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Fan Mission: The Knighton Manor by Sotha (2010/11/09)


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Poll: Fan Mission: The Knighton Manor by Sotha (2010/11/09) (86 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (1 votes [1.16%] - View)

    Percentage of vote: 1.16%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (17 votes [19.77%] - View)

    Percentage of vote: 19.77%

  4. Excellent (46 votes [53.49%] - View)

    Percentage of vote: 53.49%

  5. Near Perfect (22 votes [25.58%] - View)

    Percentage of vote: 25.58%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (1 votes [1.16%] - View)

    Percentage of vote: 1.16%

  2. Tolerable (2 votes [2.33%] - View)

    Percentage of vote: 2.33%

  3. Good (29 votes [33.72%] - View)

    Percentage of vote: 33.72%

  4. Excellent (35 votes [40.70%] - View)

    Percentage of vote: 40.70%

  5. Near Perfect (19 votes [22.09%] - View)

    Percentage of vote: 22.09%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (1 votes [1.16%] - View)

    Percentage of vote: 1.16%

  2. Tolerable (1 votes [1.16%] - View)

    Percentage of vote: 1.16%

  3. Good (25 votes [29.07%] - View)

    Percentage of vote: 29.07%

  4. Excellent (46 votes [53.49%] - View)

    Percentage of vote: 53.49%

  5. Near Perfect (13 votes [15.12%] - View)

    Percentage of vote: 15.12%

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#126 RPGista

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Posted 21 January 2013 - 07:40 PM

Simplenoob is just being kind - in fact, regretably, my mission is still getting fixed after the new version (1.08) broke some scripts in it, so on a side note it should NOT be played until further notice, Im afraid. Will let Sotha answer from now on and wont derail the topic anymore! ;)

#127 Gungnir

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Posted 02 February 2013 - 09:25 PM

There's a reason we love this genre, and this mission was an homage to the craft. A distillation of stealth and thievery, unfettered by the compulsion to do something "different." Story twists, zombies, being a killing machine- other games do these things better. The things that Thief, and by extension The Dark Mod, does better than anyone else in the business was exemplified here. Very well done, Sotha.
My usual playstyle is to blackjack everybody in the mission except one unsuspecting fool, taking pleasure in imagining the fellow's painful interrogation come morning, so initially I wasn't too keen on the restrictions. But i eventually decided to push it further and didn't KO anyone, which I've never done, and found it made the mission far more interesting. I may continue to operate this way. So thanks for breaking me out of my comfort zone!
Again, great mission. I thoroughly enjoyed it.

#128 TheUnbeholden

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Posted 19 April 2013 - 12:51 PM

I think is going to be my fav author, with melan and jesp, then bikerdude close following. My usual style is to keep to hiding in corners, or behind cover, have a few tools for escape ready. I'm overly cautious by listening in that passing guards are gone & close doors behind me in rooms I intend to scour.
Relocking doors I've opened with a key & putting back notes I've read. I don't blackjack unless in situations where it makes things significantly easier.

+High Difficulty, if you get caught out its your own fault for not studying the routes or not being careful enough when venturing into the unknown
+Nice visuals that just enough eye candy to keep me interested to venture forth
+Plenty of loot most not hard to find
+Ingenious security
+where mah bottle gone
+gambling
+possible to climb the shitter
+a use for a rope arrow in a place most wouldn't have found
+ruh ruh ruh ruh ruh rosemary.. rerruururrr rosemary? you taffin! nah rumururar

-Couldn't put the disc into the crypt disc lock, no frobbing eventhough I read the note that pretty much spelled it out that its a key.
-No women

Edited by TheUnbeholden, 20 April 2013 - 07:28 AM.


#129 Springheel

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Posted 19 April 2013 - 02:35 PM

I think is going to be my fav author, melan and jesp, then bikerdude close following


You do know that this mission was made by Sotha, and not any of the above?
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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
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#130 Obsttorte

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Posted 19 April 2013 - 05:21 PM

I think is going to be my fav author, melan and jesp, then bikerdude close following.

You do know that this mission was made by Sotha, and not any of the above?

And you know that you didn't mention me :P
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
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#131 eqagunn

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Posted 15 October 2013 - 05:20 PM

I liked this FM a lot. Requirement not to KO anybody made me use save/load much more often in return.

Spoiler


I tried to play it perfect, but ended up 123 short of loot and with 5 stealth.
Final stats say I dealt 1 damage, but I have no idea how or to whom. I guess I bumped into someone.

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#132 Loa4ever

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Posted 15 October 2013 - 05:45 PM

gratz on the mission :).

#133 Robobobo

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Posted 22 October 2013 - 06:35 AM

So, after having played the series, I have to say the Knighton Manor is my favorite mission. I just love manor (bank, museum, whatever) heists - and this one is done exceptionally well.

