Care for some vocals?
Started by Weasel, Oct 10 2010 01:40 PM
37 replies to this topic
#27
Posted 15 October 2010 - 11:00 AM
Springheel, on 15 October 2010 - 09:54 AM, said:
Yes, all vocals need to be in mono format.
I don't know why that happened, but it was not the recording set up I'll be using to do the real thing. As a matter of fact, I just got a quick lesson on the setup I will be using and did a few test recordings. Springheel, should I send you my test so you can tell me if the sound quality and file format are ok? I saved as a wav, 24 bit, mono, 44 kHz. For some reason, Media Player played it too fast when I tried that just now, but it was ok in Quicktime. I also have a FLAC version. I just need to know where to send it...
#29
Posted 31 December 2011 - 02:34 AM
Whats your equipment setup for these recordings Weasel?
The only limits your imagination has are the ones you set.
#30
Posted 05 January 2012 - 04:53 PM
Theese sound great, are they in the repositry?
#32
Posted 05 January 2012 - 08:21 PM
Thats a shame, would've been a great asset.
#33
Posted 27 January 2012 - 03:19 AM
If you need some vocals with a genuine British accent, I'm happy to provide some.
Edited by betpet, 27 January 2012 - 03:19 AM.
#35
Posted 27 January 2012 - 09:00 AM
Maybe as good a time as any to lobby for a few more small talk conversation sets that the player could overhear (about kitchen matters, city events, or problems at work/court for noblemen (could be talking to himself), etc.);
A set of greets from neutral AI towards the player could also be nice, things like "Evening friend... (realises the sword and equipement) ...I want no trouble..."; "Could you spare a coin my lord?"; "May the builder protect you my child (priest) /stranger (pious folk)"; "Please, leave me in peace"; "I have no time, friend / for the likes of you (noble)", "Good evening, sir, my name is Lady Evelyn, and you? (ladies)", etc.
And a new set of sounds for characters that recognize the player (a "villain" character) - this could work for A score to settle, Thieves or Above the City - the character knows the player from previous situations and instead of generic taunts, could say things like "You?! Here?!", "What do YOU want from me, you devil?!", "How dare you, of all people, come here/challenge me?", or "Oh, I've been wainting to get my revenge on you/get my hands on you for a long time...", etc, etc. Maybe an old man set for Scientists and Builder priests and a young one for Thugs, Thieves and Guards?
A set of greets from neutral AI towards the player could also be nice, things like "Evening friend... (realises the sword and equipement) ...I want no trouble..."; "Could you spare a coin my lord?"; "May the builder protect you my child (priest) /stranger (pious folk)"; "Please, leave me in peace"; "I have no time, friend / for the likes of you (noble)", "Good evening, sir, my name is Lady Evelyn, and you? (ladies)", etc.
And a new set of sounds for characters that recognize the player (a "villain" character) - this could work for A score to settle, Thieves or Above the City - the character knows the player from previous situations and instead of generic taunts, could say things like "You?! Here?!", "What do YOU want from me, you devil?!", "How dare you, of all people, come here/challenge me?", or "Oh, I've been wainting to get my revenge on you/get my hands on you for a long time...", etc, etc. Maybe an old man set for Scientists and Builder priests and a young one for Thugs, Thieves and Guards?
Edited by RPGista, 27 January 2012 - 09:10 AM.
#36
Posted 27 January 2012 - 09:05 AM
Sure, anything you are particularly after? If you give me a few lines and (if necessary) a context, I'll do the rest and PM you details of where to grab them.
#37
Posted 27 January 2012 - 10:39 AM
Quote
A set of greets from neutral AI towards the player could also be nice, things like "Evening friend... (realises the sword and equipement) ...I want no trouble..."; "Could you spare a coin my lord?"; "May the builder protect you my child (priest) /stranger (pious folk)"; "Please, leave me in peace"; "I have no time, friend / for the likes of you (noble)", "Good evening, sir, my name is Lady Evelyn, and you? (ladies)", etc.
These already exist (except for specific names like Evelyn). Although the mapper would need to set the AI up to greet the player (either through triggers or conversation entities).
betpet: Here's an example of a vocal script on the wiki (it's slightly out of date but still reasonably accurate). Feel free to pick a few different types of lines. http://wiki.thedarkm...t:_Average_Jack
#38
Posted 30 January 2012 - 05:59 AM
Will do. My weekend was a little hectic. Will try and record some of the script over the next couple of days.
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