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Dark Radiant and 3ds max


b1ackT

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Hello dear TDM-Editors,

 

my question is pretty simple, but though important for me. Is

it somehow possible to use 3ds max as the leveleditor? If not,

is there a way to make the mesh in max and export it correctly

to DarkRadiant? A long time ago, I've heared about the possibility

to use gMax. My purpose is to use my Space Navigator, which

becomes a very handy tool, navigating through komplex

3D Models. Or is there an easy way to implement this in Dark Radiant?

 

Thank you for your answers!

 

b1ackT

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3dsMax is good for detail meshes. But you have to use BSP terrain as a base so you can seal one part of the map from another with visportals.

 

You need to seal as much as possible, ie: every door, window, hallway... And if your detail meshes are too big they will still render from one sealed area to another.

 

So as a detailing tool it's great, as a level building tool it's horrible.

Dark is the sway that mows like a harvest

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