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Fan Mission: St Alban's Cathedral [updated] version 1.6 (13/03/2011)


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Poll: Fan Mission: St Alban's Cathedral [updated] version 1.6 (13/03/2011) (21 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. ok. (1 votes [4.76%] - View)

    Percentage of vote: 4.76%

  2. good. (3 votes [14.29%] - View)

    Percentage of vote: 14.29%

  3. excellent. (14 votes [66.67%] - View)

    Percentage of vote: 66.67%

  4. near perfect. (3 votes [14.29%] - View)

    Percentage of vote: 14.29%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing ect.

  1. ok. (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. good. (1 votes [4.76%] - View)

    Percentage of vote: 4.76%

  3. excellent. (10 votes [47.62%] - View)

    Percentage of vote: 47.62%

  4. near perfect. (10 votes [47.62%] - View)

    Percentage of vote: 47.62%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. ok. (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. good. (5 votes [23.81%] - View)

    Percentage of vote: 23.81%

  3. excellent. (13 votes [61.90%] - View)

    Percentage of vote: 61.90%

  4. near perfect. (3 votes [14.29%] - View)

    Percentage of vote: 14.29%

Vote

#1 Bikerdude

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Posted 13 March 2011 - 06:34 PM

St Albans Cathedral [updated] version 2.0

Posted Image

"..After most of my gear got snatched during a Watch raid... I've been forced to hit the streets and lower mysef by picking pockets to survive. But my luck was about to change, last night I was approached by a hooded individual with a proposition... The Builders of St. Alban's Cathedral in the Old Quarter had recently unearthed a discovery that he wanted me to recover..."

"with the hawks, doves will congregate
they will drop honey from the cliffs
wine will surge over the earth
the sheep will wander harmlessly with the wolf
then the wicked will rise, but to retribution"
- 'scripture of St Alban'

Build Time:
Lost count at this stage.

Thanks:-
As always, big respect to the Dark Mod team for such a great mod and for all the hard work they put into it and continue to put into it. Special thanks to Fidcal, Serpentine and others for their help on the forums and to
Testing: Ugoliant, Baddcog, Grayman, Lost soul, Bjorn and Baal (for doing all the Vp work in the town, Nborhmore and ocn.
Readables: Ungoliant and Mortemdesino for all awesome work on the readables.
Resource: Fids, Grayman, Ungoliant - guis, models & images.
Misc: Loren Schmidt - is the original author of the map I based the cathedral on.

Info:
# I have changed some of the Ai in the town, and added to the level of difficulty
# I have added more Ai in the cathedral
# On all difficulty levels the player starts with only the basic compliment of tools, but now includes lock picks and a map of the sewers!
# For the love of all that is holy, read the briefing otherwise you will problems completing the mission you taffer!

Known issues:-
# This mission will have less than optimal fps at a few points on the map, but the performance has been tweaked compared to the previous version..
# On low end PCs I recommend, V-sync is off, AA is off, Aniso is 4x or lower and that any and all background apps are closed.

New thread:-

-http://forums.thedarkmod.com/topic/16343-fan-mission-st-albans-cathedral-v20-11062014/

Edited by Bikerdude, 14 June 2014 - 06:43 AM.


#2 lost_soul

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Posted 13 March 2011 - 07:10 PM

Thanks for re-releasing/optimizing this great mission. I just have one simple problem though. I couldn't for the life of me fit in the manhole near the start. I tried jumping up and down on it like an idiot, crouching, pacing back and fourth, you name it.
--- All quiet now..... Must've been rats.

#3 Bikerdude

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Posted 13 March 2011 - 08:39 PM

View Postlost_soul, on 13 March 2011 - 07:10 PM, said:

Thanks for re-releasing/optimizing this great mission. I just have one simple problem though. I couldn't for the life of me fit in the manhole near the start.
God dammit, I bloody fixed that! ok fixed and re-upload.

Edited by Bikerdude, 13 March 2011 - 10:03 PM.


#4 nbohr1more

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Posted 14 March 2011 - 07:30 AM

I'll host it awhile from my dropbox account:

http://dl.dropbox.co...561/Stac160.pk4

http://dl.dropbox.co...561/Stac160.pk4

:)
Please visit TDM's IndieDB site and help promote the mod:

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#5 lowenz

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Posted 14 March 2011 - 07:39 PM

Some bugs here!


