Concepts: Light Gems.
Edited by Taquito., 28 February 2018 - 03:15 PM.
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Posted 28 February 2018 - 03:24 PM
Very cool rebuild of an old WW1 concrete factory.
"My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee."
"When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead."
Posted 16 March 2018 - 08:42 AM
A video I've wanted to share for a while now, as it could provide good architectural inspiration for mappers.
This guy created a highly detailed 3D model of a realistically built fictional castle. In the video, he goes through all the different structural and architectural details of the large castle, explaining in depth how they were designed with defensive purposes and sturdiness in mind. He also explains how the design evolved and became more refined over time, and how he wanted to incorporate the perfect mix of logical construction and authentic design methods used in historical architecture.
Beware, the video is quite long, 45 minutes ! But well worth a mapper's free time on a more boring evening. I've watched the whole thing and I can't complain. This is a castle design with such obsessive, simulationist logic put into it, that even Looking Glass Studios would probably shed a tear over what a beautiful level it could make.
Edited by Petike the Taffer, 16 March 2018 - 08:43 AM.
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