As someone who has used Dromed a fair bit (not released anything yet tho
) I can say that without doubt there are some things which are much easier for a total newbie to quickly grasp in a subtractive editor like Dromed.
Take this image of Galata tower in Turkey for example:
It would be simple to create this in Dromed by creating a solid cylinder and then cutting away at it with cylinders and rectangle brushes to create the arches. I can see how I might do this in DR, but working with patches (and specifically creating end-caps for arches) has been a bit hit and miss in my experience.
Half the time when I use patches I'm either gobsmacked at how powerful they are, or immensely frustrated that the vertices don't line up etc. All this can be overcome with time and patience of course, but I still maintain that the learning curve for stuff like this is much steeper in DR (and presumably Hammer) compared to Dromed.
Edit: Since you were talking about how you would create advanced
architecture... being able to make something as impressive as Rose Cottage is obviously the result of years of experience with Dromed, and although the tools are very primitive, you learn to use those primitives in very clever ways over the years. When I started with Dromed, any time I walked down a street I would be looking at architecture and thinking of ways to recreate certain features using subtractive techniques. After a while it becomes second nature.
Edited by Midnight, 17 September 2010 - 05:26 PM.