lot of repeated pieces, like in a tunnel... I figured my wide screenshots would help to give away the location of the z-fighting, otherwise I probably would have just found them in the editor and fixed them myself (which doesn't help the main FM).

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#8 LEGION

LEGION

    Advanced Member

  • Member
  • PipPipPip
  • 982 posts

Posted 15 August 2010 - 07:53 PM

Iīm still new to DR, so: does this mean that the z-fighting is not as visible as it is in game? Can you recognize it in DR? And if itīs answerable in one sentence: What is the cause & cure for z-fighting?

edit: 8 minutes left that I have to linger here.

Edited by LEGION, 15 August 2010 - 07:54 PM.


#9 Xarg

Xarg

    Advanced Member

  • Member
  • PipPipPip
  • 1327 posts

Posted 15 August 2010 - 07:59 PM

Z-fighting is visible in the editor, it appears jagged same as in the game itself. Z-fighting is caused when 2 brushes overlap each other flush to each other, and the game is trying to render both surfaces at the same time, so you'll see parts of both trying to show in the same space. The easiest ways to fix z-fighting are to make one of the brushes thinner so it fully goes inside the other, or to shrink it backwards so it ends where the other one starts, like holding 2 pieces of wood together.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#10 LEGION

LEGION

    Advanced Member

  • Member
  • PipPipPip
  • 982 posts

Posted 15 August 2010 - 08:10 PM

Thanks very much for that info.

Dammit, first RapidShare said time is up, but I was able to start the 30-sec-countdown again and I tried to save the file another way, but again this .html-crap. Now again 15 minutes to wait.
Next time I just try 'save to folder' in FireFox. RapidShare seems not to like my 'DownloadHelper/DownThemAll'-plugin.

I really hope, that I not wasted 2 dl-accounts out of the 10 available, really. :unsure:

edit: finally I´m able to download, though not very steady, once I got 500kb/s and then 0kb/s. Oh, it´s done. Yes, it really is a zip-file! :) Start thieving now...

Edited by LEGION, 15 August 2010 - 08:28 PM.


#11 Baddcog

Baddcog

    Mod hero

  • Development Role
  • PipPipPipPipPip
  • 5360 posts

Posted 15 August 2010 - 08:27 PM

Yeah, the hardest part was finding the z-fighting areas just beacuse of the terrain there. But your shots helped alot. I just think I saw a tiny bit on a final fly through. compile again for one little spot? nah.

I don't know Legion, are you right-click save as on the link? I think just click it and it should go straight there. I didn't test as I didn't want to wastte one ;)
Dark is the sway that mows like a harvest

#12 LEGION

LEGION

    Advanced Member

  • Member
  • PipPipPip
  • 982 posts

Posted 15 August 2010 - 08:31 PM

The last time I tried the right-click, but thatīs not working. I got it working as I chose the stock FireFox-save-option. My Download-plugins must have been the cause, though, I never got this trouble before. I really hope, I didnīt wasted downloads, if I did, than Iīm really sorry. But the mirror-people must be on their way... ;)

#13 Xarg

Xarg

    Advanced Member

  • Member
  • PipPipPip
  • 1327 posts

Posted 15 August 2010 - 08:34 PM

I've seen a bunch of final release FM's that have a spot or two of z-fighting in them, so I wouldn't fret too much Baddcog, I guess I'm just sensitive to z-fighting because my first attempt at an FM had so much damn z-fighting in it that I have a sixth sense for it.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#14 HappyCheeze

HappyCheeze

    Advanced Member

  • Member
  • PipPipPip
  • 1364 posts

Posted 15 August 2010 - 10:09 PM

Baddcog,

This one is great!


The thing that strikes me most about this one are the visuals. The beginning was looking good
Spoiler
.

Spoiler


Spoiler


I completed all the objectives, but I couldn't finish it because I had a quicksave crash and it killed my save, so Doom3 would crash whenever I loaded my game (this also happened on Sotha's FM).


Nice job BC :)
|=-=------=-=|
happycheeze.deviantart.com

Moddb

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.
|=-=------=-=|

#15 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19863 posts

Posted 15 August 2010 - 10:11 PM

congrats on the release BC :-) I think this is the first earthquake type fm for tdm.

