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#101 fllood

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Posted 22 March 2015 - 10:20 AM

_ATTI_ resumed the work on his abandoned map "Setting the Scene"


Edited by fllood, 22 March 2015 - 04:13 PM.

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#102 SeriousToni

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Posted 22 March 2015 - 04:01 PM

What about YOU, ST? Why not take it on? Youve done work for a hotel of sorts, a tavern and its guests. ;) Are you resting on your laurels, because you won that contest there like it says on top of your avatar? :D

 

Exactly. :D


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#103 DoubleOhZero

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Posted 29 February 2016 - 07:07 AM

Hey all. I'm a noob mapper and the thing I get stuck with is visualising how I'd like my maps to look. WRH looks absolutely fantastic, and while I have no intention of working on it as a new project, having the files to examine and look over would be pretty educational.

 

Any chance I can get a copy of the files for WRH?


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#104 Springheel

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Posted 29 February 2016 - 10:41 AM

WRH is a massive map that is actually quite confusing to try and visualize from the map file.  You'd be much better off with a smaller map, like the majority of the released missions.


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#105 Bikerdude

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Posted 29 February 2016 - 01:34 PM

WRH is a massive map that is actually quite confusing to try and visualize from the map file.  You'd be much better off with a smaller map, like the majority of the released missions.

Seconded, this really isn't a map for a new mapper. The original author Skacky was a senior Dromeder before making this map, Springheel and myself have both done work on this map and IMHO it need 2x seniors mappers working on it for 6 months to do it justice.



#106 DoubleOhZero

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Posted 01 March 2016 - 01:42 AM

WRH must be terribly confusing to try to look at or make sense of. But that's exactly why I want to look at the files. The best way to learn is to look at the work of a professional, and see how they work. Who better to learn from than the combined work of Skacky, Springheel and Bikerdude?

Being told how to use patches, split brushes, align textures etc is all good and well, but actually seeing it in action is another thing - and seeing the nuts and bolts behind it is even better!

I don't presume to be experienced enough to use the map itself, but just to see the behind-the-scenes work would be immensely helpful.

So, may I please take a look at the files for WRH?
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#107 demagogue

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Posted 01 March 2016 - 02:37 AM

Just look at a complex completed FM like Behind Closed Doors, which is just as complex, more up to date in techniques, and freely downloadable.
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#108 Bikerdude

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Posted 01 March 2016 - 03:31 AM

So, may I please take a look at the files for WRH?

It cant hurt, Flood can you do the honours. Or as Dema has suggested looked BcD which is also multi author.



#109 DoubleOhZero

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Posted 01 March 2016 - 03:52 AM

Thanks for the replies.

I'm going through BCD already, and it is helping a lot.

WRH just really caught my attention. I'll speak to Flood.

Edited by DoubleOhZero, 01 March 2016 - 03:55 AM.

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#110 pariah

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Posted 01 February 2017 - 09:46 AM

hello anyone know how it is that saccade get this affect becauses he not reply for a long time on discussion and not on steam for many months now. Thank you. Also blog with code is 403. so idk how to remake many thing that he made like camera or motion senser or these thing. Also channel is empty and so only link to videos work now. it is annoying. Like barks gone funny in video xD


Edited by pariah, 01 February 2017 - 09:51 AM.

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#111 teh_saccade

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Posted 03 February 2017 - 08:26 PM

Spoiler


Please - just give me some time, ok?

Pete

(pps, I can't reply to your comment on the front page of the forums, but I'm up for a game of RO2 sometime - maybe Sunday?).


Edited by Bikerdude, 04 February 2017 - 04:11 AM.
TLDR - the post was too long so put it in spoiler tags

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#112 pariah

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Posted 04 February 2017 - 04:11 PM

ok i hold u to RO2 on sunday)) glorious again)) tyvm for explanation of all questions. i understand situation and will not harrass u more. sorry for spamming u for these months.


Edited by pariah, 04 February 2017 - 04:11 PM.


#113 HMart

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Posted 07 February 2017 - 09:54 PM

Hey guys i was playing around with darkmod and made a small test map, there's not much there and i really mean it, there's no history, objectives or anything, it was just me playing around with TDM tools, engine scripting and assets, because of lack of time i stop working on it but would be a petty if it went to the trash and perhaps it could be useful for someone, i'm releasing this as is, with no guaranty, i don't even know if it will work on your PC, if it blows up don't complain to me. ;P

 

I tried to make it into a mission to be easy to try. (worked on my PC)

 

https://drive.google...iew?usp=sharing

 

Hope it is of some use. 


