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Vertical Contest Mission: Somewhere Above the City by Grayman (Aug 20, 2010)


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Poll: Somewhere Above the City by Grayman (2010/8/20) Summer FM Vertical Contest Entry (67 member(s) have cast votes)

1. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (6 votes [8.96%] - View)

    Percentage of vote: 8.96%

  3. Good (22 votes [32.84%] - View)

    Percentage of vote: 32.84%

  4. Excellent (32 votes [47.76%] - View)

    Percentage of vote: 47.76%

  5. Near Perfect (7 votes [10.45%] - View)

    Percentage of vote: 10.45%

2. Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (2 votes [2.99%] - View)

    Percentage of vote: 2.99%

  3. Good (9 votes [13.43%] - View)

    Percentage of vote: 13.43%

  4. Excellent (37 votes [55.22%] - View)

    Percentage of vote: 55.22%

  5. Near Perfect (19 votes [28.36%] - View)

    Percentage of vote: 28.36%

3. Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.49%] - View)

    Percentage of vote: 1.49%

  3. Good (13 votes [19.40%] - View)

    Percentage of vote: 19.40%

  4. Excellent (29 votes [43.28%] - View)

    Percentage of vote: 43.28%

  5. Near Perfect (24 votes [35.82%] - View)

    Percentage of vote: 35.82%

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#101 duzenko

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Posted 29 June 2017 - 02:02 AM

The latest version of what?

Svn sources



#102 grayman

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Posted 29 June 2017 - 09:22 AM

Seeing some minor visual glitches using the latest version

- always lit brick walls in  the dark rooms / panels in the clock room

- blinking glass in the clock room

Also, when on the very top the skybox looks like the tower is in the middle of the ocean or in the clouds.

 

I played the whole mission and didn't see these problems.

 

Is the 'blinking glass' simply the lightning going off?

 

And the 'ocean or clouds' effect is because the tower is very high and is above one of the cloud layers.

 

Can I get a screenshot of the 'always lit brick walls'?

 

Thanks.



#103 duzenko

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Posted 29 June 2017 - 09:53 AM

The blinking glass apparently only happens when r_usefbo 1. Probably a sideeffect of shared color/depth.

Lit material case the whitish wood board:

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#104 grayman

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Posted 29 June 2017 - 12:55 PM

I set r_usefbo to 1 and see no difference.

 

Here's a screenshot.

 

Attached File  somewhere.jpg   62.31KB   0 downloads

 

In any case, these aren't mission problems, so you should post them in the appropriate thread where the 2.06 work is being done, so someone can address them.


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