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The Caduceus of St. Alban: Vertical FM Contest entry: Aug 8th, 2010


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Poll: The Caduceus of St. Alban: by bikerdude (60 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom.

  1. Poor (1 votes [1.67%] - View)

    Percentage of vote: 1.67%

  2. Tolerable (7 votes [11.67%] - View)

    Percentage of vote: 11.67%

  3. Good (20 votes [33.33%] - View)

    Percentage of vote: 33.33%

  4. Excellent (25 votes [41.67%] - View)

    Percentage of vote: 41.67%

  5. Near Perfect. Outstanding. (7 votes [11.67%] - View)

    Percentage of vote: 11.67%

Appearance: Visual pleasure, lighting, visual style.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (7 votes [11.67%] - View)

    Percentage of vote: 11.67%

  4. Excellent (25 votes [41.67%] - View)

    Percentage of vote: 41.67%

  5. Near Perfect. Outstanding. (28 votes [46.67%] - View)

    Percentage of vote: 46.67%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (2 votes [3.33%] - View)

    Percentage of vote: 3.33%

  2. Tolerable (9 votes [15.00%] - View)

    Percentage of vote: 15.00%

  3. Good (29 votes [48.33%] - View)

    Percentage of vote: 48.33%

  4. Excellent (16 votes [26.67%] - View)

    Percentage of vote: 26.67%

  5. Near Perfect. Outstanding. (4 votes [6.67%] - View)

    Percentage of vote: 6.67%

Vote Guests cannot vote

#1 Bikerdude

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Posted 23 August 2010 - 03:18 AM

My entry for the Great Summer Vertical FM Contest:

Attached File  Caduceus_of_St_Alban.jpg   60.77K   0 downloads

Game play:-



Intro:
As usual it's the end of the week and I'm down my local tavern, enjoying the charms of Jessica... I make gratuitous remarks about the size of her, juggs and she assertion's on the size of my, blackjack.... I thought my luck was in, that was untill we were interrupted... Some taffer in a drunken stupor managed to knock my ale, all over Jess. That put Jess in a right mood, which meant my blackjack and I would be sleeping alone that night..."

Build Time:
2 months, starting Middle of June.

Thanks:-
Huge respect to the Dark Mod team for such a great mod and for all the hard work they put into it and continue to put into it. Special thanks to Fidcal, Serpentine and others for their help on the forums and to my beta testers: Jdude, Fids, Serps, Grayman, nbohr1more, Melan and others who did an awesome job.

Info:
# Like Thief, some things that look climable are. Also most of the keys in the mission can be dropped. Oh and do explore, you wont be able to escape unless u do..
# Due to TDM being a lot more of a resource hog than T2 I have been forced to limit the number of Ai in the mission, this unfortunately means some players wont feel challanged, sorry but that's the way it is.
# On Expert the player starts with no weapons - if you think your a master thief then you don't need any. There are weapons to be found, but they are for other purposes.


Known issues:-
# This mission will have less than optimal fps at a few points on the map.
# On low end PCs I recommend, V-sync is off, AA is off, Aniso is 4x or lower and that any and all background apps are closed.

update:

I have updated the mission to fix the following bugs:
# fixed corrupt brushed giving node warning in console.
# fixed floating geode.
# the impassable tunnel.
# the light source on the wall gate
# move one of the wall guards to the guard hut.
# corrected the inner vault door, (should have been unpickable to begin with)
# removed pointless optional objective (blame jdude, his idea to add it in the first place, lol)

Edited by Bikerdude, 12 October 2013 - 07:10 AM.


#2 Melan

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Posted 23 August 2010 - 03:30 AM

Three words: play this mission. B)
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#3 aidakeeley

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Posted 23 August 2010 - 03:41 AM

Fuck In Aye

I will... :D
"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

#4 nbohr1more

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Posted 23 August 2010 - 03:46 AM

It's Christmas in tafferville...

Congrat's Bikerdude!

