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Abandoned Works


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#1 fllood

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Posted 15 May 2011 - 11:02 AM

Following the discussion of the Released and Upcoming thread Fidcal and I came up with some ideas how we could save abandoned labours of love. We came up with the following for contributing and adopting unfinished work maintained in this thread:


How to contribute?

If for any reason you decide to quitworking on a map, map parts, etc. please consider contributing your abandoned work to the community!

Alike poof of concepts and appealing results from "just playing around" may be interesting for other people to use or continue.

To do so just send me a private message with all helpful information about your work so far (see format right below) and a link where I can download it. Please do not post any download link in this thread. I will archive your work on one of the Team's TDM servers plus backup on my own and list your map like this:

FM's (WIP) Name: ...
Former author(s): ...
Current author(s): (If any)
Status: (free for adoption
/ in work)
Due Date: (the next date I expect a new WIP version and progress report)
Type: (Mansion, City, Crypt, Wilderness, ...)
Theme: (Gold Heist, Horror, Story Focused, Inventors, ...)
Progress: (Geometry, Details, AI, Gameplay, ... in some rough percentage)
Informations: (anything the authors like to share about the work so far)



How to adopt?

Send a PM to me. (Please do not contact any team member. I will consult with them where needed.)

If you have already released an FM for TDM then most likely adoption will be granted.
If you have never released an FM most likely it won't.
If you did release FM's for Thief or a mod for any other game please send details that help us to decide.

If you're the Original Author you can always pick up your committed work again as long as it is still (or again) "free for adoption".


What do we expect from authors who did adopt assets?

All former authors must be given credit upon release.

You may like to use the unfinished assets the way you like: use parts in your own map or continue finishing the abandoned map.

I will set a due date by default between 3 and 4 months. We do expect you to do a brief progress note and send the latest WIP files (to me) (or a good excuse!) by every due date. I'll update the archives on the TDM servers with the your latest WIP map and set the next due date. If nothing is heard from you then the latest work can be again offered for adoption. Someone else might want to finish the FM.

We and the former authors have to trust anyone given responsibility of the assets of a possibly already superb unfinished map. If someone miss a few days no problem. But I expect the new mapper to be dedicated to send work progress reliably and uncalled to me to update the archive and the thread informations: If I do not get an update until due date I will set the status "free for adoption" again and due date: "no update from author in time". Please note: Don't rely on me calling the author, nor do any reminders!

We all know it sometimes happens that people cannot continue a work for different reasons (if so, please PM me), lose interest or worst case just vanish ! Our strict rule for regular updates should make sure that entrusted maps won't get privately shelfed or ever lost, are really worked on and allow other authors to adopt a work if a map is abandoned again.

We hope to so see a some great unfinished works being worked on again and completed.

So, fellow authors ... contribute your unfinished work :smile:



Abandoned Works
_________________________________________


Work Name: Bank

Former author(s):
Arcturus
Current author(s): -
Status: free for adoption
Due Date: -
Type: Band / Mansion
Theme: -
Progress: basic Geometry


Informations: Pictures , Inspiration


Work Name: Canals

Former author(s): Baddcog
Current author(s): -
Status: free for adoption
Due Date: -
Type: City
Theme: -
Progress: much of the Geometry



Work Name: Castle

Former author(s): Shadowhide
Current author(s): -
Status: free for adoption
Due Date: -
Type: Castle
Theme: undefined
Progress: very basic Geometry


Informations: none



Work Name: (Four) WIP Castles

Former author(s): Johannes Burock
Current author(s): -

Status: free for adoption
Due Date: -
Type: Cellar, Castle
Theme: undefined
Progress (as of December 2011):
Geometry with Visportals, etcetera

Informations:


The WiP are a started cellar of a castle and two started castles.
Maybe someone can bring the cellar, the castle and the caves (of all my abandoned WIP's) together, that should be one mission at all. Video and Picture...

Work Name: (Two) WIP Caves

Former author(s): Johannes Burock
Current author(s): -

Status: free for adoption
Due Date: -
Type: Cave
Theme: undefined
Progress (as of December 2011):
Geometry with Visportals, etcetera

Informations:


The WiP are two caves, the second a very small but nice one.
Maybe someone can bring the cellar, the castle and the caves (of all my abandoned WIP's) together, that should be one mission at all. Video and Picture ...