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#114 Bikerdude

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Posted 04 June 2017 - 05:41 AM

The original version of The Elixir -

 

- https://www.dropbox....pha_v1.pk4?dl=0


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#115 NeonsStyle

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Posted 21 April 2018 - 10:33 PM

This thread should be stickied.


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I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#116 Bikerdude

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Posted 22 April 2018 - 04:36 AM

+1



#117 Bikerdude

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Posted 02 May 2018 - 06:15 AM

@Flood, I wont be working on these mission any more so please put them up for adoption.

As flood dosen't seem to be around come one please take a copy of the above files before they are gone.


Edited by Bikerdude, 02 May 2018 - 12:39 PM.

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#118 Bikerdude

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Posted 04 May 2018 - 01:35 PM

As Flood dosen't seem to be around, if anyone want these, they can be found on the betamapper svn repo.


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#119 Springheel

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Posted 04 July 2018 - 02:40 PM

Fidcal has offered up Manor Royale from the Crucible Campaign for adoption.  Sounds like it is nearly completed.  Details below:

 

Manor Royale:

This level is effectively at beta.

Here is the latest alpha. Note that this has a meaningless placeholder briefing ripped out of Heart: http://www.fidcal.co...yale_alpha3.pk4 I stopped developing the briefing when this campaign project was on the horizon as the story might be changed.

Essentially it compromises a city section at south east by Squill and a large tudor mansion and edge of a moor section at north west. No particular location on the Dark Mod universe map.

Existing story summary: Far off prince faces revolution stores his crown jewels with Lord Thaskbury who won't give them back because he has debts. Prince indirectly gets you to retrieve them.

If there is a powerful reason for doing so the above story can be completely changed. But it needs a good reason because obviously it is loss of a *lot* of work and then it needs a lot more work. The map is essentially streets > manor > moor and could be anything.

Likely need to disable player notes to be consistent with other levels. Probably need to improve quality of some caulk areas findable on climbs in the city.

Exit is across the moor. This currently has a huge invisible barrier that is removed when other objectives are completed. I have no problem with this. If it is a serious problem then I have no idea how to fix it. A giant 50 foot wall across the moor with a gate that opens at the end is not really feasible.

 

Let me know if you're interested.

 

 


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#120 Springheel

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Posted 04 July 2018 - 02:52 PM

Wrecker's Reach, from the Crucible Campaign, is up for adoption. 

 

Description.  A pirate-themed map.  "has a fully done port city section that's good, and another half that'd need work."

 

(It's possible this map may not run under the current TDM version, as it may reference out of date assets.)

 

See map overview below:

 

 

 

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#121 Bikerdude

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Posted 04 July 2018 - 04:53 PM

See map overview below:
The above image looks like its from a very early version, the map in the campaign repo is far larger and more detailed.


#122 Springheel

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Posted 04 July 2018 - 06:08 PM

If you have a more recent one feel free to post it.


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#123 Fidcal

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Posted 05 July 2018 - 01:04 AM

About Manor Royale, there was an earlier stand-alone working version. I searched my old (crashed) PC last night but couldn't find it. I mean, it went through beta testing. I just searched here at the forums but couldn't find it. Didn't we once use a separate forum (a non Dark Mod forum) for beta? I'm just wondering if someone else still has a copy of that old pk4 and if the final beta postings could be found then that might be an easier start point for anyone who takes it up. I'm guessing here because my memory is hazy.



#124 R Soul

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Posted 05 July 2018 - 05:25 AM

Could you have used the Shalebridge Cradle forum?



#125 Springheel

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Posted 05 July 2018 - 07:24 AM

About Manor Royale, there was an earlier stand-alone working version. I searched my old (crashed) PC last night but couldn't find it. I mean, it went through beta testing. I just searched here at the forums but couldn't find it. Didn't we once use a separate forum (a non Dark Mod forum) for beta? I'm just wondering if someone else still has a copy of that old pk4 and if the final beta postings could be found then that might be an easier start point for anyone who takes it up. I'm guessing here because my memory is hazy.

 

Do you mean this?  http://forums.thedar...8-manor-royale/


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