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DarkRadiant 1.5.0 pre-release sanity check


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#1 greebo

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Posted 25 August 2010 - 07:49 AM

I'm looking for a few adventurous mappers who are willing to help me testing the next DarkRadiant codebase. I've been doing considerable changes to the UI (user-interface) code, and now that the transition is done I need a few helping hands to find as many UI bugs as possible.

The task is the following: download one of the release packages linked below and systematically check if the UI and Dialogs are still working. It's best if possible testers coordinate their efforts, as there are quite a few dialogs and inspectors available in DR.

This includes:
- All menu options: are these still working, or are some broken or doing nothing?
- All toolbar icons.
- All inspectors and floating tools (light, surface, patch, layers, texture tool, transformation dialog, entity list, etc.)
- All plugins (objectives, S/R, difficulty, conversation, AI head chooser)
- Entity Inspector controls
- XY View and Camera behaviour (mouse clicks all working, for instance?)
- Overall: any crashes

Is there anybody interested?

Note: this package doesn't hold any fixes or new features over the 1.4.0 released last month, so don't apply hoping that your favourite DR bug might be fixed in that release, it isn't. ;)

Finally, the links:
http://www.dramtheth...t-1.5.0pre4.exe (32 bit)
http://www.dramtheth...5.0pre3.x64.exe (64 bit)

Edited by greebo, 21 September 2010 - 01:13 AM.
new pre4 x86 package


#2 Baal

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Posted 25 August 2010 - 08:01 AM

I can test the linux version. Is there a tag in the svn repository and does it build under linux?
And I don't know if i can get to it before next week.

#3 greebo

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Posted 25 August 2010 - 09:21 AM

I can test the linux version. Is there a tag in the svn repository and does it build under linux?


I haven't tested in Linux. I know that OrbWeaver checked in some build fixes in July, but I don't know if they are sufficient for the recent merge.

#4 Serpentine

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Posted 25 August 2010 - 11:02 AM

Awesome stuff, gonna have a look now.

Will also try building in windows to double check everything is happy :)

#5 greebo

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Posted 25 August 2010 - 11:05 AM

Will also try building in windows to double check everything is happy :)


Make sure you update the w32deps (and w64deps if you're compiling for x64) too, there have been tons of binary and header updates.

#6 Serpentine

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Posted 25 August 2010 - 11:58 AM

Make sure you update the w32deps (and w64deps if you're compiling for x64) too, there have been tons of binary and header updates.


They're in the same update job for me, because I'm terrible forgetful like that ;)

The x64 version linked here seem to have become corrupt, it moans that all the dll's (shaders/skins... etc) are corrupt during the install. Re-downloaded and the same deal again.

Going to try the 32 now...

Edit: and it also complains about being damaged, install doesn't even start. Going to try building a 32bit release now.

#7 Bikerdude

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Posted 25 August 2010 - 12:18 PM

Greebs

As per the last couple of revisions I shall check Dr in the few maps I currently working on etc and feedback results

#8 greebo

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Posted 25 August 2010 - 01:39 PM

The x64 version linked here seem to have become corrupt, it moans that all the dll's (shaders/skins... etc) are corrupt during the install. Re-downloaded and the same deal again.

Ok, sounds like something got screwed along the process - I was compiling that installer package on a different machine. I'll double-check that.

edit: yes, there's something amiss. I'll re-upload a test package.

#9 greebo

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Posted 25 August 2010 - 01:56 PM

Uploaded a new x64 build (pre2). Don't have time to do a x86 compile right now, maybe tomorrow.

#10 Serpentine

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Posted 25 August 2010 - 02:28 PM

Sweet, my build completed successfully (32 release). But I'll use the x64 of yours for testing now.

#11 Bikerdude

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Posted 25 August 2010 - 03:32 PM

Uploaded a new x64 build (pre2). Don't have time to do a x86 compile right now, maybe tomorrow.

Ok will wait till then, as the current version wouldn't install for me..

#12 Serpentine

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Posted 25 August 2010 - 04:08 PM

I've gone through everything that I usually use and more - elements looked the same or close enough not to nice. Looks like a pretty smooth transition, good job.

However changing between window layouts did manage to get a crash. When loading a map, a larger progress bar pops up, I assume its the sub-bar.

Going to continue messing around later

#13 greebo

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Posted 26 August 2010 - 01:57 PM

Ok, after some obstacles the Win32 build is also available in the first post now.

#14 Bikerdude

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Posted 26 August 2010 - 02:27 PM

Update:

1.5.0pre2 comes up with a program crashed error after its been correctly shut down...

Edited by Bikerdude, 27 August 2010 - 02:07 PM.


#15 greebo

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Posted 29 August 2010 - 02:52 AM

There is a new 1.5.0pre3 package available, including the following fixes:

- 0002351: [Map Editing] Light entity wireframes not updated, don't reflect actual entity, after rotation
- 0002349: [GUI] new XY view crash

See first post for download links.

#16 Bikerdude

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Posted 29 August 2010 - 07:24 AM

Greebs,

im still getting that crash error on shutdown -

Problem signature:
Problem Event Name: APPCRASH
Application Name: DarkRadiant.exe
Application Version: 0.0.0.0
Application Timestamp: 4c79ff0c
Fault Module Name: eventmanager.dll_unloaded
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4c79fe23
Exception Code: c0000005
Exception Offset: 039fc440
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Edited by Bikerdude, 29 August 2010 - 08:47 AM.


#17 Serpentine

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Posted 29 August 2010 - 01:25 PM

I'll have another round with it tonight, any areas in specific you'd like us to check greebo? :)

#18 Bikerdude

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Posted 10 September 2010 - 08:58 AM

Greebs, how gopes it with x86pre4..?

#19 greebo

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Posted 11 September 2010 - 04:02 PM

There is no pre4 version yet, I've been away for almost two weeks so no progress has been made. Are you referring to the crash on shutdown?

Is it reproducible and if yes, does it also occur when you shut down immediately after starting up (i.e. without doing any mapping)?

#20 Bikerdude

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Posted 11 September 2010 - 04:06 PM

Are you referring to the crash on shutdown?Is it reproducible and if yes, does it also occur when you shut down immediately after starting up (i.e. without doing any mapping)?

Yes, and it only happens after I have loaded a map.

#21 greebo

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Posted 11 September 2010 - 04:11 PM

I'll try to reproduce it then. Don't hold your breath though, I've reserved a few days for our own mapping project, so DarkRadiant has to wait.

#22 Bikerdude

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Posted 11 September 2010 - 04:26 PM

No worries, as and when chap.

If you need another set of hands on yer map etc..

Edited by Bikerdude, 11 September 2010 - 04:29 PM.


#23 greebo

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Posted 21 September 2010 - 12:53 AM

Yes, and it only happens after I have loaded a map.

Doesn't crash on me: I start DR, load Politics.map and then shut it down. Does it crash on any map for you?

It's possible that my dev version is slightly more stable than yours (pre3), so I could compile another pre-package for you to check.

#24 greebo

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Posted 21 September 2010 - 01:14 AM

Here's a new pre4 32 bit package: http://www.dramtheth...t-1.5.0pre4.exe

#25 Bikerdude

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Posted 21 September 2010 - 05:30 AM

testing..

[update]

getting a dll error on install...

"C:\program files\DarkRadiant\lib\gtk-2.0\modules\libgail.dll"

Clicking the ignore button just brings up more errors...

Edited by Bikerdude, 21 September 2010 - 05:43 AM.




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