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Darkmod: Inspiration thread


Bikerdude

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Huge collection of photoscanned medieval doors: https://sketchfab.com/demoon/collections/ref_medieval_building_portada

 

I wish we had just a few of those. Even just 3 would be awesome.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Very cool. Not a lot of evidence of battle damage though surprisingly. I would've thought you'd find chips of wood missing in every beam. Alot of scratches though. Cool tour of HMS Victory

 

https://www.youtube.com/watch?v=3O16e08S6tA

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I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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The interesting carpentry structures used to build Japanese Temples.

 

https://www.youtube.com/watch?v=NAdUo95ZmGo

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I can't remember now if I got this article from this thread, but I think not.

Anyway, some cool building tips in this, and generally fascinating background reading on materials and techniques: The Construction of Medieval and Tudor Houses in London

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Regarding good building practice: This is an example of modern architecture, where people regularaly get lost:

 

http://mkwi2018.leuphana.de/programm/raumplan/

 

This is the new central building at the university I am currently working at. It was designed by the star architect "Daniel Libeskind", who apparently hates right angles. Unfortunately, the open parts on the first upper floor are not apparent, but there are several gangways, where you can see down to the ground floor. When you follow the signs, you can find the room you are looking for. If you stray just once, you have to track back where you missed your exit. It would make for an interesting map, but in real life it is really annoying.

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If it is annoying in real life, why should it be better in a game. That may just be my opinion, but many mappers seem to mix up layouts that motivate exploration with labyrinths.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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medieval wattle and daub used to contain cow poo as well, its just not mentioned much. cows used to bed in straw and poo on the straw then that poo enriched straw was a really good insulator, and it bonded well with the other ingredients in the wall, and in medieval times they didn't know cow poo was bad for you, they thought it was good cause it makes the crops grow.

 

Also they never used metal nails, it were wooden pins, or wedges of wood,

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If it is annoying in real life, why should it be better in a game. That may just be my opinion, but many mappers seem to mix up layouts that motivate exploration with labyrinths.

In this case, it is not a real labyrinth; at least as long as you don't stick to the regular ways. If you take some shortcuts by climbing to the first floor or climb through windows and pass through an atrium, you do not get too disoriented. The main problem in real life is that you cannot take these shortcuts, but have to find the specific way intended by the architect.

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The main problem in real life is that you cannot take these shortcuts, but have to find the specific way intended by the architect.

What hinders you? :D

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I'm pretty sure our protagonist is in better athletic shape and takes damage better than we do too. -_-

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Nice find, Spooks. What is interesting is that two of the pictures are named 'Garret', what made me lookup that word. I didn't know that Garret means attic. I wonder whether that's the reason the Thief protagonist is called like that, because he is sneaking through attics, ya know (just a thought).

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I thought it was (also) an allusion to garrote, a wire used to strangle someone quietly, and suspect a garrote might have come up in discussions about weapon selection. But attic fits the aesthetic as well. That is to say, the name brings up those kinds of associations, which fits the image they were going for.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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