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Vertical Contest Mission: Somewhere Above the City by Grayman (Aug 20, 2010)


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Poll: Somewhere Above the City by Grayman (2010/8/20) Summer FM Vertical Contest Entry (67 member(s) have cast votes)

1. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (6 votes [8.96%] - View)

    Percentage of vote: 8.96%

  3. Good (22 votes [32.84%] - View)

    Percentage of vote: 32.84%

  4. Excellent (32 votes [47.76%] - View)

    Percentage of vote: 47.76%

  5. Near Perfect (7 votes [10.45%] - View)

    Percentage of vote: 10.45%

2. Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (2 votes [2.99%] - View)

    Percentage of vote: 2.99%

  3. Good (9 votes [13.43%] - View)

    Percentage of vote: 13.43%

  4. Excellent (37 votes [55.22%] - View)

    Percentage of vote: 55.22%

  5. Near Perfect (19 votes [28.36%] - View)

    Percentage of vote: 28.36%

3. Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.49%] - View)

    Percentage of vote: 1.49%

  3. Good (13 votes [19.40%] - View)

    Percentage of vote: 19.40%

  4. Excellent (29 votes [43.28%] - View)

    Percentage of vote: 43.28%

  5. Near Perfect (24 votes [35.82%] - View)

    Percentage of vote: 35.82%

Vote Guests cannot vote

#1 grayman

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Posted 20 August 2010 - 12:49 AM

Woo-hoo! Done!

A new version is now available, v1.1. Thanks to all who commented on the first version.




Thanks to my beta testers:

Bikerdude
HappyCheeze
Xarg


The Story:

The Builders have "lost" a lightning-attracting artifact. And they want you to find it. In a thunderstorm, no less. But there's more to this theft than meets the eye.

Enjoy!

Attached File  briefing3b copy.jpg   198.63KB   69 downloads

Edited by Springheel, 08 October 2013 - 02:11 PM.

  • SiyahParsomen and Anderson like this

#2 grayman

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Posted 20 August 2010 - 12:59 AM

I took care of the TTLG notice.

But someone ought to double-check it to make sure I did it correctly.

Thanks.

#3 ungoliant

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Posted 20 August 2010 - 01:47 AM

grats on the release, grayman! looking forward to playing.

#4 Fidcal

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Posted 20 August 2010 - 01:47 AM

Looks OK. after you add your poll maybe add a link there saying they can vote here.

Congratulations on the release, Grayman.

Another download mirror at http://www.fidcal.co...s/somewhere.pk4

#5 Tels

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Posted 20 August 2010 - 02:02 AM

Mirror: http://www.bloodgate...s/somewhere.pk4
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#6 Melan

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Posted 20 August 2010 - 04:33 AM

Gorgeous, gorgeous mission. I am having some sort of problem, though. I have
Spoiler

Hint, please?Did I miss some crucial area on the way up?

Edited by Melan, 20 August 2010 - 04:38 AM.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#7 jdude

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Posted 20 August 2010 - 04:34 AM

Very cool. The map is very polished and everything flowed quite well. Textures were great and scripts were 5/5 awesome. I loved that you didn't expand the textures too much so they look high quality rather than blurred.
Spoiler


#8 jdude

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Posted 20 August 2010 - 04:40 AM

Gorgeous, gorgeous mission. I am having some sort of problem, though. I have

Spoiler

Hint, please?Did I miss some crucial area on the way up?

Spoiler


#9 Melan

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Posted 20 August 2010 - 05:04 AM

Thank you. I overcomplicated the issue by
Spoiler

Edited by Melan, 20 August 2010 - 05:04 AM.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#10 Bikerdude

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Posted 20 August 2010 - 05:15 AM

Gorgeous, gorgeous mission. I am having some sort of problem, though. I have

Spoiler

Hint, please?Did I miss some crucial area on the way up?


Yeah, when in the lift
Spoiler
- thats the lab..

#11 nbohr1more

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Posted 20 August 2010 - 05:36 AM

Wikified!

:D So far Low-Enders can rejoice again! :D
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#12 Melan

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Posted 20 August 2010 - 05:44 AM

The Low-Enders, sounds like a vicious gang of thieves based in some slum area. :D
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#13 Bikerdude

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Posted 20 August 2010 - 06:46 AM

lol

#14 nbohr1more

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Posted 20 August 2010 - 07:17 AM

The Low-Enders, sounds like a vicious gang of thieves based in some slum area. :D


Quit picking on my vocation :ph34r:
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#15 fraten

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Posted 20 August 2010 - 08:19 AM

Finished it - with help! It left me with some questions:
Spoiler


Edit: corrected a typo.

Edited by fraten, 20 August 2010 - 03:51 PM.


#16 Fidcal

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Posted 20 August 2010 - 08:42 AM

Only been playing 20 minutes or so but have to break off to say this friggin' awesome! This is the one to beat. Looks fantastic. Looks real. Great lighting. Gameplay. Story.Totally absorbed. I'll make another coffee then I'm going straight back in. :wub:

#17 Fieldmedic

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Posted 20 August 2010 - 09:51 AM

Yes, really nice mission in all aspects, the little I've played. This might very well take the cake :)

#18 Sotha

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Posted 20 August 2010 - 09:53 AM

Congrats for the release!
Mission downloaded.
The image you have on the post looks fantastic.
I hope I have time to play this tonight.
Clipper
-The mapper's best friend.

#19 grayman

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Posted 20 August 2010 - 09:59 AM

Well, so far it looks like I didn't blow the thing up at the last minute.

Today will be the first day since early February that I will not open DR and work on a map.

Nope, not today.

Taking today off.

Yup, need a rest.




Wait a minute. I hear something calling me ...

#20 Fidcal

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Posted 20 August 2010 - 10:06 AM

mmm... Same problem as some others have reported. I figured I'd have to somehow
Spoiler


#21 Bikerdude

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Posted 20 August 2010 - 10:16 AM

voted.

#22 Chiron

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Posted 20 August 2010 - 10:20 AM

First of all, great mission !

Maybe a TDM bug, but in my quicksavegame the HUD font disappeared.
The console says: RegisterFont: Couldn't find font: fonts/english/andrew/fontImage_12.dat

When I ditch the quicksave and start playing the FM from the beginning it is there again !

#23 Fidcal

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Posted 20 August 2010 - 11:00 AM

OK, I couldn't wait so I flew down and got the flask and flew back up to where I'd reached. Finished it off. No spoiler intended. It's important everyone take the flask.

Summary:
Spoiler

Certainly the best contest entry for me among many good ones and one of my favourite Dark Mod FMs of all so far. :wub: Good work Grayman!

Oh yeah - I also had that lost Hud font bug. This is new to me. I suspect it might be the default font bug but I think that was fixed. But that might have just prevented the default doom font showing? Better to have the doom font that nothing if so.

#24 grayman

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Posted 20 August 2010 - 11:18 AM

A comment regarding the white flasks ...

Spoiler

Edited by grayman, 20 August 2010 - 11:23 AM.


#25 grayman

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Posted 20 August 2010 - 11:26 AM

Oh yeah - I also had that lost Hud font bug. This is new to me. I suspect it might be the default font bug but I think that was fixed. But that might have just prevented the default doom font showing? Better to have the doom font that nothing if so.


Is this why I don't see any text next to icons when loading a saved game?

Or is there some other aspect of the game that's missing a font that my newbieness doesn't recognize.







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