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Fan Mission: The Transaction by Sotha (2011/03/04)


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Poll: Fan Mission: The Transaction by Sotha (2011/03/04) (73 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (2 votes [2.74%])

    Percentage of vote: 2.74%

  2. Tolerable (2 votes [2.74%])

    Percentage of vote: 2.74%

  3. Good (14 votes [19.18%])

    Percentage of vote: 19.18%

  4. Excellent (38 votes [52.05%])

    Percentage of vote: 52.05%

  5. Near Perfect (17 votes [23.29%])

    Percentage of vote: 23.29%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.37%])

    Percentage of vote: 1.37%

  3. Good (14 votes [19.18%])

    Percentage of vote: 19.18%

  4. Excellent (42 votes [57.53%])

    Percentage of vote: 57.53%

  5. Near Perfect (16 votes [21.92%])

    Percentage of vote: 21.92%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.37%])

    Percentage of vote: 1.37%

  3. Good (8 votes [10.96%])

    Percentage of vote: 10.96%

  4. Excellent (34 votes [46.58%])

    Percentage of vote: 46.58%

  5. Near Perfect (30 votes [41.10%])

    Percentage of vote: 41.10%

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#51 snobel

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Posted 06 March 2011 - 07:34 AM

Thanks for this mission, it was very enjoyable! B) I had the sword-and-blackjack-combo bug(?) too, but other than that everything went smoothly.
Spoiler

Had to laugh here:
Spoiler


#52 lowenz

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Posted 06 March 2011 - 09:34 AM

First 7 minutes (vs guards :D)


http://www.youtube.c...h?v=uaNzii_9AGo

NO FPS problem for me :|

A question:

Spoiler

Up :|

Edited by lowenz, 06 March 2011 - 09:36 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#53 Sotha

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Posted 06 March 2011 - 10:10 AM


Up :|


I did not understand your initial question.
I assume you do not find your way to the location?

Spoiler

Clipper
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#54 Thiefette

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Posted 06 March 2011 - 11:44 AM

First off - Congrats Sotha. I loved, loved, loved this mission. It was exciting right from the start and that was on easy.Posted Image
Spoiler


When I finished the first time I saw that I didn't have all the loot so went back in to look for the rest.
Spoiler
Anyways going to try this one on harder levels as soon as I get the chance.

#55 lowenz

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Posted 06 March 2011 - 02:00 PM

I did not understand your initial question.
I assume you do not find your way to the location?

Spoiler

Found it! Thanks ;)

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#56 Chiron

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Posted 06 March 2011 - 04:24 PM

Thank you Sotha, I had a lot of fun with this.
I liked a lot about this FM:

Spoiler


What I did not like:
Spoiler


#57 Springheel

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Posted 06 March 2011 - 08:49 PM

Wow, I don't seem to be having much luck with this FM.

I'm still 2000 loot short and I have no idea where else to go. I know there must be other places I haven't seen, since I haven't found where the
Spoiler
I'm going to need some kind of hint.
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#58 Bikerdude

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Posted 06 March 2011 - 10:20 PM

Hmm, Sotha, you know I'm a big fan, so don't take this the wrong way, but I think

Er springs, you can easily avoid the guard - I just ran over to the left hand corner of the courtyard and waited for the guard to carry on his way...

@ Sotha, dude... what were you thinking when you built that chapel! Next fm drop me a pm and I will whip you up a simple/basic chapel that will befit an tdm fm....

Edited by Bikerdude, 06 March 2011 - 10:23 PM.


#59 ungoliant

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Posted 06 March 2011 - 10:33 PM

Spoiler


yes, I had forgotten about this. The first time i went in to the bookstore, a guard had followed me in and caused a ruckus. I sorted it out, and after the cutscene...
Spoiler
.

Im pretty sure i didn't miss any entire areas/houses as I only missed 300 loot, same as pranqster, so i assume we missed the exact same detail. Definitely not anywhere that someone could just walk in / out of at the very least. is this a bug?

#60 Springheel

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Posted 06 March 2011 - 10:45 PM

Spoiler

TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#61 prjames

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Posted 06 March 2011 - 10:48 PM

...
@swordbreaker:

Spoiler

...


That suggested a way to "game the system" :D

Spoiler


Here's the joker:
Spoiler


By the way, your
Spoiler
I'm impressed with your level design given your goal - to make life challenging for the player.

Nice mission! :)

- prjames

Edited by prjames, 06 March 2011 - 10:49 PM.


#62 Sotha

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Posted 07 March 2011 - 01:33 AM

Here's the joker:

Spoiler


Spoiler


@ Sotha, dude... what were you thinking when you built that chapel! Next fm drop me a pm and I will whip you up a simple/basic chapel that will befit an tdm fm....


We just have different standards. I am perfectly happy with the chapel. It was supposed to be a a simple wooden chapel, as this is a poor town. It matches quite well with my vision, and resembles a lot of medieval wooden church I visited some time ago.

This is my building style and it will not change.
Clipper
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#63 Aprilsister

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Posted 07 March 2011 - 01:43 AM

The thing about gaming it... is that, yes, you can do that kind of stuff. But the mission briefing explicitly instructs or suggests that you don't want to intimidate the book-dealer. So, story-wise, you do not have your sword, or any other weapons for that matter, out when you go to sit down to talk to him. And, like-story-wise, you don't start shooting out lights and picking locks...

All of this "gaming" is, TBH, not good gaming.