#16 Baddcog

Baddcog

    Mod hero

  • Development Role
  • PipPipPipPipPip
  • 5360 posts

Posted 15 August 2010 - 10:28 PM

Thanks guys.

The stretched stone was an attempt to make it look like those racks had recently scraped against each other in major shifts. There are still a few brushes that I thought would've looked better if not stretched so much but I wasn't being too picky. :)

Spoiler

Dark is the sway that mows like a harvest

#17 Mortem Desino

Mortem Desino

    Uber member

  • Development Role
  • PipPipPipPip
  • 2443 posts

Posted 15 August 2010 - 10:38 PM

Got it up on filefront for ye.

http://www.filefront...205470/rift.zip
yay seuss crease touss dome in ouss nose tair

#18 Igor bes Thiefer

Igor bes Thiefer

    Member

  • Member
  • PipPip
  • 33 posts

Posted 16 August 2010 - 01:33 AM

This reminded me a lot of Lost City in T1. I experienced, though, unfrobabble lot, noticeably in the
Spoiler
. I also had and still have, throught the mission, an incredibly low FPS rate (only one? hopefully). Two questions:
Spoiler
I have yet to finish it though, and on my way back ill explore it more throughtly - other than that i pretty much mopped up the objective list.



#19 Goldchocobo

Goldchocobo

    Advanced Member

  • Development Role
  • PipPipPip
  • 735 posts

Posted 16 August 2010 - 02:38 AM

great mission... The haunted mineshafts where my fav.

Spoiler


#20 Xarg

Xarg

    Advanced Member

  • Member
  • PipPipPip
  • 1327 posts

Posted 16 August 2010 - 03:37 AM

@ GC
Spoiler


@ Igor
Spoiler


@ Baddcog
Spoiler

Edited by Xarg, 16 August 2010 - 03:38 AM.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#21 LEGION

LEGION

    Advanced Member

  • Member
  • PipPipPip
  • 982 posts

Posted 16 August 2010 - 04:47 AM

@Xarg
Spoiler


First of all, before I forget: In the last area I head a low framerate, but quicksaving and quickloading got rid of it, but after a while the low FPS came back. So quicksave/load gets rid of it again and gratefully there are no ambient-bugs after quickloading! I tested every ambient-area with quicksave/load and everytime the ambient song was correct and on correct volume, nice that is! :)

That was a real nice mission, great atmosphere.
Spoiler
To be honest, while going back I had a feeling that I almost found every loot, oh how big was the disappointment as I saw the stats-screen. Damn, where is the rest? Never I get near all the loot in a mission...

Some bugs, though:

Spoiler



Gameplay:

Until now it was the best vertical 'feeling' and climbing/rope-arrowing was really a great fun! No frustration-points* either.
Spoiler

Overall it was great entertainment, but too short. :)
Side note: exactly one second after I thought 'Hmm, itīs getting boring down here.' I heard noise from what was lingering in the mine-shaft. That gave me a big grin. :)

*
Spoiler



Appearance:

Spoiler

Overall the areas were very nice built and fitted the environment.


Story:

Spoiler



My summary: I was very well entertained. :)

Edited by LEGION, 16 August 2010 - 04:50 AM.


#22 lowenz

lowenz

    Advanced Member

  • Member
  • PipPipPip
  • 1762 posts

Posted 16 August 2010 - 04:58 AM

This reminded me a lot of Lost City in T1.

Exactly!

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#23 Xarg

Xarg

    Advanced Member

  • Member
  • PipPipPip
  • 1327 posts

Posted 16 August 2010 - 05:29 AM

Just double checked, this
Spoiler

must be in the final release, all I got for taking a look was a massive fps hit as the entire level showed up.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#24 Chiron

Chiron

    Member

  • Member
  • PipPip
  • 192 posts

Posted 16 August 2010 - 05:54 AM

I had trouble picking all the loot out of the chests, or is this intentional?

Spoiler

Edited by Chiron, 16 August 2010 - 06:04 AM.


#25 Midnight

Midnight

    Member

  • Member
  • PipPip
  • 446 posts

Posted 16 August 2010 - 06:39 AM

Congrats on the release BC! I look forward to seeing the changes.

@LEGION
If you want more to do in the starting area, try playing on hardest difficulty. You'll be forced to go somewhere you probably haven't explored yet.

Edited by Midnight, 16 August 2010 - 06:40 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users