Work Name: High Society

Former author(s): Radiatoryang
Current author(s): -
Status: free for adoption
Due Date: -
Type: Mansion / Chateau
Theme:
undefined
Progress: Geometry, custom Texturing

Informations:
Started with the idea for a giant mansion-fest like Bafford or Running Interference ...
Screenies: Exteriors, Interiors, Textures



Work Name: Life in Luxery

Former author(s): Theothesnopp
Current author(s): -

Status: free for adoption
Due Date: -
Type: City
Theme: undefined

Progress: Lot of Geometry done.

Informations:

Broken in TDM 2.x. Requires update, heavy sealing and portaling.


Work Name: Lost City

Former author(s): Theothesnopp
Current author(s): -

Status: free for adoption
Due Date: -
Type: City
Theme: Lost City

Progress: A few leafs.

Informations:

Can be a nice start for any anyone who like to proceed from a started map template - particular for non veterans.



Work Name: Neighbours

Former author(s): Theothesnopp
Current author(s): -

Status: free for adoption
Due Date: -
Type: Medium sized interior, may be turned into an exteriors.
Theme: undefined

Progress: Basic Geometry and a few Interiors

Informations:

Runs in TDM 2.0 but probably need lots of fixing.


Work Name: Setting the Scene

Former author(s): _Atti_,
with a few touches by Bikerdude
Current author(s): _Atti_ (resumed his work on his map)
Statusin work
Due Date: -
Type: City / University like facility
Theme: Exploration / Story
Progress (as o 2012):
Geometry: 90%, Details: 30%, AI and Gameplay: 5-10%

with a few touches added by Melan

Informations:

In the deep of Bridgeport lies the Fangedbarrow Facility , an enclosed school of arts and science, where lately people start showing a variety of strange behaviors, inner conflicts and mysteries ...



Work Name: The White Rose Hotel

Former author(s): Roman 'Skacky' Barrilliot
, Springheel. Bikerdude
Current author(s):  -

Statusfree for adoption Bikerdude could  consult and help )
Due Date: -
Type: Mansion / Hotel
Theme: Wealthy posh Victorian Establishment. Think Cosas: Mission X and The Grand Hotel (T2X) in TDM

Progress (as of Februar 2012):
Geometry: 100%, Most loot arleady placed, some lighting and AI, and a story expose by Springheel.


Informations:

This map is rather large. The Geometry has been much finished by skacky to continue to flesh out the misson. Springheel reworked the lighting, did add some additional assets and came up with an story expose. Click here for WIP pictures.


Edited by fllood, 22 March 2015 - 10:22 AM.

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"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#2 grayman

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Posted 15 May 2011 - 11:42 AM

This is a terrific idea, and the process you've set up looks great.

I suggest making this sticky, or providing a general link to it somewhere (TDM web page->FMs?) so that anyone at any time in the future can easily find it and know what steps to follow. In the latter case, just the instructions are needed, not the entirety of this thread as it accumulates comments.

Thanks!

#3 SiyahParsomen

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Posted 15 May 2011 - 12:59 PM

AFAIK, I have been trying to create a fm since 2009, but no luck. I'll share my cursed assets. You are warned. :ph34r:

hmm, lemme see which one I should throw away first...

#4 Glyph Seeker

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Posted 15 May 2011 - 05:57 PM

Excellent! I'm very glad you created a structure, Fllood!

Hopefully some lovely assets will come out of the wood work now! =3
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#5 Melan

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Posted 16 May 2011 - 02:22 AM

Excellent idea!
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#6 Shadowhide

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Posted 16 May 2011 - 02:11 PM

my abandoned small castle map

(link removed)
Proceed with caution!

#7 Fidcal

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Posted 16 May 2011 - 03:19 PM

Shadowhide: Would you mind deleting that, upload it again and pm fllood with the url (see first post.) FMs should be private until released. Only mappers genuinely interested in developing should see the map. Thanks. :)

#8 fllood

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Posted 18 May 2011 - 06:51 PM

Added Shadowhide's castle.
"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#9 Bikerdude

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Posted 19 May 2011 - 04:54 AM

@Shadowhide, your contest Fm is this now also considered abandonware, f so I will go ahead with updating and then may enlist some help with the more techncial bugs..

#10 Glyph Seeker

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Posted 19 May 2011 - 07:45 AM

Could we get an admin to sticky this? If this takes off it could be a really useful resource that we want mappers to dip into as it grows...
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#11 fllood

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Posted 19 May 2011 - 02:04 PM

Bikerdude teamed up with Shadowhide for an updated version of Winter Harvest. WH (v1) has some technical glitches which will be dealed with in v2. It isn't abandoned or was offered as such. Glad to see that new cooperation between Biker and SH for v2 :)

Edited by fllood, 29 May 2011 - 11:55 AM.

