Betrayal by Fieldmedic (2010/08/17) Summer FM Vertical Contest Entry
Posted 10 November 2012 - 03:58 PM
didn't tried it out yet, but I guess I'll have to
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter
End of shameless self promotion.
Posted 18 December 2012 - 05:01 PM
Edited by TheUnbeholden, 18 December 2012 - 05:36 PM.
Posted 18 December 2012 - 09:33 PM
Fun mission although some parts are tough, just require adequate exploration. I found the story to be alright eventhough it would be nice to really get to the bottom of things and necromancy behind it but maybe I'm just being to greedy. There is something that I liked alot and thats probably escape & and climbing up to that tower. I always love towers/castles in general so that may be just me.Spoiler
Glad you liked it!
I actually played my mission the other day and got frustrated over my keyhunts. The level look bland with uninspiring patrols and lots of unoptimized and boring areas. And the architecture is just WUTA, but it was an experiment as well as the story...But it's nice to see how I've improved my work over my small mapping career My current mission is WAY more realistic in every sense
WTF is WUTA?
Edited by Fieldmedic, 18 December 2012 - 09:34 PM.
Posted 26 October 2013 - 06:04 PM
I gave it 2/3/2. There was a lot of potential but it was just squandered IMO. If this really was your first mission though then I have to say it's an impressive start.
Posted 30 November 2013 - 07:31 AM
Posted 30 November 2013 - 09:09 PM
This is my first map and it is a quite unique map, architecturally speaking.
This is your first map?! Holy crap man, you are truly talented! Indeed, a unique map.
I enjoyed playing this for the most part. Just finished on Expert.
The difficulty is just right most of the time, but there were times when things got really tough or boring.
And I agree with what Bridge said about the key to the priest's drawer. That definitely needed some kind of clue. Luckily, I was able to find the key with relative ease because of my habit of frobbing itens.
Awesome work Fieldmedic, thanks!
Edited by Jon Irenicus, 30 November 2013 - 09:30 PM.
Posted 27 October 2014 - 04:41 PM
1 - (ok - http://youtu.be/qtx4rAtNkDg?t=43m55s hehe) But I cannot complete the objective that tells us to discover about what causes the abnormality? (can someone pm me on that? what triggers it?) I am not sure if it bugged here or if I missed something because I have already walked everywhere (from prison to top tower) two times and nothing changed...
2 - (ok) [EDIT: just found it ] Btw, I could not find the key to the control tower, so I had to shoot a rope arrow at the ceiling edge from a window eaves (after jumping on it from a cannon). That was actually very cool and difficult (required many loadgames) but I am not sure it was intended tho?
Edited by Gussak, 29 October 2014 - 02:23 PM.
Posted 27 May 2015 - 12:58 PM
How do I finish this level? Ive done all objectives and reached the lighthouse. Should activating the light be the trigger for completing the mission?
Posted 04 October 2015 - 05:34 PM
This was very nice, one of the most fun missions I played lately! I actually tried it months ago first, but gave up when I couldn't climb the tower with rope arrows (I was still a noob at the time).
What I enjoyed most of all and think this mission did a great job at was diversity: You start in a mine filled with undead, make your way out to a collapsed wooden tower, then eventually to what looks like a clean modern castle. Most TDM levels are monotonic and don't offer much change in scenery, and with it a better feeling of progress. Additionally you have to use multiple types of skills and mechanics, such as climbing and moving objects out of the way. I'd gladly offer this as an example of what I want to see in TDM more often
Overall, the mapping and quality were good, the gameplay pretty fun and not boring, and the story was okay for what you can expect in a single TDM mission. Very good work!
- Xarg likes this
Posted 30 March 2017 - 04:26 PM
I just finished this mission. It was one surprise after another. I expected something like: get out of the mine full of zombies and then - change! Ok, wooden structure full of zombies - change again! :-)
You have definitely +1 point for various environments packed seamlessly into one level. I also like the vertical design of the level and especially need to use rope arrows.
Just one complain: jumping and climbing in mines was difficult as hell due to a bit wrong geometry I think.
But it was very good mission and I enjoyed it, thank you!
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