Leading on from the "Darkmod inspiration thread" where Yan Ostretsov (yes that Yan, the one who works for ID software) kindly gave me/us permission to use his map and textures for TDM. So with that in mind, I set about converting to map from Q4 to TDM...
- Loaded the map up in D3ed and saved, as the map would load of the bat in DR.
- loaded the map up in DR and bgan the task of general tinying up and making TDM friendly.
- Then added some TDM resource to give you lot something to do, rather than just look around.
" You have sneaked into a local thieves guild hideout in an abandoned factory or some such and the word on the street is the boss has a nice little stash hidden somewhere. The grate you used to gain entry to the hideout has jammed, so your gonna have to find another way out..."