Jump to content


Photo

Vertical Contest Mission: Somewhere Above the City by Grayman (Aug 20, 2010)


  • Please log in to reply
109 replies to this topic

Poll: Somewhere Above the City by Grayman (2010/8/20) Summer FM Vertical Contest Entry (68 member(s) have cast votes)

1. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (6 votes [8.82%] - View)

    Percentage of vote: 8.82%

  3. Good (23 votes [33.82%] - View)

    Percentage of vote: 33.82%

  4. Excellent (32 votes [47.06%] - View)

    Percentage of vote: 47.06%

  5. Near Perfect (7 votes [10.29%] - View)

    Percentage of vote: 10.29%

2. Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (2 votes [2.94%] - View)

    Percentage of vote: 2.94%

  3. Good (10 votes [14.71%] - View)

    Percentage of vote: 14.71%

  4. Excellent (37 votes [54.41%] - View)

    Percentage of vote: 54.41%

  5. Near Perfect (19 votes [27.94%] - View)

    Percentage of vote: 27.94%

3. Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.47%] - View)

    Percentage of vote: 1.47%

  3. Good (13 votes [19.12%] - View)

    Percentage of vote: 19.12%

  4. Excellent (30 votes [44.12%] - View)

    Percentage of vote: 44.12%

  5. Near Perfect (24 votes [35.29%] - View)

    Percentage of vote: 35.29%

Vote Guests cannot vote

#101 duzenko

duzenko

    Advanced Member

  • Active Developer
  • PipPipPip
  • 1713 posts

Posted 29 June 2017 - 02:02 AM

The latest version of what?

Svn sources



#102 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12701 posts

Posted 29 June 2017 - 09:22 AM

Seeing some minor visual glitches using the latest version

- always lit brick walls in  the dark rooms / panels in the clock room

- blinking glass in the clock room

Also, when on the very top the skybox looks like the tower is in the middle of the ocean or in the clouds.

 

I played the whole mission and didn't see these problems.

 

Is the 'blinking glass' simply the lightning going off?

 

And the 'ocean or clouds' effect is because the tower is very high and is above one of the cloud layers.

 

Can I get a screenshot of the 'always lit brick walls'?

 

Thanks.



#103 duzenko

duzenko

    Advanced Member

  • Active Developer
  • PipPipPip
  • 1713 posts

Posted 29 June 2017 - 09:53 AM

The blinking glass apparently only happens when r_usefbo 1. Probably a sideeffect of shared color/depth.

Lit material case the whitish wood board:

Attached Files



#104 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12701 posts

Posted 29 June 2017 - 12:55 PM

I set r_usefbo to 1 and see no difference.

 

Here's a screenshot.

 

Attached File  somewhere.jpg   62.31KB   0 downloads

 

In any case, these aren't mission problems, so you should post them in the appropriate thread where the 2.06 work is being done, so someone can address them.


  • duzenko likes this

#105 Abusimplea

Abusimplea

    Member

  • Member
  • PipPip
  • 488 posts

Posted 13 June 2018 - 09:15 PM

Replayed the mission now and got a hang at the end of the cinematic debriefing. TDM freezes and stops responding after the priest says "let the builder judge the thief at the day of reckoning". I killed the bad priest and that got mentioned in the debriefing.

Pressing esc to skip the debriefing neither works right at the start of the cinematic nor when it already stopped. TDM just hangs and ALT-Tab does not work.

Windows shows the common not responding dialog when CTRL-ALT-Entfing into task manager and switching back to TDM.



#106 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 9043 posts

Posted 13 June 2018 - 09:21 PM

Replayed the mission now and got a hang at the end of the cinematic debriefing. TDM freezes and stops responding after the priest says "let the builder judge the thief at the day of reckoning". I killed the bad priest and that got mentioned in the debriefing.

Pressing esc to skip the debriefing neither works right at the start of the cinematic nor when it already stopped. TDM just hangs and ALT-Tab does not work.

Windows shows the common not responding dialog when CTRL-ALT-Entfing into task manager and switching back to TDM.

 

Try:

 

r_cinematic_legacyRoq 1


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#107 Abusimplea

Abusimplea

    Member

  • Member
  • PipPip
  • 488 posts

Posted 13 June 2018 - 09:31 PM

r_cinematic_legacyRoq 1

Used it in the console before taking the artifact and it worked just fine.



#108 stgatilov

stgatilov

    Lead Programmer

  • Active Developer
  • PipPipPip
  • 1049 posts

Posted 14 June 2018 - 01:59 AM

Try:

r_cinematic_legacyRoq 1

I assume you created a tracker issue for the reported problem, so it would be great to post the link here  ;)



#109 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 9043 posts

Posted 14 June 2018 - 02:16 AM

I assume you created a tracker issue for the reported problem, so it would be great to post the link here  ;)

 

http://bugs.thedarkm...iew.php?id=4835

 

there you go :)


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#110 stgatilov

stgatilov

    Lead Programmer

  • Active Developer
  • PipPipPip
  • 1049 posts

Posted 17 July 2018 - 12:34 PM

This is hard to reproduce problem, and it is completely unrelated to cinematics (I mean everything named: roq, ffmpeg, video).

While playing through the mission, I also noticed some white objects (issue 4869).






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users