2 clipping (I presume) problems:

1) video 1: http://www18.zippysh...18476/file.html
2) video 2: http://www18.zippysh...42521/file.html

And some classic collision problems :D

1) paper+books http://www41.zippysh...63555/file.html
2) woman+bed http://www41.zippysh...03709/file.html
3) inside the hammer (!!!) http://www41.zippysh...57216/file.html

Others:

1) stuck (absolutely can't move!): http://www62.zippysh...04567/file.html
2) floating box: http://www62.zippysh...78311/file.html
3) HUD Layout problem (money+breath potion): http://www62.zippysh...90163/file.html
4) ladder problem (can't go up, only go down through the hole): http://www62.zippysh...66381/file.html

Questions:
Spoiler

Edited by lowenz, 14 March 2011 - 07:54 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#6 lowenz

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Posted 14 March 2011 - 07:52 PM

Texture (de)compression problem?

http://www29.zippysh...71993/file.html

EDIT

Stuck Guard in cells: http://www17.zippysh...84664/file.html

Edited by lowenz, 14 March 2011 - 08:49 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#7 nbohr1more

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Posted 14 March 2011 - 08:51 PM

...as if I weren't guilty enough about my limited test time with this one :laugh:

(I never remember to do the patented "lowenz style" beat an AI through a mattress trick... )

I think that the AI \ Mattress issue is a mod issue in general so I think Biker is off the hook for that...

The sky texture issue is likely due to the ambient baking method and it's lack of available format precision. Biker is (again?), not at fault.

HUD Layout may be a mod issue as well.

The ability to get inside the hammer may be due to the presumption that nobody could get there and therefore it would be safe to set as nonsolid to save on performance...
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#8 Bikerdude

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Posted 14 March 2011 - 10:11 PM

View Postlowenz, on 14 March 2011 - 07:39 PM, said:

problems:

2 clipping problems:


#the first is a Vp that isnt sealing
#how did you even get up there..?
#not my doing, this is a TDM issue.

Clipping problems:

#that will be because I have most lickly set said FS to noclipmodel for perf reasons etc.

The others:


#it never happened to be but the fix would be to stop the player getting up there.
#hud problem nothing to do with me, but its very minor

Questions:


#did you read the priest's note on his desk..?

Guard:

#again, not my doing, there is an issue with Ai in TDM 1.04.

So after all that, did you enjoy the mission..? and have you voted..

Edited by Bikerdude, 14 March 2011 - 10:12 PM.


#9 nbohr1more

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Posted 14 March 2011 - 10:15 PM

Oh he enjoyed himself. :laugh:

(I just wonder if lowenz actually prefers finding glitches rather than playing a perfected mission. :laugh: )
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#10 lowenz

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Posted 15 March 2011 - 06:02 AM

View PostBikerdude, on 14 March 2011 - 10:11 PM, said:


2 clipping problems:


#the first is a Vp that isnt sealing
#how did you even get up there..?
#not my doing, this is a TDM issue.

Clipping problems:

#that will be because I have most lickly set said FS to noclipmodel for perf reasons etc.

The others:


#it never happened to be but the fix would be to stop the player getting up there.
#hud problem nothing to do with me, but its very minor

Questions:


#did you read the priest's note on his desk..?

Guard:

#again, not my doing, there is an issue with Ai in TDM 1.04.

So after all that, did you enjoy the mission..? and have you voted..
Off course I enjoyed!
Bugs aren't your fault, I simply point them no matter the cause :P

Edited by lowenz, 15 March 2011 - 06:02 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#11 lowenz

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Posted 15 March 2011 - 07:47 AM

View PostBikerdude, on 14 March 2011 - 10:11 PM, said:

#hud problem nothing to do with me, but its very minor
I replayed now the FM and bug appears the same time,
Spoiler
.
Always there, the builder prison guard wears a key, but it appears a clone of the watch station cells one!

Edited by lowenz, 15 March 2011 - 07:50 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#12 STiFU

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Posted 15 March 2011 - 05:00 PM

View PostBikerdude, on 13 March 2011 - 06:34 PM, said:

# I have changed some of the Ai in the town, and added to the level of difficulty
# I have added more Ai in the cathedral
Sweet, my comments have been heard! ;) Looking forward to replay this beauty!

#13 PranQster

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Posted 15 March 2011 - 10:41 PM

Can anyone running linux properly dmap this mission?
I normally have to dmap nearly every mission released because I nearly always end up with an AAS32 out of date error (or AAS48 or AASrat, or whichever).
I did not try to run the mission yet (I might not even get any AAS error), but I did dmap anyway to save time.
I unpacked this mission and put the otc.map file into ~/.doom3/darkmod/maps/otc/ and I ran 'dmap otc/otc'... the same procedure as I have done several times with other FMs. The dmap process runs like normal and when done it says it's writing the various files... no errors and says 'done' after writing the files.
Yet there are no files written to the directory. I have no .aas32, .proc, or .cm files written like normal. I tried three different times, made sure that directory permissions were ok... still nothing written.
Anyone else ever run into this issue?

