So I finally got a chance to play this one. You've done great work! I hope you don't mind a detailed review. The lighting was fabulous in many places and you built a level that feels very realistic. Maybe a bit too realistic, because it lacks a little in texture variety in some parts and some spaces might be a little too empty. But considering what you pulled of gameplay wise, this is really just a negligible detail. You just seem to have a knack for placing lights in a way that makes sneaking (and climbing) very interesting. I played on expert and this was the first map that actually forced me to use nearly all my available tools, including the maps. At first I started randomly running around, but then it got confusing and I started to closely follow the map in order to clean out the monastery systematically. Some of the loot items are pretty well hidden, that was really cool! The atmosphere was very sweet too, mainly due to soundtrack, scenario and difficulty. Using those sounds made it scary sometimes and I even had a shock moment...
There is one thing though, that would have made this mission even more interesting. If the story had been a little deeper and more connected, it would have been the perfect FM in my eyes. I was kind of hoping for a turning point towards the end or some cool scripted event
After more than 3 hours of solid gameplay I had finally finished the mission with 7579 loot out of 7899. Man, what an experience. Thank you Jesps! It's really hard for me to decide on my vote right now. Let's say Gameplay 5*, Appearance 4.5*, Story 3.5*. But of course I'll round those up!
Here is a screenshot of my favorite lighting-moment in the mission. It felt so realistic and dynamic.
Edit: By the way, I have also a nVidia 8800 GTS and had no problems with the screen turning black.