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#1 Sir Taffsalot

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Posted 10 November 2010 - 06:18 AM

As this is my first post can I just say a huge thanks to the Dark Mod team for making an absolute work of art. I mean the Dark Mod is just simply amazing. To say that this is as good as the first two original thief games is one hell of a compliment but I think its gone one step further. Thank you Dark Mod team!

I'm having a stab at my own FM and would like to include some running water like a waterfall. I'm having a look through the A-Z of tutorials on the Dark Mod wiki and can't see anything that covers it. How would I go about including waterfall like effects in my FM?

Thank you.
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#2 Melan

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Posted 10 November 2010 - 06:44 AM

At the simplest, you can use a particle effect; there are a few waterfall particle groups in DarkRadiant (the newest beta version includes a working particle viewer, I recommend installing it). Add an ambient sound and you are done. If you want the water to have volume as well as a current, you will have to ask someone else - I haven't done something like that yet.
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#3 Fidcal

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Posted 10 November 2010 - 11:50 AM

Another method is to make a brush or patch volume, make it a water entity and give it the stream water surface. The water will flow in the direction you rotate the texture in Surface Inspector and you can also rescale the texture to increase/decrease the ripple size & speed. Making a vertical or sloped water surface is no different to a horizontal one except it's on its side.

#4 ungoliant

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Posted 10 November 2010 - 12:52 PM

killhour had a really good looking waterfall in his FM that he uploaded.
Posted Image

I saved it as a prefab for ya. here it is: Attached File  waterfall.pfb.txt   21.65KB   314 downloads just take out the .txt extension.

#5 Komag

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Posted 10 November 2010 - 03:03 PM

I'm not so sure that looks really good - falling water is fast moving and bubbly and white, not clear and still like that. So I think particles would really be more effective in this case
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#6 ungoliant

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Posted 10 November 2010 - 03:51 PM

its a screenshot, komag, the water stays still :laugh:

yes its not white. the water is definitely running though, and theres some small particles at the top and bottom that make white foamy things, but its not very strong. If the waters not actually running and its just the heathaze effect and i missed it completely, then meh *shrug*.

I haven't seen any other waterfalls other than the weird ass ones in the giant tree-cave. Or maybe there was one in the sewers of HoLS..? Anyway, I thought it looked pretty good for a first attempt by a new mapper.

#7 jaxa

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Posted 10 November 2010 - 11:49 PM

Check out the cove in St. Alban's Cathedral by bikerdude.

http://www.youtube.c...h?v=gIrZDpc1m68 - this looks like an older version but it's fairly accurate

Edited by jaxa, 11 November 2010 - 12:11 AM.


#8 7upMan

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Posted 11 November 2010 - 03:04 AM

Uhm... why not use the best of both worlds and have killhour's texture together with a translucent white foam texture combined with Bikerdude's particle shower? I think that would make quite a realistic impression. Just my two cents.
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#9 OrbWeaver

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Posted 11 November 2010 - 05:17 AM

The green waterfall would look good if the patch tapered or broke up halfway down, and then gave way to the white particles and mist associated with real waterfalls.

#10 ungoliant

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Posted 11 November 2010 - 12:19 PM

thats a pretty good idea. i think i might utilize that for a fountain that's going to be in my FM. still got tons of work to do on other stuff, i'll probably wait until 1.03 comes out for the particle editor.

#11 Baddcog

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Posted 22 January 2013 - 10:18 PM

Imma steal Bikerdude's water fall :)

Might have to embelish a little...
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#12 Bikerdude

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Posted 23 January 2013 - 12:16 PM

Imma steal Bikerdude's water fall Might have to embelish a little...

Oi.. heheh its cool. I have always said people are free to use my stuff as long as they creds me.

#13 Sir Taffsalot

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Posted 24 January 2013 - 06:15 AM

I think we need a fountain with running water prefab.
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#14 Obsttorte

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Posted 24 January 2013 - 06:18 AM

There is a fountain in my first FM in the garden. The model is there and so are the particles, so ...
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#15 Sir Taffsalot

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Posted 24 January 2013 - 06:29 AM

I still think we need one as a prefab. They are a really nice addition to manor foyers, gardens and town squares.
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#16 Obsttorte

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Posted 24 January 2013 - 06:33 AM

I will upload it as a prefab this evening. :smile:
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#17 Sir Taffsalot

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Posted 24 January 2013 - 06:34 AM

Nice work!
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#18 Baddcog

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Posted 24 January 2013 - 03:41 PM

Oi.. heheh its cool. I have always said people are free to use my stuff as long as they creds me.


Actually I had an idea I might try to get around to, which is putting your particle set-up on the wiki. Then anyone who needs it knows how to do it and who did it first ;)

Got it implemented in my map with a 'stretched' texture water patch and it looks pretty awesome.
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#19 Bikerdude

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Posted 24 January 2013 - 04:19 PM

Actually I had an idea I might try to get around to, which is putting your particle set-up on the wiki.

Good man :-D

#20 Baddcog

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Posted 24 January 2013 - 07:18 PM

here's another pic with Biker's particle setup.

Attached Thumbnails

  • canal_02.jpg

  • Bikerdude and nbohr1more like this
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#21 Bikerdude

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Posted 25 January 2013 - 02:56 AM

here's another pic with Biker's particle setup.

nice...

#22 Obsttorte

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Posted 25 January 2013 - 03:50 AM

Completely forgot that. Here is the prefab for a fountain as used in my first FM. The setup is by Bikerdude. :smile: If you change the water texture on the "pool water" (the water that is not flowing) to water_reflective it may even look better, but that is not good for performance. ;)

Attached File  fountain.pfb.txt   10.8KB   114 downloads

As always, delete the txt-ending.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
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Mapping and Scripting: Apples and Peaches
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Texture Blending in DR: DR ASE Blend Exporter

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