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Waterfalls


Sir Taffsalot

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As this is my first post can I just say a huge thanks to the Dark Mod team for making an absolute work of art. I mean the Dark Mod is just simply amazing. To say that this is as good as the first two original thief games is one hell of a compliment but I think its gone one step further. Thank you Dark Mod team!

 

I'm having a stab at my own FM and would like to include some running water like a waterfall. I'm having a look through the A-Z of tutorials on the Dark Mod wiki and can't see anything that covers it. How would I go about including waterfall like effects in my FM?

 

Thank you.

"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

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At the simplest, you can use a particle effect; there are a few waterfall particle groups in DarkRadiant (the newest beta version includes a working particle viewer, I recommend installing it). Add an ambient sound and you are done. If you want the water to have volume as well as a current, you will have to ask someone else - I haven't done something like that yet.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Another method is to make a brush or patch volume, make it a water entity and give it the stream water surface. The water will flow in the direction you rotate the texture in Surface Inspector and you can also rescale the texture to increase/decrease the ripple size & speed. Making a vertical or sloped water surface is no different to a horizontal one except it's on its side.

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I'm not so sure that looks really good - falling water is fast moving and bubbly and white, not clear and still like that. So I think particles would really be more effective in this case

shadowdark50.gif keep50.gif
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its a screenshot, komag, the water stays still :laugh:

 

yes its not white. the water is definitely running though, and theres some small particles at the top and bottom that make white foamy things, but its not very strong. If the waters not actually running and its just the heathaze effect and i missed it completely, then meh *shrug*.

 

I haven't seen any other waterfalls other than the weird ass ones in the giant tree-cave. Or maybe there was one in the sewers of HoLS..? Anyway, I thought it looked pretty good for a first attempt by a new mapper.

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Uhm... why not use the best of both worlds and have killhour's texture together with a translucent white foam texture combined with Bikerdude's particle shower? I think that would make quite a realistic impression. Just my two cents.

My Eigenvalue is bigger than your Eigenvalue.

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  • 2 years later...

There is a fountain in my first FM in the garden. The model is there and so are the particles, so ...

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I will upload it as a prefab this evening. :smile:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Oi.. heheh its cool. I have always said people are free to use my stuff as long as they creds me.

 

Actually I had an idea I might try to get around to, which is putting your particle set-up on the wiki. Then anyone who needs it knows how to do it and who did it first ;)

 

Got it implemented in my map with a 'stretched' texture water patch and it looks pretty awesome.

Dark is the sway that mows like a harvest

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Completely forgot that. Here is the prefab for a fountain as used in my first FM. The setup is by Bikerdude. :smile: If you change the water texture on the "pool water" (the water that is not flowing) to water_reflective it may even look better, but that is not good for performance. ;)

 

fountain.pfb.txt

 

As always, delete the txt-ending.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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