Jump to content


Photo

Abandoned Works


112 replies to this topic

#51 LordSavage

LordSavage

    Member

  • Member
  • PipPip
  • 142 posts

Posted 12 January 2012 - 02:48 PM

So, send me a link please :). I'm going to say if I can use it by the weekend.

#52 Bikerdude

Bikerdude

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 18119 posts

Posted 12 January 2012 - 07:27 PM

you have a pm.

#53 skacky

skacky

    Member

  • Member
  • PipPip
  • 215 posts

Posted 13 February 2012 - 09:30 AM

*
POPULAR

Hello there!
I posted a reply on the Crucible of Omens thread on TTLG about two months ago stating that I had an abandoned TDM mission that I wanted to share in case someone wants to take it. I didn't find the time to clean it a bit, but it's done now. The FM had the title "The White Rose Hotel", but unfortunately I encountered a leak that I was never able to fix despite my tireless efforts, and I've been working on DromED and have next to no motivation whatsoever to find that leak. Also, I'm a professional Level Designer and sadly I won't have much time to work anymore on it too due to my work.

So, here we are. I have removed all the readables in the mission so you can begin anew if you adopt the mission. You will see that the mission is fairly large. You can of course do anything you want with it. The only thing I want is a little space with my name if you adopt it. ;)

So if the Crucible of Omens team needs a fully completed level geometry-wise or if anyone wants it, you can take it.

Name: The White Rose Hotel
Author: Romain 'skacky' Barrilliot (me)
Type: Mansion/Hotel
Theme: Wealthy Victorian establishment, think CoSaS: Mission X and The Grand Hotel (T2X) in TDM.
Progress: Geometry is a 100% done. No AI as of yet. Most of the loot already placed.
Information: The map is leaked but I don't have any clue of where the leak is. Also, the opening angles of the vents are messed-up, so you may need to reset them.

Some pictures (click to enlarge):
Posted Image

I have sent a PM to the OP with it.

Edited by skacky, 13 February 2012 - 09:50 AM.

  • AluminumHaste, Melan, PranQster and 3 others like this

#54 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 7438 posts

Posted 13 February 2012 - 09:43 AM

That's gorgeous! ! !

:wub:
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#55 betpet

betpet

    Member

  • Member
  • PipPip
  • 96 posts

Posted 13 February 2012 - 09:56 AM

Hello there!
I posted a reply on the Crucible of Omens thread on TTLG about two months ago stating that I had an abandoned TDM mission that I wanted to share in case someone wants to take it. I didn't find the time to clean it a bit, but it's done now. The FM had the title "The White Rose Hotel", but unfortunately I encountered a leak that I was never able to fix despite my tireless efforts, and I've been working on DromED and have next to no motivation whatsoever to find that leak. Also, I'm a professional Level Designer and sadly I won't have much time to work anymore on it too due to my work.

So, here we are. I have removed all the readables in the mission so you can begin anew if you adopt the mission. You will see that the mission is fairly large. You can of course do anything you want with it. The only thing I want is a little space with my name if you adopt it. ;)

So if the Crucible of Omens team needs a fully completed level geometry-wise or if anyone wants it, you can take it.

Name: The White Rose Hotel
Author: Romain 'skacky' Barrilliot (me)
Type: Mansion/Hotel
Theme: Wealthy Victorian establishment, think CoSaS: Mission X and The Grand Hotel (T2X) in TDM.
Progress: Geometry is a 100% done. No AI as of yet. Most of the loot already placed.
Information: The map is leaked but I don't have any clue of where the leak is. Also, the opening angles of the vents are messed-up, so you may need to reset them.

Some pictures (click to enlarge):
Posted Image

I have sent a PM to the OP with it.


That is stunning! I hope someone takes this up pretty quickly.

#56 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36023 posts

Posted 13 February 2012 - 09:59 AM

Wow, beautiful indeed. If it's not suitable for the campaign I'd be happy to look into that leak and come up with a story for the map...it would be a definite shame not to have something like this finished and released.

TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge


#57 Baddcog

Baddcog

    Mod hero

  • Development Role
  • PipPipPipPipPip
  • 5360 posts

Posted 13 February 2012 - 11:40 AM

That's sweet, I agree, no reason to let it go to waste.
Dark is the sway that mows like a harvest

#58 Bikerdude

Bikerdude

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 18119 posts

Posted 13 February 2012 - 11:52 AM

@Skacky, drop Springs or myself a PM with the map and one of us will fix the leak for you, and any other bugs we find. That way you can continue to working on it or if not it will be ready for someone to work on it then etc.

B.

#59 fllood

fllood

    Member

  • Member
  • PipPip
  • 415 posts

Posted 13 February 2012 - 07:21 PM

The White Rose Hotel had been adoped by Springheel.
"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#60 Andrey

Andrey

    Member

  • Member
  • PipPip
  • 68 posts

Posted 13 February 2012 - 10:28 PM

I've been working on DromED

Shadow Politics? http://darkfate.org/...ics/screenshots

Edited by Andrey, 13 February 2012 - 10:30 PM.


#61 Bikerdude

Bikerdude

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 18119 posts

Posted 13 February 2012 - 10:59 PM

I'd be happy to look into that leak

I have pm'd Springs and skacky the following info but I though some of you taffers might find it useful also.

