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Fan Mission Reviews, walkthroughs


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#26 keshka4life1

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Posted 11 September 2012 - 11:36 AM

finally figured out the creeps

Edited by keshka4life1, 11 September 2012 - 11:50 AM.


#27 SeriousToni

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Posted 11 September 2012 - 04:17 PM

So did you like it?
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#28 Springheel

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Posted 27 October 2012 - 06:55 AM

Above the City review:

http://www.ttlg.com/...l=1#post2137500

#29 Jinix

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Posted 30 March 2013 - 07:37 AM

I just finished Above the City. That was an excellent game - I really enjoyed all the 'up and down' jumping etc.,.
The whole game was a lot of fun and the drunk guard's dialogue is priceless. Whoever did the voice for that guard should get an award for one of the best moments of any mission (I've played) so far.
Terrific finish too - actually makes my efforts feel rewarded.

#30 Springheel

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Posted 06 June 2013 - 01:34 PM

Not a review, per se, but a nice shout-out to TDM as the future of Thief: http://www.dsogaming...nique-gameplay/

#31 Friendly_Taffer

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Posted 14 July 2013 - 10:52 AM

Not a review, per se, but a nice shout-out to TDM as the future of Thief: http://www.dsogaming...nique-gameplay/


Nice, that is my article :D

#32 Springheel

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Posted 26 October 2013 - 07:49 AM

Very nice review of Score to Settle (spoilers)

http://www.wasder.ne...core-to-settle/

#33 Taquito

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Posted 19 April 2014 - 09:35 AM

Taquito's Fan Mission Review: Reputation to Uphold. By Springheel.


Visuals/ 9.90
One of the most beautiful and detailed maps I've seen in this game so far. The design and art direction is in the level of excellence. The elements of the environments make the city feel alive, even if the mission is pretty straightforward. Plus with this level of detail I did not encounter any fps drops, which is fantastic. This has definitely set the bar pretty high in terms of architecture and level of detail in a map. The map maker was clever enough to take architectural elements and implement them on his map flawlessly. This map definitely sets a standard and precedent of how maps can and should be presented to the fans.

Gameplay/ 8.10
This is probably the weakest point of this mission. I personally believe core elements of the gameplay should not be touched. Why? Because it makes the players feel this game is a bit less of a game and more of a contraption for map makers. The core elements of the game play like how much the player is seen in the dark is something I believe should be uniform within all missions of this game, changing it depending on missions makes the core elements of this game feel a bit weak. Using traps or more guards is something I think map makers should consider more as elements of difficulty rather than core elements in this game. I also missed other gameplay elements like traps or puzzles that could had easily enriched the gameplay experience.

Overall Experience/ 9.00
Overall I consider this mission at the level of excellence overall. It might not bring something new to the table in terms of game experience but it definitely excels in terms of architectural elements and attention to detail while maintaining a smooth level of fps. This mission also proofs that TDM can easily get away with lineal scripted gameplay and still be satisfying. That's because the solid structure of the game allows to create a more controlled experience without making the player feel handicapped. Unfortunately this game is conected storywise to another mission, as I think it could have been a great replacement for Tears of St. Lucia as a standard mission with the game with a few tweaks. Overall I loved the mission enough to make a review. Hope to see more missions with this level of beauty and intricate detailing in the future. :)



Ps. English is not my first language so my apologies if there some misspelling errors.
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#34 Moonbo

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Posted 27 June 2014 - 08:10 PM

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So, ever since my novella 'Shadowcursed' got nominated for a Reader's Choice Award, I've been submitting it to various Indie book review sites so I can increase the number of reviews I have on Amazon/Goodreads. I always make sure to mention Requeim too since I consider them a two-part project, and one of my reviewers just sat down and played it. Looks like she really enjoyed The Dark Mod overall and I thought you guys might get just as much of a kick out of her review as I did:

http://undiscoveredt...on-requiem.html

A few other bloggers have told me they're interested in playing TDM too, so hopefully there'll be a few more fans made :-).
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#35 Digi

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Posted 27 June 2014 - 09:08 PM

That's awesome Moonbo; some cross-promotional stuff going on here, bringing attention to both your writing and TDM.
"Fancy burricks are afraid of dogs, if they encounter each other the dog barks and the burricks poop." - Thief: Deadly Shadows Game Designer

#36 Wizd3m

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Posted 28 July 2014 - 08:32 PM

In case anyone is interested, slowly but surely I'm still writing reviews and recording Ghost walkthroughs of TDM FMs, along with a few other games, here: http://themasterfoundry.com/
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#37 nbohr1more

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Posted 28 July 2014 - 09:06 PM

More please. I recently used your site as an exemplary Let's Play example over at reddit. :)
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#38 Wizd3m

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Posted 29 July 2014 - 03:31 PM

More please. I recently used your site as an exemplary Let's Play example over at reddit. :)


Really? Wow, thank you, that's very kind of you! And of course I'll write and record more, it's just a matter of time :)
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#39 NeonsStyle

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Posted 16 September 2014 - 03:19 AM

TTLG Megathread reviews:

Patently Dangerous


I just played this, and excellent mission. At first I found it really difficult to find a way to progress past the ground floor. It was only after
trying to remove a couple of AI that I alerted one, and bolted for the entry gate. There I saw an AI open a door just inside the gate that
I was sure was a fake. It took me quite a long time to find that and after an hour of strugging to find a way to advance, I was ready to
look up a walkthrough when the above occurred.

