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Darkmod: Inspiration thread


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#1726 Taquito.

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Posted 28 February 2018 - 03:11 PM

Concepts: Light Gems.

 

 

light_gems_v_by_fantasyforgelarp-d935ns8

 

 

 

29586556344_f2dd9b5166_b.jpg

 

 

il_340x270.627424507_tc61.jpg

 

 

 

 

tomtosh-2017-new-hot-moon-glowing-neckla

 

 

 

29783bef5b699b3de86f055f9a8333ad.jpg

 

 

il_fullxfull.332274488.jpg


Edited by Taquito., 28 February 2018 - 03:15 PM.

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#1727 Paralytik

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Posted 28 February 2018 - 03:24 PM

Very cool rebuild of an old WW1 concrete factory.

 

https://www.boredpan...ricardo-bofill/


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"My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee."

 

"When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead."


#1728 Arcturus

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Posted 02 March 2018 - 03:40 AM

Walls.

 

https://youtu.be/p5qVxAoKwbE?t=1m19s


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#1729 Judith

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Posted 02 March 2018 - 04:01 AM

 

Now this is pretty cool. Knowing how something works or how something was built affects the way you approach models, materials, and levels, in a positive way.



#1730 Bikerdude

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Posted 02 March 2018 - 05:57 PM

I like the sound of the guys voice, and like what he has to say about how the old school walls last far longer than new school.



#1731 Arcturus

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Posted 15 March 2018 - 05:07 PM

Very detailed 3d scans of a swedish museum:

 

https://sketchfab.com/TheHallwylMuseum


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#1732 Judith

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Posted 16 March 2018 - 01:43 AM

Wish they cleaned these scans a little, but otherwise it's a great source material. You could make many interior pieces and decorations based on this alone.


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#1733 Judith

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Posted 16 March 2018 - 05:05 AM

Speaking of great interiors, these sunken ruins from Uncharted 4 could easily inspire a similar place in TDM.

 

https://www.artstati...m/artwork/lZrO5


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#1734 Petike the Taffer

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Posted 16 March 2018 - 08:42 AM

A video I've wanted to share for a while now, as it could provide good architectural inspiration for mappers.

 

 

This guy created a highly detailed 3D model of a realistically built fictional castle. In the video, he goes through all the different structural and architectural details of the large castle, explaining in depth how they were designed with defensive purposes and sturdiness in mind. He also explains how the design evolved and became more refined over time, and how he wanted to incorporate the perfect mix of logical construction and authentic design methods used in historical architecture.

 

Beware, the video is quite long, 45 minutes ! But well worth a mapper's free time on a more boring evening. :) I've watched the whole thing and I can't complain. This is a castle design with such obsessive, simulationist logic put into it, that even Looking Glass Studios would probably shed a tear over what a beautiful level it could make. B)


Edited by Petike the Taffer, 16 March 2018 - 08:43 AM.

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#1735 Spooks

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Posted 18 March 2018 - 01:51 PM

*
POPULAR

9367bee735d92a1f33f87fa533e25a98.jpg


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#1736 Arcturus

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Posted 18 March 2018 - 04:32 PM

French miniature staircases from XVIII and XIX century.

 

105819_6dd7ba25c38181a9_b.jpg


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#1737 R Soul

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Posted 25 March 2018 - 08:12 AM

A set of houses which used to be a childrens' home:

Google Maps link

 

The buildings have some nice architectural features.

 

edit: Those staircases are nice, Arcturus, but we could do with some way of stopping an AI using them if another is going in the opposite direction.


Edited by R Soul, 26 March 2018 - 03:36 PM.


#1738 Snehk

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Posted 28 March 2018 - 11:44 AM

My father is a carpenter since a few decades. I had helped him with his work since early childhood, we've made a lot of constructions and furniture in our workshop. I started taking shots of the stuff about two years ago, so I'll post them here. They're mixed quality, but someone may find them useful one day (warning, large size photos!).