(...couldn't sleep in spite of playing the near final version :laugh: )
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#5 Trickster

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Posted 23 August 2010 - 04:19 AM

View Postnbohr1more, on 23 August 2010 - 03:46 AM, said:

It's Christmas in tafferville...

thatīs right. New FMs appears quicker than i can play them:D
DLing...

#6 LEGION

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Posted 23 August 2010 - 04:29 AM

Damn, the day just began, have other things to do, canīt wait... :wacko:

Oh, it looks you made a mistake with the poll, dude! ;) Because it seems that it allows more than one vote in the three sections of it!

#7 SiyahParsomen

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Posted 23 August 2010 - 05:18 AM

congrats on the release!

Spoiler

Thanks for the big effort b1k3r!

Edited by SiyahParsomen, 23 August 2010 - 07:36 AM.


#8 nbohr1more

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Posted 23 August 2010 - 06:10 AM

Wikified!
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#9 grayman

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Posted 23 August 2010 - 06:59 AM

An excellent entry.

Well done, Biker!

#10 Mr Lemony Fresh

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Posted 23 August 2010 - 08:04 AM

:o I've been dying to try your mission ever since you mentioned it, As soon as my major school work is out of the way, this is my No. 1 priority! :)
Posted Image

#11 Bikerdude

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Posted 23 August 2010 - 10:40 AM

View PostSiyahParsomen, on 23 August 2010 - 05:18 AM, said:

The tower is really well designed. I can't say it's builded in 1280*1280. Moreover, it's totally non-linear! It took too much time to where should I look for.
Its actually under the contest requirements

View PostLEGION, on 23 August 2010 - 04:29 AM, said:

Oh, it looks you made a mistake with the poll, dude! Because it seems that it allows more than one vote in the three sections of it!
bugger, I was sleep deprived - corrected!!!

Edited by Bikerdude, 23 August 2010 - 10:57 AM.


#12 STiFU

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Posted 23 August 2010 - 10:50 AM

Lol Bikderdude, you'll have to alter the poll to make sure people can only vote one option (radiobuttons instead of checkboxes) like Legion already pointed out or our evaluation system won't work anymore. Uncheck "Allow users to select multiple answers?"! I am afraid it might even be impossible now to change that, so there is possibly need for a whole new thread.

Edit: Ok, you already reacted to Legion's post by now... :) Nevermind!

#13 SiyahParsomen

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Posted 23 August 2010 - 11:02 AM

View PostBikerdude, on 23 August 2010 - 10:40 AM, said:

Its actually under the contest requirements


I think there is misunderstanding. I should say it's like as if it isn't in 1280*1280. You use limits very efficient and player can't feel the limits. That's what I wanted to say. :)

Edited by SiyahParsomen, 23 August 2010 - 11:07 AM.


#14 nbohr1more

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Posted 23 August 2010 - 11:04 AM

View PostSiyahParsomen, on 23 August 2010 - 11:02 AM, said:

I think there is misundersting. I should say it's like as if it isn't in 1280*1280. You use limits very efficient and player can't feel the limits. That's what I wanted to say. :)

Biker is just bragging a little Siyah :laugh:
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#15 SiyahParsomen

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Posted 23 August 2010 - 11:16 AM

well then that was nice, you taffer! :D

btw. I don't see this fm at ttlg. Any volunteer?

#16 Bikerdude

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Posted 23 August 2010 - 11:20 AM

View PostSiyahParsomen, on 23 August 2010 - 11:16 AM, said:

btw. I don't see this fm at ttlg. Any volunteer?
I have asked for my account to be reactivated over there so I post this myself.

#17 Sotha

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Posted 23 August 2010 - 11:59 AM

Argh!
Getting utterly frustrated here.

I've completed all objectives, and been looking the exit for too long now.

Spoiler

EDIT: nevermind. Found it. Writing a review now...
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#18 jaxa

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Posted 23 August 2010 - 12:20 PM

This orrery looks so fresh...

#19 Sotha

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Posted 23 August 2010 - 12:48 PM

Okay dokey. Here goes.