Brilliant story telling, though it took a long time for it to start due to my flounderings, since I had no rope arrows. Surprisingly the first
thing I found when I got to the rooves were 2 rope arrows lol. Perfect amount.

Only thing I would've liked to see was after you find Sorens Diary, an objective to drop it off to the police in Bensons place. I did that
anyway since it seemed the natural thing to do with such a bastard as Soren. lol

Great story, loved the spawning of Crakkit behind me in warehouse just when I was looking for that key, he pops up with it. lol Not sure
I get the snail in the coffin though, didn't remember anything about that especially since you couldn't pocket it.

Great story telling. More would be good, I thought there was more when I found a route around the parapets, until I realised it lead to
a chest with a Gas arrow. Mission was well setup, though I would've liked some tip regarding seemingly the only way to get to the roof,
took me ages to find it. Visuals were great. The light on the painting on Damuddys place was a nice device, made me realise there was
a secret nearby n took a few mins to find it. lol

Definitely one of the top missions to play.

Thanks Dem, really enjoyed it.

Ven

I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#40 Klatremus

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Posted 04 October 2014 - 11:53 PM

Hey members! Some of you guys might know me from TTLG. I just updated my YouTube channel with a Supreme Ghost run of TDM's Training Mission. Catch it HERE. My videos are rather long and thorough, so sorry if this isn't your cup of tea. You can catch the written ghost report and loot list over at my site HERE (click on 'FMs' then scroll to the bottom).
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#41 Melan

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Posted 05 October 2014 - 02:43 AM

Welcome, Klatremus! Please keep us updated, I watch your videos often. :)
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#42 demagogue

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Posted 05 October 2014 - 05:43 AM

Definitely one of the top missions to play.

Thanks Dem, really enjoyed it.

Ven


You're welcome. :)
Just to answer your questions, the guard opening the door is actually a bug. The proper way to get off the ground was
Spoiler


As for the snail,
Spoiler

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#43 Springheel

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Posted 14 October 2014 - 02:32 PM

This is in french, but seems to be a review of TDM as a whole, rather than a specific mission? Seems pretty indepth..wish I could understand it.

https://www.youtube....h?v=HikCU9Jx6_M
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#44 Airship Ballet

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Posted 14 October 2014 - 04:24 PM

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wish I could understand it.

"C'est plus qu'une bonne chose : c'est le nirvana pour un fan!" sums it up: "it's more than a good thing, it's paradise for a fan" (nirvana is a weird word to use... wonder if that's a French thing).

I could come up with a transcript but it'd take a while. To paraphrase, he's very impressed by the meta, and encouraged by the fact that there still exists free, community-driven projects made with good intentions and expecting nothing back. He's also impressed by the overall quality of the majority of missions, and though the quality dips in a few rare cases, the fact that you can easily download and uninstall missions at your leisure bypasses that and is all but forgotten in the presence of "missions of quality comparable to the official TTLG missions". The rest is praising new mechanics the engine brings (object manipulation and the like) and saying it's essentially a brilliant revival of the TTLG vision with nothing but good stuff added. He frequently comes back to praising how immersive it is thanks to the engine's lighting and the custom(?) ambient sound people make good use of. He says the entire project feels professional and that the open-source level editor and high-quality content that's been produced with it is an encouraging sign that the essence of TTLG Thief is still alive today. Nothing but good to say, really.

Edited by Airship Ballet, 14 October 2014 - 04:27 PM.

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#45 Tels

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Posted 14 October 2014 - 04:32 PM

This is in french, but seems to be a review of TDM as a whole, rather than a specific mission? Seems pretty indepth..wish I could understand it.

https://www.youtube....h?v=HikCU9Jx6_M

"C'est plus qu'une bonne chose : c'est le nirvana pour un fan!" sums it up: "it's more than a good thing, it's paradise for a fan" (nirvana is a weird word to use... wonder if that's a French thing).
(snip a bit)


I was a bit freaked out by the "Thief Dark Doom" header appearing midway in :ph34r: But it is cool to see the menu in French :wub:
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

"Remember: If the game lets you do it, it's not cheating." -- Xarax

#46 nbohr1more

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Posted 19 February 2015 - 10:48 AM

Strange not to see this one here since Springheel commented on it's associated Youtube video:

 

http://www.oldpcgami...ark-mod-review/

 

A little harsh on St Lucia but overall pretty positive.


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#47 Springheel

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Posted 19 February 2015 - 11:16 AM

I saw the video but hadn't seen the review until now.  An interesting read.



#48 Obsttorte

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Posted 19 February 2015 - 11:22 AM


System Requirements: ... 64 MB RAM, 2MB Video,

Say what?! :huh:


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
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Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#49 nbohr1more

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Posted 19 February 2015 - 12:34 PM

That's shocks you but "Windows 98" doesn't ? :laugh:


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Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#50 Melan

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Posted 19 February 2015 - 12:51 PM

There is a point to the "more hardcore than thou" line of criticism. It is easy to forget we have been playing Thief missions for 15 years (!), and build unforgiving missions. Not that there is anything wrong with a few of those, but thinking of new players should be something to consider.

 

(I am not sure about the validity of criticism on St. Lucia. It never seemed too hard to me. Although, again, that's after 15 years of thieving.)


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved




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