 

Spoiler

 

Spoiler

 

Spoiler

 

Spoiler


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#1739 Bikerdude

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Posted 28 March 2018 - 11:52 AM

Very impressive wood work there!


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#1740 Snehk

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Posted 28 March 2018 - 12:45 PM

Thanks! I wish I had a phone that I could take photos with much earlier, because we've made some large scale constructions and other cool things as well several years before.

 

Now that I think about it, I may one day take photos of our workshop. The place is old and cluttered, there's a lot of machinery and tools scattered around. It could be useful as a reference for craftsmen oriented missions. It's not a "truly modern" workshop, and we still have some pretty old equipment,


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#1741 Taquito.

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Posted 01 April 2018 - 03:31 PM

ndtmog.jpg


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#1742 Judith

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Posted 04 April 2018 - 04:34 AM

More of a gameplay inspiration than visual. Discussion under the article is actually quite interesting: https://www.rockpape...-stealth-games/



#1743 Arcturus

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Posted 05 April 2018 - 06:47 PM

800px-Rathausturm_K%C3%B6ln_-_Konrad_von

uh26ls3rx3q01.jpg


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#1744 demagogue

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Posted 05 April 2018 - 11:35 PM

That's one way to keep the demons away, I guess. :laugh:


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#1745 RPGista

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Posted 06 April 2018 - 11:35 AM

Yeah, that'll teach them.



#1746 R Soul

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Posted 08 April 2018 - 08:19 AM

Here's some nice architecture, and best of all, some ghost legs:

https://www.google.c...04!8i4352?dcr=0


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#1747 R Soul

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Posted 08 April 2018 - 04:34 PM

A nice set of drawings of old London:

http://spitalfieldsl...rnburys-london/

 

"old cramped streets" is a good search term

 

edit:

A few questions, which may require speculation to answer:

These images all have show thick wooden beams:

http://spitalfieldsl...3/forgotten.jpg

http://spitalfieldsl...tten_0017_2.jpg

http://spitalfieldsl...gotten_0017.jpg

 

Would they be structural? I can imagine in the last two images those beams being used to brace the walls. In the first image I can imagine clothes lines, but those beams are much too thick for that purpose.

 

It's nice to provide climbing opportunities, but it's also satisfying to know that those things are perfectly valid, and not just for gameplay.


Edited by R Soul, 08 April 2018 - 05:12 PM.

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#1748 wycha

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Posted 09 April 2018 - 01:20 AM

I guess its because buildings aren't very stable, crooks due to own weight and bad ground(like marshes, mud). The bars are suppose to take some weight and keep the building straight, otherwise will end as: 
http://www.house-cra...-of-Windsor.jpg

Also a lot of churches used to similar technology to keep building straight and not fall down because of own heaviness https://www.wpclipar...thic_church.png - the fancy pillars-leg are bars but version with huge budget to praise The Builder. Although with time a better technology was invented to keep buildings in place without using extra area around to hold it.



#1749 Obsttorte

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Posted 09 April 2018 - 02:30 AM

Would they be structural? I can imagine in the last two images those beams being used to brace the walls. In the first image I can imagine clothes lines, but those beams are much too thick for that purpose.
 
It's nice to provide climbing opportunities, but it's also satisfying to know that those things are perfectly valid, and not just for gameplay.

I always wondered about that myself when playing thief 4. It uses a lot of such beams, and I was almost sure they were only added for gameplay purposes, as I can't recall having seen something like this in reality ever. What I didn't quiet get from the text accompanying the images is whether those drawings were made back in that specific time period and show how it really looked like, or whether they are (semi-)fictional, made today and loosely based on historical knowledge.
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#1750 demagogue

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Posted 09 April 2018 - 04:00 AM

It's an interesting deep-well research question on google. There's quite a bit of material online that dances around the issue, talking about timber plank framing, how the planks are made and fitted, how slots are put in the stonework to hold them, how they're used for roofs, without quite pinning down their external use that I could find.


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