Spoiler

This mission had so much potential, but unfortunately it did not live to it's full potential due to some issues. Make no mistake, this really is a good mission. But it could have easily been excellent or outstanding, but sadly just missed the mark.

As an ending remark, I truly have to say that Bikerdudes missions seem to evolve at a mind staggering rate. I just had to fire up Business As Usual just to compare this mission. You mapping technique developes very rapidly! I'm eagerly waiting your next map. :wub:
Clipper
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#20 PsymH

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Posted 23 August 2010 - 01:03 PM

Hm, very strange but I can hear AI steps and voices only from short distances. Is this a bug?

#21 Sotha

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Posted 23 August 2010 - 01:10 PM

View PostPsymH, on 23 August 2010 - 01:03 PM, said:

Hm, very strange but I can hear AI steps and voices only from short distances. Is this a bug?

I also noticed this. I'm thinking it is due to map outside region visportalling. Not sure, though.
Clipper
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#22 Tels

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Posted 23 August 2010 - 01:13 PM

Quote

The Caduceus

*goes to dict.leo.org to look up caduceus...* Hm, English: caduceus [myth.] German: "der Caduceus". Great.... *mumbles...*

Anyway, mirror: http://bloodgate.com/fms/stalban.pk4

Edit: Uploaded the latest release with 10406620 bytes, md5 = 83a237ac19a019bc9230d16d1cd9e2fb.
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#23 id3839315

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Posted 23 August 2010 - 01:32 PM

Hey Bikerdude, great model of the Solar System ! *drool*
Poor Pluto is missing. :laugh:

View PostTels, on 23 August 2010 - 01:13 PM, said:

*goes to dict.leo.org to look up caduceus...* Hm, English: caduceus [myth.] German: "der Caduceus". Great.... *mumbles...*
Latin: caduceus -> German: Heroldsstab *mumbles...* ;)

Edited by id3839315, 23 August 2010 - 02:42 PM.


#24 Briareos H

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Posted 23 August 2010 - 01:56 PM

Excellent mission. I was just begging for access to those
Spoiler
though. What a disappointment not to be able to go there Posted Image.
Thanks a lot Biker, the design is especially awesome. That Orrery is gorgeous.

Edited by Briareos H, 23 August 2010 - 01:57 PM.


#25 Bikerdude

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Posted 23 August 2010 - 02:12 PM

View PostSotha, on 23 August 2010 - 12:48 PM, said:

Okay dokey. Here goes.
The problem of not many Ai as I saw was that my map layout would allow Ai to get outside, doing this would have killed the performance to the point where it would have been unplayable. People still dont realise how much impact Ai have in TDM missions, special very open ones like mine. For example the two guards I placed outside dropped the fps in certain points from 44 to 30.

Im glad you liked the attn to detail, I would like to thinks its my trademark. But getting hi, yes not much could be done about that in time frame - I will how ever release an updated version.

Quote

The downside was that you could get really high. So high that you could really easily observe the lack of the surrounding world. This was immersion breaking. You trusted a bit too much in your skybox.
yeah, not much can be done about that in the time frame, but I have a plan for the updated version...

Quote

But it could have easily been excellent or outstanding, but sadly just missed the mark.
Again time limits

Quote

As an ending remark, I truly have to say that Bikerdudes missions seem to evolve at a mind staggering rate. I just had to fire up Business As Usual just to compare this mission. You mapping technique developes very rapidly! I'm
I am already mostly done on my actual second map, before the contest was announced. See the upcoming missions wiki list

View PostPsymH, on 23 August 2010 - 01:03 PM, said:

Hm, very strange but I can hear AI steps and voices only from short distances. Is this a bug?
yeah sorry i set the snd_distance too low, will fix in the updated version.

View PostBriareos H, on 23 August 2010 - 01:56 PM, said:

Excellent mission. I was just begging for access to those
Spoiler
though. What a disappointment not to be able to go there
Er you can, remember the notes in the readme - things that look claimable are....

Edited by Bikerdude, 23 August 2010 - 02:15 PM.






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