I've always been a big proponent of Sotha's gameplay focus* and, as mentioned, his admirable ambition to keep expanding upon this aspect (and others). But this kind of story-telling is very ambitious and may need to be a little less so.

*I'm also a big fan of his visuals and think that it is a "myth" that he somehow doesn't achieve in that department... this mission looked great, very stylish overall, (excellent puddles! really! and that's just a for instance)

Edited by Aprilsister, 07 March 2011 - 01:44 AM.


#64 jaxa

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Posted 07 March 2011 - 02:13 AM

Looks great but I had some

Spoiler

Edited by jaxa, 07 March 2011 - 02:18 AM.


#65 Trickster

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Posted 07 March 2011 - 04:01 AM

Thanks, Sotha ! Pure goodness to me. Voted excellent across the board.

Spoiler


:wub:






#66 Outlooker

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Posted 07 March 2011 - 11:58 AM

Another masterpiece.

A certain older bitch was no issue because I am generally suspicious and loaded up on wetting equipment and scouted the area around the book shop before I dared to enter, so Lady Unfriendly got an instant water cure *phew*.
But I was certainly shocked, didn't expect that old problem to ... revisit.

Guards were really numerous and difficult in places, but I liked that, keeps one on edge. Better than them being useless soon-to-sleep sword supports.

Story: brilliant. That kind of thing motivates so much more than just good looks.

Sidenote:
By doing that
Posted Image
I felt an unusual joy. Tempted to duplicate such behavior IRL ;) , but afraid I lack the skill.
Will compensate by stealing choc now.

Thanks for two very pleasant hours.

Edited by Outlooker, 07 March 2011 - 12:00 PM.

"Good people do not need laws to tell them to act responsibly while bad people will find a way around the laws." - Plato
"When outmatched... cheat."— Batman

#67 AluminumHaste

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Posted 07 March 2011 - 01:03 PM

Good fun, I had lots of fun. Haven't finished the mission yet though. Some screens.

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

I always assumed I'd taste like boot leather.

 

#68 Carnage

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Posted 07 March 2011 - 01:27 PM

Spoiler


I reckon you already found it Spring?

Spoiler


#69 Professor Paul1290

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Posted 07 March 2011 - 02:00 PM

I really like how the lighting and the puddles affect how you sneak around in the streets here.

Spoiler


#70 Berny

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Posted 07 March 2011 - 03:49 PM

my opinion: don't change the fact that a client is coming, but insert an audio file of the player: "Maybe I should clean up this mess until the next client comes"

This would help a lot!



#71 Ladro

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Posted 07 March 2011 - 08:41 PM

As always I like a lot Sotha's Missions!

This little one, it's really brillant and original. The animations on game, are really a plus on the story.

The best place i like is:
Spoiler


The only think that i don't like is that a lot o area/doors are fake/closed, but i understand that it's really difficult to finish in a human time a big city map with all details, so it's cool to have a mission also with some area only *suggested*.

Bravo Sotha, I expect other so brillant FM from you!

#72 Berny

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Posted 08 March 2011 - 01:04 PM

Yeah, that would be cool - a bit more to discover! But that's peanuts in such a great mission ;)



#73 XStationCube

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Posted 08 March 2011 - 08:06 PM

Er springs, you can easily avoid the guard - I just ran over to the left hand corner of the courtyard and waited for the guard to carry on his way...

@ Sotha, dude... what were you thinking when you built that chapel! Next fm drop me a pm and I will whip you up a simple/basic chapel that will befit an tdm fm....


I love your FMs, but what the hell? God knows we need 10,000 boring "proper" churches instead of promoting creativity, right? Personally I loved the church; the podium unlocking the secret passage was great, and the fully-voiced secret objective in the basement was a nice touch.

Also I don't really see the problem with the Revenant, but that's probably just because I walked past the bookstore on my first run through the city, and went to the Builder's chapel first instead because of how the pre-mission text made it pretty obvious that the player would need holy water for something ("Why else would there be a whole optional objective just to get some?").

Overall, I think this might be my favorite FM to be released since The Illusionist.

#74 nbohr1more

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Posted 08 March 2011 - 08:22 PM

LOL.

Just as easily, Sotha will "comment" on the gameplay of Biker's missions.

I dare say that it's just a little friendly rivalry, that's all.

You cant go wrong with these two greats mapping for the mod. :)

(I really hope Sotha gets a chance to resume soon though :( )

Edited by nbohr1more, 08 March 2011 - 08:26 PM.

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#75 Sotha

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Posted 09 March 2011 - 06:24 AM

LOL.
Just as easily, Sotha will "comment" on the gameplay of Biker's missions.
I dare say that it's just a little friendly rivalry, that's all.


Aye, that it is. Or maybe it is not even rivalry, just the way of two people seeing things differently because of their personal preferences.

For the record, I have great appreciation for Biker's work. His emphasis seems to be lifelike portrayal of locations and that works quite well, but sometimes with the expense of gameplay. My own emphasis is in the story and gameplay; the location is just something I must create for the story/gameplay experience and I've little interest to create photo realistic scenes.

It is really nice have a multiple types of authors who produce different kinds of missions. And I admit I've been monitoring other mappers work and screenies and learning new techniques. This map, for example, has new kind of patchwork I have not used in my other maps. They have not been noticed explicitly in the players' comments, but I think they help make the scenes seem a bit more organic and realistic.
Clipper
-The mapper's best friend.




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