Fog light acts like black fog
Posted 07 April 2011 - 08:35 AM
I cycled through the combinations of ambient rendering and interaction shader and the result was always the same.
Is this a known problem? Feature?
Posted 07 April 2011 - 09:10 AM
I think Tels and I discussed some new code to control fogginess. I can't recall if he did it. If not, the only way is to teleport foglights to/from an area.
Posted 07 April 2011 - 10:23 AM
I deleted the fog light and the black went away.
I thought off was off was off, but I guess fog lights work differently.
Maybe some map version in the future will scream for fog once again, at which point I'll think about teleporting, shaderParm, etc.
I suppose an off fog light could be used for a nice magical "creeping darkness" effect, though.
Reply to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users