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#12 SiyahParsomen

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Posted 22 May 2011 - 08:31 AM

Strangely, this topic have forced me to think twice before I totally give up and donate my works.

For the last time, I'll put effort to finish any of them(A tower, a mine and couple of city streets) in this summer. If I won't be able to do, then it'll be time to say goodbye DarkRadiant. :)

#13 Glyph Seeker

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Posted 22 May 2011 - 09:05 AM

Strangely, this topic have forced me to think twice before I totally give up and donate my works.

For the last time, I'll put effort to finish any of them(A tower, a mine and couple of city streets) in this summer. If I won't be able to do, then it'll be time to say goodbye DarkRadiant. :)


I'm especially fond of subterranean levels - so please share whether you finish it or not! Good luck in either case!
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#14 fllood

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Posted 22 May 2011 - 11:56 AM

Strangely, this topic have forced me to think twice before I totally give up and donate my works.
For the last time, I'll put effort to finish any of them...

Even better if we got you motivated trying to finish any of your hibernating maps SP! :)
"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#15 Bikerdude

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Posted 08 June 2011 - 03:37 AM

Found this on youtube, its an early map made my johannes



#16 Fidcal

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Posted 08 June 2011 - 09:07 AM

Great pity if it's wasted.

#17 fllood

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Posted 08 June 2011 - 02:38 PM

Johannes ?? :wub:
"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#18 Johannes Burock

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Posted 08 June 2011 - 03:48 PM

Johannes ?? :wub:


yes...dont know who this is bikerdudes "my" johannes Posted Image. dont know if i use this for a fm in future, but i have some other started maps...i could look for them the next days

or did you mean you dont know the name and werent in my picture thread until now ?

Edited by Johannes Burock, 08 June 2011 - 03:55 PM.

Thievery? A hard word... I call it one-way assumption of ownership

#19 Bikerdude

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Posted 08 June 2011 - 03:57 PM

LOL

Johannes, you know I typo like a taffer...so whats the score with that lil map then..?

#20 Johannes Burock

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Posted 08 June 2011 - 04:03 PM

LOL

Johannes, you know I typo like a taffer...so whats the score with that lil map then..?


in the next days i sort all my started maps out...give some screens in my box of this one i give free...where to post / send the started ones than ?
Thievery? A hard word... I call it one-way assumption of ownership

#21 fllood

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Posted 08 June 2011 - 04:34 PM

or did you mean you dont know the name and werent in my picture thread until now ?

*lol* :D


in the next days i sort all my started maps out...give some screens in my box of this one i give free...where to post / send the started ones than ?

Herr Burock please PM me a link to download the started stuff you want to contribute. possibly along with a few rough infos if you like (see first post). I do archive all you send on Fidcal's server as backup and put up any info you provide me in the main post of this thread.

My magic glass ball tells me Biker you sure want to have a look?! I'll forward the link/s to you as soon Johannes did send them.

Big tumbs up both to you!

Edited by fllood, 08 June 2011 - 04:51 PM.

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#22 Bikerdude

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Posted 08 June 2011 - 05:20 PM

Sure.

#23 Ladro

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Posted 08 June 2011 - 07:59 PM

The starting point it's *really* awesome, it's a pity not finishing this map.

If this is your (super high) standard in TDM map editing, I can't wait for your next FM published!

;-)

#24 7upMan

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Posted 09 June 2011 - 02:53 AM

The starting point it's *really* awesome, it's a pity not finishing this map.

If this is your (super high) standard in TDM map editing, I can't wait for your next FM published!

;-)


Well, having seen his work I can tell you that it will be a very small (think "Too Late" by Nielsen) but also extremely detailed map. The amount of work Jo puts in is insane, but "Old Friends" will look better than any FM released to date. Also, it will probably still run decently on a computer that is not from the stone age.
My Eigenvalue is bigger than your Eigenvalue.

#25 _Atti_

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Posted 11 July 2011 - 02:24 PM

Hm i think i will just do this.. I have a map and was going on and off with it..but it wont get anywhere like that..Will see to this.

As i see this.. If someone picks up the map, and then maybe abandon it. This way i can even pick it up myself later?

Edited by _Atti_, 11 July 2011 - 02:26 PM.




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