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Darkmod: Inspiration thread


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#1601 Judith

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Posted 11 May 2017 - 02:40 AM

This may help you a bit, if you're burned out or struggle with your design goals or work schedule: http://www.worldofle...onment-year.php

 

Also:

 

Destined, as well as Judith.. (that's cool that we also have lasses, in what I imagine is a sea of lads!).

 

I'll have to disappoint you on that front, I'm male. Judith is just a stupid nickname that was relevant to me around high school, but everyone on TTLG and Thief related sites knows me under that alias, so I keep it. I don't use it anywhere else.


Edited by Judith, 11 May 2017 - 02:52 AM.


#1602 demagogue

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Posted 11 May 2017 - 08:05 AM

We've had some female builders though. TTLG has even more. We should try to encourge some of them to come over.
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#1603 Springheel

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Posted 11 May 2017 - 11:28 AM

We've had some female builders though. TTLG has even more. We should try to encourge some of them to come over.

 

When I first read that, I thought you meant female Builders, and I wondered who made the character models. ;)


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#1604 Bikerdude

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Posted 12 May 2017 - 01:17 PM

http://translate.goo...Cj_zucK3vdpmaHA

 

dump005.jpg


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#1605 Judith

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Posted 12 May 2017 - 01:39 PM

Gnomon just uploaded a ton of great videos on YT. These workshops are awesome, but pretty long overall. The presentations are like 20 minutes per person though, so you can watch it in smaller chunks too.

 

 



#1606 demagogue

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Posted 13 May 2017 - 11:35 AM

To be honest Builder nuns would be good to have someday.
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#1607 CarltonTroisi

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Posted 13 May 2017 - 02:07 PM

What kind of "religion" do the Builders follow?  Just wondering, at any rate



#1608 Obsttorte

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Posted 13 May 2017 - 02:11 PM

http://wiki.thedarkm...?title=Builders


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#1609 Judith

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Posted 13 May 2017 - 02:24 PM

On that note, I'd kill for some more Builder background and concept art ;)


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#1610 demagogue

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Posted 13 May 2017 - 07:31 PM

I like this article on unexpected details in things. It applies generally, but it can apply particularly well to mapping, and his main example is building stairs, which a lot of us might appreciate.
http://johnsalvatier...mount-of-detail
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#1611 NeonsStyle

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Posted 13 May 2017 - 10:35 PM

Under builder speech there, there's a broken link in this sentance:

 

"Some builders adopt this speech even in more casual day-to-day affairs, especially if they are older or were raised by the Church. (See here for tips on how to properly use archaic English conventions like thee and thou)"



#1612 NeonsStyle

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Posted 14 May 2017 - 11:27 PM

Back in 1997, I was commissioned to do some art work for a historic society. This was drawn on site, and was a prep drawing before painting it in watercolours.

It's a cool building, I always liked it, and I'm sure could be used in some level. It's a pen and ink drawing.

 

drawing%20of%20a%20bank%20lol_zpsj8dtl63

 

While I'm showing some drawings lol. Here's another I did. This is some Eucalyptus trees not far from my home. This is drawn pencil on site

then later coloured with colour pencils. I'm in a mood for sharing lol

 

Gum%20Trees%20at%20Balhannah%20coloured-

Here's a painting I'm working on at the moment. This bridge originally crossed into the Venice prison. It was the last look

prisoners had of the free world, before they entered the prison, which is why it's called The Bridge of Sighs. This is just

sketched up, and a thin coat of oil paint to define the waves in the water. 

 

venice-size%20reduced_zpsuqw8hybr.jpg


Edited by NeonsStyle, 15 May 2017 - 03:42 AM.

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#1613 Obsttorte

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Posted 15 May 2017 - 02:11 AM

Nice pictures, but the last one is missing :(


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#1614 Bikerdude

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Posted 15 May 2017 - 07:43 AM

That last one is very artistic, looks like something that could be built for TDM.



#1615 Destined

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Posted 15 May 2017 - 07:48 AM

Remembering the thread about the hall of mirror effect, he is actually building it right now.


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#1616 NeonsStyle

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Posted 15 May 2017 - 09:20 AM

Remembering the thread about the hall of mirror effect, he is actually building it right now.

 

hehe nice pickup Destined. Yeh this is why I have a thing for Venice. My problem with painting is I tend to be very lazy lol, however if I'm

still around on the forums when it's finished, Will definitely give the forum a nice photo for it to be put in the game if you want. I have another

painting I'm doing on Venice too, that one is further along, but I'm not happy with it, so I'll probably redo it.


Edited by NeonsStyle, 15 May 2017 - 09:21 AM.


#1617 teh_saccade

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Posted 17 May 2017 - 11:01 AM

 

 I'm something of an aspiring artist, who isn't really adept at figure drawing as yet.  I'm greatly inspired by the artistic value in TDM, and I think renderings based on the screenshots, is good practice.

 

But, I'm inspired, and that's at least something, eh?  Perhaps it will lead to mapping down the line, mayhaps not.

 

If I cannot make or find a reference photo - I make a scene on the computer and pan around it and play with it until it is correct.

It is much easier than dealing with humans. Takes a lot longer but costs a lot less.

Time is more valuable than money, so...

The only reason my town think I have friends is because of the mannequins...


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#1618 teh_saccade

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Posted 17 May 2017 - 11:08 AM

I like this article on unexpected details in things. It applies generally, but it can apply particularly well to mapping, and his main example is building stairs, which a lot of us might appreciate.
http://johnsalvatier...mount-of-detail

 

Fk the stairs, try running a carpet down them and keeping the texture in-line.

Not even thinking about adding wear to the shape of the treaded areas, or the lip of each step - way too much hassle to line up.

Must be doing something wrong.

 

needspatchcarpet.gif

 

As for TTLG - there's that competition that was open to TDM also...

 


Edited by teh_saccade, 17 May 2017 - 11:09 AM.


#1619 nbohr1more

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Posted 21 May 2017 - 11:04 AM

Probably a repost but here goes... Maison d'Adam (Adam's House) built in 1491:

 

w5gy7Eezq4cu5Fd7dlVdM4TvyasFvYxH8lRtlxKr

 

Angers_-_Maison_d%27Adam_%28d%C3%A9tail_
 

 

14964528608_ff827f853f.jpg


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#1620 nbohr1more

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Posted 21 May 2017 - 11:18 AM

More:
 
maison-d-adam-angers-f98a1e8b-c247-404a-

100072504_o.jpg
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#1621 Petike the Taffer

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Posted 24 May 2017 - 07:09 AM

 

Matt Easton paying a visit to the Weald and Downland open-air museum.
 

Some really interesting observations on period buildings (these are mostly early modern era rural buildings, so right up TDM's alley). :)


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