
The Elder Scrolls: Skyrim
#51
Posted 08 June 2011 - 07:00 PM
I don't think the console port thing will ruin it, obviously they want as big of a market as possible.
#52
Posted 08 June 2011 - 09:12 PM
It's possible to explain most of the simplification of "Attributes" and the dropped skills. In exchange for all this simplification there are new features including an economy, more dynamic questing (feature or not, you decide), dragon battles which look to be more few in number and eventful than say, the "epic" silt strider battles of Morrowind, shouts (words of power) on top of a magic system which seems to allow spell mixing (?). I will give this game the benefit of the doubt at least until after the release and reviews start rolling in. At least there's more info out about Skyrim than T4, and a greater expectation that Skyrim will live up to the previous titles in its series.
#53
Posted 08 June 2011 - 11:42 PM
#54
Posted 09 June 2011 - 01:56 AM
Also, go buy a gamepad. Don't be scared. It's an input device just like the keyboard and mouse your using right now. Rest easy in the knowledge that for games where keyboard and mouse support is lack luster, the gamepad works out of the box.
#55
Posted 09 June 2011 - 01:57 AM

#56
Posted 09 June 2011 - 02:45 AM
I did try it out (PS1 game pad at the time and Xbox 360 recently), and I'm just not comfortable with a pad. I don't find playing (a 3rd person game or FPS game) with a pad intuitive. I do admit that there is a huge number of games that fully utilize pads, especially sports games. But imagine playing anything as fast-paced as Counter-Strike with a pad, or even something that Bethesda released in the last years. I just like to be able to move my FOV more directly and quickly than the analog sticks allow.Also, go buy a gamepad. Don't be scared. It's an input device just like the keyboard and mouse your using right now. Rest easy in the knowledge that for games where keyboard and mouse support is lack luster, the gamepad works out of the box.
#57
Posted 09 June 2011 - 03:04 AM
#58
Posted 09 June 2011 - 05:48 AM
#59
Posted 09 June 2011 - 06:15 PM
A gamepad makes sense for this game only if one's exclusively using third-person view. The digital input of the WASD keys make the dual-analog sticks (one for camera, one for movement) the better option for third-person. Since the mouse handles both aspects in first-person, and with greater precision, KB/M is much better.Also, go buy a gamepad. Don't be scared. It's an input device just like the keyboard and mouse your using right now. Rest easy in the knowledge that for games where keyboard and mouse support is lack luster, the gamepad works out of the box.
Of course, experience with the Witcher 2 using gamepads has been lacklustre compared to using a keyboard and mouse. The problem being on the developer's end though...
Edited by Northeast, 09 June 2011 - 06:18 PM.
#60
Posted 10 June 2011 - 01:34 AM

I'm pinning my hopes on Xpadder but I'm not hopeful. I seemed to get some conflict in Witcher 2 so took the easy route and used W2's own limited joypad option. This was not possible with Oblivion. Oblivion never provided its own true joypad option because the camera only worked with a mouse. And at that time I didn't know about Xpadder or I would have tried it. In fact if I have any sense I'll try and get it working (in preparation for Skyrim) on my old PC machine because I still have Oblivion installed on that.
I have a horrible feeling I'll be getting two copies again - PC to discard and Xbox to play. Hope not. At least with the Xbox you can stick in a disk and know the game will work without a lot of hassle.

#61
Posted 10 June 2011 - 03:36 AM
At least with the Xbox you can stick in a disk and know the game will work without a lot of hassle.
Pretty sure that's exactly how they want you to feel. "I feel like playing a new video game. What should I buy? Well, console games work easier, so i'll buy one instead of a PC game". I'm sure many of us could go on with that subject for a long time, but.... /derail
#62
Posted 12 June 2011 - 01:32 PM
From a business perspective cross platform development is simply a must. You'd be giving up millions of potential sales by ignoring these markets.
The biggest flaw with cross platform development is this enforcement of consistency across all platforms. TBH only a couple minor design changes would be required to help appease the PC community. Off the top of my head, eliminating "press this button" on the top of the screen, increasing complexity of controls, eliminating dumbed down menus (Crysis Graphics Menu), using higher quality textures (which the dev companies should have laying around) etc etc. Why don't developers just do this stuff? I have no idea. Think about how different the reception to Crysis 2 would have been if the dev team took an extra week and made these changes.
#63
Posted 12 June 2011 - 05:45 PM
The reason why they dont make the graphic on a pc better than the console version is that when they sign the contract with microsoft, it states that the pc version of the game must be identical to the xbox version. This includes game content and graphics quality, everything must be identical. And any additional content must be exclusive for the xbox, no additional content for the pc version. But then xbox players are idiots if they are willing to sign up to a network like microsoft live and pay a monthly subscription, for stuff you would normally get free.
Edited by stumpy, 12 June 2011 - 05:51 PM.
#64
Posted 12 June 2011 - 08:07 PM
#65
Posted 31 October 2011 - 03:19 AM
FastestFasterFastMediumSlowSlowerSlowest
#66
Posted 31 October 2011 - 08:23 AM
I wonder if my end run it smoothly. Is there any estimated specs?
#67
Posted 31 October 2011 - 10:51 AM
Minimum: (Quality: Low)
- OS: Windows XP/Vista/7 (32 or 64bit)
- CPU: Dual-Core CPU with 2 GHz
- RAM: 2 GiB
- Graphics card: DX9-compatible graphics card with 512 MiB RAM
- Internet access for activation on Steam
Recommended: (Quality: High)
- OS: Windows XP/7
- CPU: Quad-Core CPU
- RAM: 4 GiB
- HDD: 6 GByte
- Graphics card: DX9-compatible graphics card with 1 GiB RAM (Geforce GTX 260/Radeon HD 4890 or better)
#68
Posted 31 October 2011 - 01:10 PM
#69
Posted 31 October 2011 - 03:59 PM
its boring and liner(unforgiving for RPG game) also cat-people is fucked up and stupid
right now skyrim looks like TES 4 clone with better graphics,world design is not impressive at all
Edited by Shadowhide, 31 October 2011 - 04:00 PM.
#70
Posted 31 October 2011 - 04:09 PM
i wonder what you like in TES 3 and 4
its boring and liner(unforgiving for RPG game) also cat-people is fucked up and stupid
right now skyrim looks like TES 4 clone with better graphics,world design is not impressive at all
Actually I'm not a fan of this kind. I'm more likely interested with enviromental and architectural design. I saw some nice elements and waiting to explore them.
#71
Posted 31 October 2011 - 04:23 PM
exploration was interesting and worthy in Gothic1/2 and even 3
#72
Posted 01 November 2011 - 03:01 AM
Edited by PPoe, 01 November 2011 - 03:02 AM.
(Im not a native speaker, sorry for all miscleanous caused by my english..)
#73
Posted 01 November 2011 - 05:16 AM
#75
Posted 01 November 2011 - 12:46 PM

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