SOLVED
User error, as usual ;)

Edited by PranQster, 16 March 2011 - 03:39 PM.

Posted Image Linux pranqster 3.17.0-server-0.rc3.1.mga5 #1 SMP Wed Sep 3 01:23:14 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux


#14 Bikerdude

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Posted 16 March 2011 - 01:03 AM

cant help, don't have linux. but why not just try and run the mission...

#15 STiFU

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Posted 16 March 2011 - 02:58 AM

My best guess would be that you still have some FM installed and the files went into that directory instead. But other than that, I am clueless, sorry...

#16 PranQster

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Posted 16 March 2011 - 03:34 PM

View PostBikerdude, on 16 March 2011 - 01:03 AM, said:

cant help, don't have linux. but why not just try and run the mission...
I did and it ran just fine.... was puzzled by the behavior of dmap when I was trying that.
Pretty damn awesome mission, by the way! :)

I did not need to dmap it, but I have had to do so with other FMs so many times, that now I have started the habit of doing dmap on each one I download anyway. That way I don't have to wait for the mission to load, only to get the AAS error, then exit the game, delete mission directories, dmap, build a new .pk4 file, install the mission and load it all over again.

View PostSTiFU, on 16 March 2011 - 02:58 AM, said:

My best guess would be that you still have some FM installed and the files went into that directory instead. But other than that, I am clueless, sorry...
Correct. Thanks for the tip. It had dropped them into '~/.doom3/stac160/maps/otc/', I suppose because I had not removed the '~/.doom3/darkmod/fms/stac160/' directory before running dmap... so the files were written there instead of into the '~/.doom3/darkmod/maps/' path.

Anyway, this FM did run well with no AAS errors, which is rare for me. :)

Posted Image Linux pranqster 3.17.0-server-0.rc3.1.mga5 #1 SMP Wed Sep 3 01:23:14 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux


#17 Thiefette

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Posted 16 March 2011 - 09:47 PM

I am searching for the
Spoiler
Looking for a long time so any hints or direct answers would be appreciated. I'm almost finished so will keep my comments until then.
Thanks

#18 PranQster

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Posted 16 March 2011 - 11:14 PM

View PostThiefette, on 16 March 2011 - 09:47 PM, said:

I am searching for the
Spoiler
Looking for a long time so any hints or direct answers would be appreciated. I'm almost finished so will keep my comments until then.
Thanks

Spoiler
I also noticed that the AI patrolling that area
Spoiler

Edited by PranQster, 16 March 2011 - 11:18 PM.

Posted Image Linux pranqster 3.17.0-server-0.rc3.1.mga5 #1 SMP Wed Sep 3 01:23:14 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux


#19 Bikerdude

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Posted 17 March 2011 - 06:29 AM

arse, that means that chest has been wrong since the original version, will fix an update.

#20 Thiefette

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Posted 17 March 2011 - 08:40 AM

View PostPranQster, on 16 March 2011 - 11:14 PM, said:

Spoiler
I also noticed that the AI patrolling that area
Spoiler

Spoiler


#21 ungoliant

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Posted 17 March 2011 - 09:12 AM

that chest could definitely be opened in the original stac.

#22 Thiefette

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Posted 17 March 2011 - 10:50 AM

First off have to say I enjoyed this version also. There's just so many places to go, so many places to seePosted Image . I liked the new AI's that added to the level of difficulty. I liked the reno on the
Spoiler
I had no trouble blackjacking anyone but I did have a few issues happen.

Spoiler


I ended up finishing a chest short on the loot. Oh well. Thanks again Bikerdude for all your hard work.Posted Image

Forgot to vote earlier. Done.

Edited by Thiefette, 17 March 2011 - 01:47 PM.


#23 PranQster

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Posted 17 March 2011 - 02:21 PM

View PostThiefette, on 17 March 2011 - 08:40 AM, said:

Spoiler

LOL, that's how I found out too.
Spoiler

Posted Image Linux pranqster 3.17.0-server-0.rc3.1.mga5 #1 SMP Wed Sep 3 01:23:14 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux


#24 Thiefette

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Posted 20 March 2011 - 07:17 PM

Don't know if this is the place to ask or not but wondering what happened to my vote? It's no longer showing that I voted.

#25 Bikerdude

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Posted 20 March 2011 - 08:45 PM

View PostThiefette, on 20 March 2011 - 07:17 PM, said:

Don't know if this is the place to ask or not but wondering what happened to my vote? It's no longer showing that I voted.
I guess you could delete your vote and re-vote..?





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