In short the weird leak the map had was down to the unknown texture that was on some of the brushes, because the texture was unknown said brushes weren't sealing against the void. At this point it was pot luck I guessed the right texture. And what made it insidious was that on cursory examination said texture looked fine and normal, it wasn't until I tried to locate said texture in the media browser and it wasn't able to I became suspicious.

At an educated guess, I would say Skacky had a custom entry in a/the mission's martial file which had a typo in it which meant it was referring to the unknown texture etc.

#62 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4330 posts

Posted 14 February 2012 - 02:32 AM

Also, I'm a professional Level Designer and sadly I won't have much time to work anymore on it too due to my work.

Aha! That has showed in your Dromed work! :D

Thanks for putting it up for adoption so it may be completed and enjoyed by the community.
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#63 Bikerdude

Bikerdude

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 18119 posts

Posted 14 February 2012 - 02:47 AM

Its a huge mansion, very good standard over all (its very blackheart manor'ish), several levels including a basement and sewers etc. I'm sure Springs can weave a suitable story for us to wonder around in and explore :-D

#64 SeriousToni

SeriousToni

    Beginner Contest 2012 Winner

  • Member
  • PipPipPipPip
  • 2187 posts

Posted 14 February 2012 - 06:52 AM

Yay! I like mansions :wub:
"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#65 Glyph Seeker

Glyph Seeker

    Member

  • Member
  • PipPip
  • 485 posts

Posted 14 February 2012 - 02:55 PM

Ooh this is exciting! Good luck to everyone involved in bringing it to life. =)
"No proposition Euclid wrote,
No formulae the text-books know,
Will turn the bullet from your coat,
Or ward the tulwar's
downward blow
Strike hard who cares—shoot straight who can—
The odds are on the cheaper man.
"


From 'Arithmetic on the Frontier' by Rudyard Kipling

#66 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1570 posts

Posted 03 July 2012 - 04:57 PM

I'd like to give away my abandoned map:

Posted Image
Posted Image
Posted Image
portal.jpg

Please be warned though, those are only external walls. I used mostly CSG substract and merge so it's a one big mess, especially behind the portal. Later I started to use Blender but gave up.

It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#67 SiyahParsomen

SiyahParsomen

    Advanced Member

  • Member
  • PipPipPip
  • 1005 posts

Posted 03 July 2012 - 11:24 PM

We will see who's plate is empty soon. :)

#68 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4330 posts

Posted 04 July 2012 - 02:03 AM

I was wondering how that map was progressing. Sorry to hear it did not work out.
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#69 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1353 posts

Posted 04 July 2012 - 06:52 AM

Whoa, it would have been an incredible victorian mansion, very complex architectural detailing, original elements and impecable texturing! Very impressive.

#70 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1570 posts

Posted 04 July 2012 - 08:17 AM

Thanks! My inspiration was late 19th century neo-gothic such as post office in Bydgoszcz, as well as brick gothic, like the the courtyard of the Brotherhood of St. George in Gdańsk. I took pictures of the latter to make some textures.

It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#71 fllood

fllood

    Member

  • Member
  • PipPip
  • 415 posts

Posted 07 October 2012 - 04:19 PM

The White Rose Hotel is free for adaption again.

The map has been started by Skacky with most Geometry finished. During the last half of year Springheel reworked the lighting, included a specical animation and came up with an story expose. Due to the amount of work he put into new TDM version and other of his works the White Rose Hotel is free again to whoever is interested to continue to work on this FM.

If someone decides to follow up the story idea Springheel has set up he will be happy to help with the specifics.

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#72 Bikerdude

Bikerdude

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 18119 posts

Posted 07 October 2012 - 05:41 PM

The White Rose Hotel is free for adaption again.

If no one takes this, or want to co-author it with me, I will take it.

#73 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36023 posts

Posted 07 October 2012 - 06:56 PM

During the last half of year Springheel reworked the lighting, included a specical animation and came up with an story expose.


It was a bit more than that...I added a bunch of AI and patrols, monster-clipped nearly everything in the map, and set up a number of custom ambient AI. :P

By way of explanation, I'll quote this from another thread:

Originally I thought, since the map was virtually complete, that it would be a relatively easy job to add some interesting patrols, a few decent readables, and turn it into a complete mission. However, as it turns out, this map is NOT well designed for regular TDM gameplay. It was lit almost entirely by non-extinguishable spotights, for starters, which created the bizarre problem of hallways lined with lights but with a pitch dark strip down the middle that a player could walk though completely hidden. Trying to fix this while still giving the player somewhere to hide has taken me untold hours...I've completely redone the lighting at least twice and I'm still not happy with it.

A huge, sprawling hotel with non-extinguishable lighting also doesn't lend itself well to a typical break-in mission. It really needs a more involved story. While I finally did come up with something I think would work well, I realize it would take a significant amount of effort to put into place. With 1.08 taking much longer than I thought and taking up my spring and summer (when I generally have the most free time) I'm now in a place where it would take me another half year at least to finish Whiterose. That's not at all what I had in mind when I adopted it.


TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge


#74 fllood

fllood

    Member

  • Member
  • PipPip
  • 415 posts

Posted 12 October 2012 - 10:43 AM

@Biker: I did send you the dl link and added you as author.
"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#75 fllood

fllood

    Member

  • Member
  • PipPip
  • 415 posts

Posted 12 October 2012 - 10:44 AM

double post

Edited by fllood, 12 October 2012 - 10:44 AM.

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users