What I liked best (hope I get the spoiler tag thingie right - in case not, please stop reading now):
Spoiler


#134 pardi777

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Posted 25 October 2013 - 01:21 AM

Excellent Job! I usually black jack everyone i encounter, but it was refreshing to be limited by only 2 blackjacks. Made things far more suspensful! I look forward to continuing the series!
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#135 Bridge

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Posted 02 November 2013 - 03:50 PM

Great mission. I loved the fact that there was so much loot. I didn't really run into problems with the loot limit but it did take me a while to find the rest (hidden cache). The story is nothing special but not bad either, the mapping I found good, in general without flaws and nicely designed gameplay-wise and visually. The alarm system is pretty interesting. Enemy placement is fair. Overall I gave it around 4/4/4. Highly enjoyable.

#136 Dabran

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Posted 03 November 2013 - 12:49 PM

How to open the second door of the crypt?

#137 Bridge

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Posted 03 November 2013 - 01:37 PM

How to open the second door of the crypt?


Spoiler

Edited by Bridge, 03 November 2013 - 01:37 PM.


#138 grodenglaive

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Posted 03 November 2013 - 02:37 PM

How to open the second door of the crypt?

Spoiler


#139 SteveL

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Posted 21 November 2013 - 01:24 PM

Loved it! I'll work my way through this series in order so it'll take me some time. I was chuffed when I finally worked out how a slow lockpicker could get at the special loot and pulled it off :)

#140 lost_soul

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Posted 21 November 2013 - 06:44 PM

I managed to get myself over "60 bodies discovered by AI" on this mission.
Of course, I did it intentionally. I was literally dragging bodies out into the light and leaving them for guards to find, just for fun. I can imagine the guards trembling because a psychopath is on the loose... lol

--- War does not decide who is right, war decides who is left.


#141 Jon Irenicus

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Posted 15 December 2013 - 03:53 PM

http://imageshack.us...585/50/quty.jpg
First I thought: "another mansion FM?". Yes it is a mansion FM, but probably the best I played so far!

Spoiler

+Gameplay: 10/10
+The appearance of this FM is excellent, both exterior and interior. It's all very detailed, convincing and pleasing to the eyes.

*Suggestion: you could make the loot requirement for expert a little higher, considering I got almost all the loot in the first time I played, and without reading anything on the internet.

Spoiler


This is the best mansion FM I play since The Chalice of Kings!
Thank you Sotha!
Keep it up!

Edited by Jon Irenicus, 15 December 2013 - 04:07 PM.


#142 Digi

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Posted 23 July 2014 - 09:14 PM

Wow! The opening sequence ("I'm moving?!"). The understated but complex layout. The perfect music. The myriad options of how to enter, and a similar number of options for making my way around the manor. It felt almost maze-like at times, which is awesome, and I'd be poking around corners and through bathroom holes and would find new connections or ways to enter a particular area. There's so much packed in to find and do. This is how you do a great mansion mission.

Spoiler


I didn't cover nearly everything, despite it not being the biggest level, but I enjoyed every minute of it. I need to play through this at least one more time.

Lone small criticism: the level is really into locks. Once I was inside, I was shocked at the number of places still locked, and with 3, 4, or more sequences to the unlocking many times. And once you get the
Spoiler


Still, that's a tiny criticism in an incredible level. One of my favorites ever. Incredible job!

Edited by Digi, 23 July 2014 - 09:16 PM.

"Fancy burricks are afraid of dogs, if they encounter each other the dog barks and the burricks poop." - Thief: Deadly Shadows Game Designer

#143 llanita

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Posted 14 October 2015 - 05:10 PM

Wonderful FM so far. I find myself totally interested in it.
Anyway I need a hint regarding the alarm.
I already have the green light and the metal doors open.
However,I am not having any success shutting off the alarm. I gather you need to
Spoiler
So I don't know where I am going wrong.

fosig_zpshhfnjs18.png


#144 VanishedOne

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Posted 14 October 2015 - 07:30 PM

Apply some physics, perhaps...


Some things I'm repeatedly thinking about...

- louder scream when you're dying


#145 llanita

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Posted 15 October 2015 - 08:04 AM

I saw that earlier and completely missed the statue! Lol. I thought I had to switch the weight where the actual sceptre was, so I assumed, wrongly, that the metal disc was for that purpose. Cool. Now to find what disc is for then. Thanks very much

fosig_zpshhfnjs18.png


#146 V-Man339

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Posted 23 October 2015 - 02:21 AM

People keep talking about framing someone for the murder as though it were an optional objective and I cannot for the life of me figure out how to accomplish this.

Any advice?

Or is this something people want but isn't there?


Edited by V-Man339, 23 October 2015 - 11:41 PM.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#147 Sotha

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Posted 24 October 2015 - 12:39 PM

People keep talking about framing someone for the murder as though it were an optional objective and I cannot for the life of me figure out how to accomplish this.

Any advice?

Or is this something people want but isn't there?

 

Yeah, there are no special objectives that deal with this.


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#148 V-Man339

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Posted 02 November 2015 - 10:01 PM

I hope this one does your level justice, you really

Spoiler

Definitely my standard for "basic manor looting" from now on.


  • Sotha likes this

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.





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